Talk:NES 2.0 Mapper 360: Difference between revisions

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Why does this warrant a mapper number? It literally involves no programmer's interface at all.—[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 22:43, 3 January 2019 (MST)
Why does this warrant a mapper number? It literally involves no programmer's interface at all.—[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 22:43, 3 January 2019 (MST)
:The programmer's interface involves translating DIP switch settings to outer bank and mirroring selection. Doing so is neither self-explanatory, nor part of a generalized DIP Switch handling scheme, but PCB-specific. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 22:47, 3 January 2019 (MST)
:The programmer's interface involves translating DIP switch settings to outer bank and mirroring selection. Doing so is neither self-explanatory, nor part of a generalized DIP Switch handling scheme, but PCB-specific. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 22:47, 3 January 2019 (MST)
::How is this better than 31 separate NROM dumps? How does this solve any problems of encapsulation? How does this not just make the user experience awful, but making them manually select a number in a special dialog with a virtual piece of paper to let them know what's where, instead of using the filesystem chooser for the game they want? —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 22:52, 3 January 2019 (MST)

Revision as of 05:52, 4 January 2019

Why does this warrant a mapper number? It literally involves no programmer's interface at all.—Lidnariq (talk) 22:43, 3 January 2019 (MST)

The programmer's interface involves translating DIP switch settings to outer bank and mirroring selection. Doing so is neither self-explanatory, nor part of a generalized DIP Switch handling scheme, but PCB-specific. NewRisingSun (talk) 22:47, 3 January 2019 (MST)
How is this better than 31 separate NROM dumps? How does this solve any problems of encapsulation? How does this not just make the user experience awful, but making them manually select a number in a special dialog with a virtual piece of paper to let them know what's where, instead of using the filesystem chooser for the game they want? —Lidnariq (talk) 22:52, 3 January 2019 (MST)