6264 static RAM: Difference between revisions
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The '''6264''' is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both the NES PPU's 8080 style bus (separate /WE and /OE strobes) or on the CPU's 6500 style bus (by grounding /OE and connecting the R/W signal to /WE). The '''62256''' is similar but has 32kB of RAM instead. | The '''6264''' is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both the NES PPU's 8080 style bus (separate /WE and /OE strobes) or on the CPU's 6500 style bus (by grounding /OE and connecting the R/W signal to /WE). The '''62256''' is similar but has 32kB of RAM instead. | ||
== 6116 == | |||
Certain Konami VRC boards take a 24-pin 2Kx8 SRAM: | |||
<pre> | |||
,---\/---. | |||
A7 --| 1 24|-- Vcc | |||
A6 --| 2 23|-- A8 | |||
A5 --| 3 22|-- A9 | |||
A4 --| 4 21|o- /WE | |||
A3 --| 5 20|o- /OE | |||
A2 --| 6 19|-- A10 | |||
A1 --| 7 18|o- /CS1 | |||
A0 --| 8 17|-- D7 | |||
D0 --| 9 16|-- D6 | |||
D1 --|10 15|-- D5 | |||
D2 --|11 14|-- D4 | |||
Vss --|12 13|-- D3 | |||
`-------- | |||
</pre> | |||
(Source: [http://matthieu.benoit.free.fr/cross/data_sheets/MB8416-20.pdf MB8416]; [https://www.idt.com/document/dst/6116sala-data-sheet 6116]) | |||
== 6264 Pinout (62256 in parentheses) == | == 6264 Pinout (62256 in parentheses) == | ||
The 6264 has been used for work RAM and save RAM in numerous NES games, commonly [[PRG RAM circuit|decoded at $6000-$7FFF]]. | |||
The 62256 is used in ''RacerMate Challenge II'', ''Romance of the Three Kingdoms II'', and a few Famicom games. | |||
* 6264: 8Kx8-bit SRAM | * 6264: 8Kx8-bit SRAM | ||
* 62256: 32Kx8-bit SRAM | * 62256: 32Kx8-bit SRAM | ||
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== 621024 Pinout (62512 in parentheses) == | == 621024 Pinout (62512 in parentheses) == | ||
In the NES, these chips might be used in "EPROM emulators", or devices into which a game is loaded from an external source (such as a connected personal computer or a NAND flash) before it runs. | |||
* 621024: 128Kx8-bit SRAM | * 621024: 128Kx8-bit SRAM | ||
* 62512: 512Kx8-bit SRAM (breaks name pattern) | * 62512: 512Kx8-bit SRAM (breaks name pattern) | ||
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The difference between /OE and the chip selects is that the 6264 responds much faster to /OE, but it draws less power when the chip selects are deasserted. | The difference between /OE and the chip selects is that the 6264 responds much faster to /OE, but it draws less power when the chip selects are deasserted. | ||
A circuit to generate /CS1 for decoding a 6264 RAM at $6000-$7FFF is described at [[PRG RAM circuit]]. | |||
It can also be used to decode a 62256 if you have latches available to control A13 and A14. | |||
[[Category:Integrated circuits]] | [[Category:Integrated circuits]] |
Latest revision as of 16:40, 15 May 2016
The 6264 is an 8kB static RAM, available in 70 to 200 nanosecond access time variants. It can function on both the NES PPU's 8080 style bus (separate /WE and /OE strobes) or on the CPU's 6500 style bus (by grounding /OE and connecting the R/W signal to /WE). The 62256 is similar but has 32kB of RAM instead.
6116
Certain Konami VRC boards take a 24-pin 2Kx8 SRAM:
,---\/---. A7 --| 1 24|-- Vcc A6 --| 2 23|-- A8 A5 --| 3 22|-- A9 A4 --| 4 21|o- /WE A3 --| 5 20|o- /OE A2 --| 6 19|-- A10 A1 --| 7 18|o- /CS1 A0 --| 8 17|-- D7 D0 --| 9 16|-- D6 D1 --|10 15|-- D5 D2 --|11 14|-- D4 Vss --|12 13|-- D3 `--------
6264 Pinout (62256 in parentheses)
The 6264 has been used for work RAM and save RAM in numerous NES games, commonly decoded at $6000-$7FFF. The 62256 is used in RacerMate Challenge II, Romance of the Three Kingdoms II, and a few Famicom games.
- 6264: 8Kx8-bit SRAM
- 62256: 32Kx8-bit SRAM
.----\/----. (A14) nc - |01 28| - +5V A12 - |02 27| - /WE A7 - |03 26| - CS2 (A13) A6 - |04 25| - A8 A5 - |05 24| - A9 A4 - |06 23| - A11 A3 - |07 22| - /OE A2 - |08 21| - A10 A1 - |09 20| - /CS1 A0 - |10 19| - D7 D0 - |11 18| - D6 D1 - |12 17| - D5 D2 - |13 16| - D4 GND - |14 15| - D3 `----------'
621024 Pinout (62512 in parentheses)
In the NES, these chips might be used in "EPROM emulators", or devices into which a game is loaded from an external source (such as a connected personal computer or a NAND flash) before it runs.
- 621024: 128Kx8-bit SRAM
- 62512: 512Kx8-bit SRAM (breaks name pattern)
.----\/----. (A18) nc - |01 32| - +5V A16 - |02 31| - A15 A14 - |03 30| - CS2 (A17) A12 - |04 29| - /WE A7 - |05 28| - A13 A6 - |06 27| - A8 A5 - |07 26| - A9 A4 - |08 25| - A11 A3 - |09 24| - /OE A2 - |10 23| - A10 A1 - |11 22| - /CS1 A0 - |12 21| - D7 D0 - |13 20| - D6 D1 - |14 19| - D5 D2 - |15 18| - D4 GND - |16 17| - D3 `----------'
Signal descriptions
- A0-A12(-A14)
- address
- D0-D7
- data
- /CS1 and (when present) CS2 (chip selects 1 and 2)
- when /CS1 is low and CS2 is high, the chip is selected and will accept input or provide output to the data bus.
- /WE (write enable)
- When the chip is selected, if this pin is low, the eight-bit data D will be written to the address inside the RAM specified by A
- /OE (output enable)
- When the chip is selected, if this pin is low and /WE is high, the eight bit data in the RAM at address A will be output onto the pins D.
The difference between /OE and the chip selects is that the 6264 responds much faster to /OE, but it draws less power when the chip selects are deasserted.
A circuit to generate /CS1 for decoding a 6264 RAM at $6000-$7FFF is described at PRG RAM circuit. It can also be used to decode a 62256 if you have latches available to control A13 and A14.