INES Mapper 003: Difference between revisions
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CNROM only implements the lowest 2 bits, capping it at 32 KiB CHR. Other boards may implement 4 or more bits for larger CHR. | CNROM only implements the lowest 2 bits, capping it at 32 KiB CHR. Other boards may implement 4 or more bits for larger CHR. | ||
==Notes== | ==Notes== | ||
Mapper 3 is normally subject to [[Bus conflict|bus conflicts]], where the value seen by the mapper is actually the bitwise AND of the value written by the CPU and the ROM value at that address. Games normally work around this by ensuring the two values are identical. However, the game ''Cybernoid'' relies on bus conflicts. Without bus conflicts, the wrong CHR bank will be loaded when the player changes the audio from sound effects to music playback. ''Cybernoid'' also uses uninitialized RAM, which can be responsible for behavior differences between hardware and emulator. | |||
While bus conflicts are standard, there exist hacks that rely on the absence of bus conflicts. These include Nintendo's updated version of ''Donkey Kong'' with the pie factory level and some mapper hacks, such as a common hack of ''Colorful Dragon (Unl) (Sachen)'' that changes it from [[INES Mapper 079]] to Mapper 3. Emulating these with bus conflicts will cause the wrong CHR bank to be loaded. Where necessary, NES 2.0 is capable of specifying that a game should be emulated without bus conflicts. | |||
The [https://nescartdb.com/profile/view/3953/family-trainer-3-aerobics-studio Japanese version of ''Dance Aerobics''] adds a [http://forums.nesdev.org/viewtopic.php?p=102300#p102300 sound playback IC] to CNROM. It adds a [http://forums.nesdev.org/viewtopic.php?t=9449 register mapped from $6000-$7FFF] that can play one of eight voice recordings. However, the specifics of the compression are not yet known, and there is no standardized way to bundle audio data with [[iNES]] images. | The [https://nescartdb.com/profile/view/3953/family-trainer-3-aerobics-studio Japanese version of ''Dance Aerobics''] adds a [http://forums.nesdev.org/viewtopic.php?p=102300#p102300 sound playback IC] to CNROM. It adds a [http://forums.nesdev.org/viewtopic.php?t=9449 register mapped from $6000-$7FFF] that can play one of eight voice recordings. However, the specifics of the compression are not yet known, and there is no standardized way to bundle audio data with [[iNES]] images. |
Latest revision as of 00:28, 22 September 2023
Company | Nintendo, others |
Games | 104 in NesCartDB |
Boards | CNROM "and similar" |
PRG ROM capacity | 16K or 32K |
PRG ROM window | n/a |
PRG RAM capacity | None |
CHR capacity | 32K (2M oversize version) |
CHR window | 8K |
Nametable mirroring | Fixed H or V |
Bus conflicts | Yes(CNROM, some others) |
IRQ | No |
Audio | One case |
iNES mappers | 003 |
iNES Mapper 003 is used to designate the CNROM board, and similar boards used by Bandai, Panesian, Sachen and others, generalized to support up to 256 banks (2048 KiB) of CHR ROM.
The CNROM-368 extension was proposed, allowing 46 KiB PRG ROM.
Example games:
- Solomon's Key
- Arkanoid
- Arkista's Ring
- Bump 'n' Jump
- Cybernoid
Overview
- PRG ROM size: 16 KiB or 32 KiB
- PRG ROM bank size: Not bankswitched
- PRG RAM: None
- CHR capacity: Up to 2048 KiB ROM
- CHR bank size: 8 KiB
- Nametable mirroring: Fixed vertical or horizontal mirroring
- Subject to bus conflicts: Yes (CNROM), but not all compatible boards have bus conflicts.
Banks
- PPU $0000-$1FFF: 8 KB switchable CHR ROM bank
Registers
Bank select ($8000-$FFFF)
7 bit 0 ---- ---- cccc ccCC |||| |||| ++++-++++- Select 8 KB CHR ROM bank for PPU $0000-$1FFF
CNROM only implements the lowest 2 bits, capping it at 32 KiB CHR. Other boards may implement 4 or more bits for larger CHR.
Notes
Mapper 3 is normally subject to bus conflicts, where the value seen by the mapper is actually the bitwise AND of the value written by the CPU and the ROM value at that address. Games normally work around this by ensuring the two values are identical. However, the game Cybernoid relies on bus conflicts. Without bus conflicts, the wrong CHR bank will be loaded when the player changes the audio from sound effects to music playback. Cybernoid also uses uninitialized RAM, which can be responsible for behavior differences between hardware and emulator.
While bus conflicts are standard, there exist hacks that rely on the absence of bus conflicts. These include Nintendo's updated version of Donkey Kong with the pie factory level and some mapper hacks, such as a common hack of Colorful Dragon (Unl) (Sachen) that changes it from INES Mapper 079 to Mapper 3. Emulating these with bus conflicts will cause the wrong CHR bank to be loaded. Where necessary, NES 2.0 is capable of specifying that a game should be emulated without bus conflicts.
The Japanese version of Dance Aerobics adds a sound playback IC to CNROM. It adds a register mapped from $6000-$7FFF that can play one of eight voice recordings. However, the specifics of the compression are not yet known, and there is no standardized way to bundle audio data with iNES images.