Talk:Game bugs: Difference between revisions

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:That could just as easily be a bug. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 00:36, 28 March 2013 (MDT)
:That could just as easily be a bug. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 00:36, 28 March 2013 (MDT)
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Revision as of 14:00, 24 January 2014

Actually, there should probably be an option in the emulator to enable "impossible" input if it is wanted (such as to figure out what strange things are happening, or if you want to pretend to be different kind of input devices where it is possible, etc). --Zzo38 (talk) 18:58, 25 March 2013 (MDT)

Yeah, impossible controller input can be pretty fun, plus TASers love it. I've rephrased it a bit :). -Ulfalizer (talk) 22:41, 25 March 2013 (MDT)
Lots of emulators have an option to allow L+R/U+D but it really needs to be prevented by default. Considering that preventing it from happening requires more code than not preventing it (i.e. doing nothing), I think it the phrasing should be more like: "Emulators should prevent this kind of input by default, but may offer an option to turn off this protection for users that want to experiment." - Rainwarrior (talk) 09:02, 27 March 2013 (MDT)
Done! Are you unable to edit the wiki yourself by the way? I don't guard the stuff I write religiously, and this is pretty sensible stuff with low risk of being controversial. :) --Ulfalizer (talk) 09:08, 27 March 2013 (MDT)
I can edit it, I just didn't feel like it for some reason I don't recall. - Rainwarrior (talk) 00:36, 28 March 2013 (MDT)

If I'm not wrong, the game Predator has a secret based on impossible inputs. Just press UP + DOWN + JUMP or FIRE to skip the current level. --Zepper (talk) 18:25, 27 March 2013 (MDT)

That could just as easily be a bug. - Rainwarrior (talk) 00:36, 28 March 2013 (MDT)