Talk:MMC4 pinout: Difference between revisions
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: I wonder how INL got a bunk result there? If it's CHR A16 it certainly can't also be PRGRAM /CE. Anyway, the 128KiB games definitely need an A16 pin. | : I wonder how INL got a bunk result there? If it's CHR A16 it certainly can't also be PRGRAM /CE. Anyway, the 128KiB games definitely need an A16 pin. | ||
: Any chance you'd be willing to double-check all the other pins? —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 01:45, 12 November 2014 (MST) | : Any chance you'd be willing to double-check all the other pins? —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 01:45, 12 November 2014 (MST) | ||
:: I'm guessing he inspected a Famicom Wars cart which only has 64K CHR ROM. I haven't checked all the other pins but nothing else looked out of place. I expect everything else is right. |
Latest revision as of 04:47, 25 February 2015
By inspecting a fire emblem cart I'm pretty sure pin 24 is tied to chr pin 24/chr A16. — 68.107.78.15 00:11, 12 November 2014 (MDT)
- I wonder how INL got a bunk result there? If it's CHR A16 it certainly can't also be PRGRAM /CE. Anyway, the 128KiB games definitely need an A16 pin.
- Any chance you'd be willing to double-check all the other pins? —Lidnariq (talk) 01:45, 12 November 2014 (MST)
- I'm guessing he inspected a Famicom Wars cart which only has 64K CHR ROM. I haven't checked all the other pins but nothing else looked out of place. I expect everything else is right.