Talk:Super NES Mouse: Difference between revisions
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Is there any actual data in the first byte, or is it just all zeroes? --[[User:Quietust|Quietust]] 17:54, 9 December 2011 (UTC) | Is there any actual data in the first byte, or is it just all zeroes? --[[User:Quietust|Quietust]] 17:54, 9 December 2011 (UTC) | ||
:It appears to be all zeroes in my tests. Kirby's Avalanche for Super NES is known not to check the signature byte; the mouse buttons show up as X and A Buttons. If the first byte were anything but all zeroes, then doing things with the mouse would cause button presses on B, Y, Select, Start, Up, Down, Left, or Right. --[[User:Tepples|Tepples]] 18:35, 9 December 2011 (UTC) |
Revision as of 18:35, 9 December 2011
Is there any actual data in the first byte, or is it just all zeroes? --Quietust 17:54, 9 December 2011 (UTC)
- It appears to be all zeroes in my tests. Kirby's Avalanche for Super NES is known not to check the signature byte; the mouse buttons show up as X and A Buttons. If the first byte were anything but all zeroes, then doing things with the mouse would cause button presses on B, Y, Select, Start, Up, Down, Left, or Right. --Tepples 18:35, 9 December 2011 (UTC)