INES Mapper 107: Difference between revisions
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(Created page with "Category:iNES Mappers Here are Disch's original notes: ======================== = Mapper 107 = ======================== Example Game: -------------…") |
(Link to bootleggames article about the game this is used for; DEFAULTSORT; Category:Mappers with overlapping PRG and CHR registers) |
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[[ | ''[[wikia:c:bootleggames:Magic Dragon|Magic Dragon]]'' is a side-scrolling shoot-em-up by Magicseries. | ||
It is heavily inspired by Irem's ''R-Type''. | |||
Here are Disch's original notes: | |||
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= Mapper 107 = | = Mapper 107 = | ||
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This is very strange. Bits 1-7 seem to be used by both CHR and PRG. | This is very strange. Bits 1-7 seem to be used by both CHR and PRG. | ||
FCEUX implements only the bottom 3 bits of the unified register. | |||
{{DEFAULTSORT:107}} | |||
[[Category:iNES Mappers]][[Category:Discrete logic mappers]][[Category:Mappers with overlapping PRG and CHR registers]] |
Latest revision as of 18:08, 30 April 2014
Magic Dragon is a side-scrolling shoot-em-up by Magicseries. It is heavily inspired by Irem's R-Type.
Here are Disch's original notes:
======================== = Mapper 107 = ======================== Example Game: -------------------------- Magic Dragon Registers: --------------------------- I do not know whether or not this mapper suffers from bus conflicts. Use caution! $8000-FFFF: [PPPP PPP.] [CCCC CCCC] P = Selects 32k PRG @ $8000 C = Selects 8k CHR @ $0000 This is very strange. Bits 1-7 seem to be used by both CHR and PRG.
FCEUX implements only the bottom 3 bits of the unified register.