CPU pinout: Difference between revisions
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(Unlikely to affect PPU ports because those are decoded outside the CPU) |
(STR/E44/E45 are better known as OUT0/OUT1/OUT2; also, strobe is OUT, not D0) |
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Line 4: | Line 4: | ||
| AD1 - 01 || 40 - +5V | | AD1 - 01 || 40 - +5V | ||
|- | |- | ||
| AD2 - 02 || 39 - | | AD2 - 02 || 39 - OUT0 | ||
|- | |- | ||
| /RST - 03 || 38 - | | /RST - 03 || 38 - OUT1 | ||
|- | |- | ||
| A00 - 04 || 37 - | | A00 - 04 || 37 - OUT2 | ||
|- | |- | ||
| A01 - 05 || 36 - /OE1 | | A01 - 05 || 36 - /OE1 | ||
Line 48: | Line 48: | ||
* CLK is the 21.47727 MHz clock input. Internally, the real clock is derived by dividing the input clock frequency by 12. | * CLK is the 21.47727 MHz clock input. Internally, the real clock is derived by dividing the input clock frequency by 12. | ||
* AD1 and AD2 are the Audio Out pins. | * AD1 and AD2 are the Audio Out pins. | ||
* Axx is the address bus and Dx the data bus. | * Axx is the address bus and Dx the data bus. | ||
* OUT0-OUT2 are output pins used by the controllers ($4016 output latch bits 0-2). These 3 pins are connected to the [[NES expansion port pinout|expansion port]] pins 43-45, and OUT0 is additionally used as the "strobe" signal (OUT) on both [[controller port pinout|controller ports]]. | |||
* | |||
* /OE1 and /OE2 also go to the controller ports, and each enable the output of their respective controller, if present. | * /OE1 and /OE2 also go to the controller ports, and each enable the output of their respective controller, if present. | ||
* R/W is the read/write signal, which is used to indicate operations of the same names. Low is write. | * R/W is the read/write signal, which is used to indicate operations of the same names. Low is write. | ||
* /NMI and /IRQ are the two interrupt pins. See the 6502 manual for more detailed explanation. | * /NMI and /IRQ are the two interrupt pins. See the 6502 manual for more detailed explanation. | ||
* M2 can be considered as a "signals ready" pin. It is actually a delayed form of CLK. In 6502 documentation it's called φ2 | * M2 can be considered as a "signals ready" pin. It is actually a delayed form of CLK. In 6502 documentation it's called φ2 | ||
* IOE (tentative name) (pin 30) is special: normally it is grounded in the NES, Famicom, PC10/VS. NES and other Nintendo Arcade Boards (Popeye and Donkey Kong 3), but if it is pulled high, all of the memory-mapped I/O ports (APU/Serial Controller area at $4000-$4015) are disabled, and the chip acts like a 'normal' 6502, just without decimal mode and with the pinout and clock divider of an RP2A03/RP2A07. (''What effect does this have on controller ports at $4016/$4017, and how does it interact with $4018-$401A?'') | * IOE (tentative name) (pin 30) is special: normally it is grounded in the NES, Famicom, PC10/VS. NES and other Nintendo Arcade Boards (Popeye and Donkey Kong 3), but if it is pulled high, all of the memory-mapped I/O ports (APU/Serial Controller area at $4000-$4015) are disabled, and the chip acts like a 'normal' 6502, just without decimal mode and with the pinout and clock divider of an RP2A03/RP2A07. (''What effect does this have on controller ports at $4016/$4017, and how does it interact with $4018-$401A?'') |
Revision as of 15:34, 9 May 2011
Pin out
AD1 - 01 | 40 - +5V |
AD2 - 02 | 39 - OUT0 |
/RST - 03 | 38 - OUT1 |
A00 - 04 | 37 - OUT2 |
A01 - 05 | 36 - /OE1 |
A02 - 06 | 35 - /OE2 |
A03 - 07 | 34 - R/W |
A04 - 08 | 33 - NMI |
A05 - 09 | 32 - /IRQ |
A06 - 10 | 31 - M2 |
A07 - 11 | 30 - IOE (usually GND) |
A08 - 12 | 29 - CLK |
A09 - 13 | 28 - D0 |
A10 - 14 | 27 - D1 |
A11 - 15 | 26 - D2 |
A12 - 16 | 25 - D3 |
A13 - 17 | 24 - D4 |
A14 - 18 | 23 - D5 |
A15 - 19 | 22 - D6 |
GND - 20 | 21 - D7 |
Signal description
Active-Low signals are indicated by a "/".
- CLK is the 21.47727 MHz clock input. Internally, the real clock is derived by dividing the input clock frequency by 12.
- AD1 and AD2 are the Audio Out pins.
- Axx is the address bus and Dx the data bus.
- OUT0-OUT2 are output pins used by the controllers ($4016 output latch bits 0-2). These 3 pins are connected to the expansion port pins 43-45, and OUT0 is additionally used as the "strobe" signal (OUT) on both controller ports.
- /OE1 and /OE2 also go to the controller ports, and each enable the output of their respective controller, if present.
- R/W is the read/write signal, which is used to indicate operations of the same names. Low is write.
- /NMI and /IRQ are the two interrupt pins. See the 6502 manual for more detailed explanation.
- M2 can be considered as a "signals ready" pin. It is actually a delayed form of CLK. In 6502 documentation it's called φ2
- IOE (tentative name) (pin 30) is special: normally it is grounded in the NES, Famicom, PC10/VS. NES and other Nintendo Arcade Boards (Popeye and Donkey Kong 3), but if it is pulled high, all of the memory-mapped I/O ports (APU/Serial Controller area at $4000-$4015) are disabled, and the chip acts like a 'normal' 6502, just without decimal mode and with the pinout and clock divider of an RP2A03/RP2A07. (What effect does this have on controller ports at $4016/$4017, and how does it interact with $4018-$401A?)