Talk:Detect TV system: Difference between revisions
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: Mentioned on the forum- http://forums.nesdev.org/viewtopic.php?p=124294#p124294 . Conclusion seems to be "Argh" —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 02:02, 6 March 2014 (MST) | : Mentioned on the forum- http://forums.nesdev.org/viewtopic.php?p=124294#p124294 . Conclusion seems to be "Argh" —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 02:02, 6 March 2014 (MST) | ||
Revision as of 18:34, 16 October 2019
Can RGB detect be added? --Zzo38 (talk) 12:16, 8 March 2013 (MST)
- Detecting the difference between the 2C02 and 2C03 comes down to detecting 1 missing pixel out of every 178684 pixels. Thefox tried to do this in the forum - http://forums.nesdev.org/viewtopic.php?f=2&t=9210 - but it didn't work very well. Detecting the 2C04 or 2C05 is easy, but they're incompatible with existing software, so it's not clear why one would bother. —Lidnariq (talk) 12:51, 8 March 2013 (MST)
- Then what is the best way for the software to deal with the difference of RGB and NTSC modes? --Zzo38 (talk) 13:53, 11 March 2013 (MDT)
- Compile time, or asking the user. You cannot plug a Famicom or NES game pak into a Vs. System or PC10 cabinet, and aftermarket modifications (2C03s in NESes/Famicoms) impose no obligation to support. —Lidnariq (talk) 15:29, 11 March 2013 (MDT)
- A Game Pak plugs into a Famicom Titler or a C1 NES TV, both of which use the same RGB PPU as the PlayChoice. However, it appears developers settled for "compile time", as the box of Just Breed carries a warning not to use the game with Sharp Famicom TVs. --Tepples (talk) 17:08, 11 March 2013 (MDT)
- Compile time, or asking the user. You cannot plug a Famicom or NES game pak into a Vs. System or PC10 cabinet, and aftermarket modifications (2C03s in NESes/Famicoms) impose no obligation to support. —Lidnariq (talk) 15:29, 11 March 2013 (MDT)
- Then what is the best way for the software to deal with the difference of RGB and NTSC modes? --Zzo38 (talk) 13:53, 11 March 2013 (MDT)
source formatting errors
I'm noticing bne :+ is being displayed as bne ;:+ and some of the comments have the ; doubled for some reason. I think there's something wrong with the source tag. - Rainwarrior (talk) 22:31, 5 March 2014 (MST)
- Mentioned on the forum- http://forums.nesdev.org/viewtopic.php?p=124294#p124294 . Conclusion seems to be "Argh" —Lidnariq (talk) 02:02, 6 March 2014 (MST)