User:Tepples: Difference between revisions
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I have developed a few NES programs: | I have developed a few NES programs: | ||
* Games | * Games | ||
** [[Concentration Room]], a card game | ** ''[[User:Tepples/Concentration Room|Concentration Room]]'', a card game | ||
** [[Thwaite]], a missile interception game that won the NROM division of the 2011 NESdev compo | ** ''[[User:Tepples/Thwaite|Thwaite]]'', a missile interception game that won the NROM division of the 2011 NESdev compo | ||
** [[Zap Ruder]], a [[Zapper]] demo and air hockey simulator | ** ''[[User:Tepples/Zap Ruder|Zap Ruder]]'', a [[Zapper]] demo and air hockey simulator | ||
** [[RHDE|RHDE: Furniture Fight]], a comical real-time strategy game | ** ''[[User:Tepples/RHDE|RHDE: Furniture Fight]]'', a comical real-time strategy game | ||
** A port of ''[[robotfindskitten]]'', a Zen simulator resembling an Easter egg hunt | |||
** ''[[User:Tepples/Haunted: Halloween '85|Haunted: Halloween '85]]'', a platformer programmed under contract for Retrotainment Games (studio owned by Cash-In Culture) | |||
** ''[[Haunted: Halloween '86 (The Curse of Possum Hollow)]]'', its sequel | |||
* Multicart engines | * Multicart engines | ||
** [[Forbidden Four]], early MMC1 multicart engine | ** [[Forbidden Four]], early MMC1 multicart engine | ||
** [[Action 53]], flexible multicart engine for discrete games, for which I designed [[ | ** [[Action 53]], flexible multicart engine for discrete games, for which I designed [[Action 53 mapper|a custom mapper]] | ||
* Test ROMs | * Test ROMs | ||
** BNTest | ** Mapper-specific tests: BNTest (oversize [[BNROM]] and [[AOROM]]), Test28 (Action 53 mapper), and tests for [[FME-7]] timer and WRAM bank switching | ||
** Vaus Test, | ** Controller tests: Zap Ruder (Zapper), Vaus Test ([[Arkanoid controller]]), Eighty ([[Four Score]]), spadtest ([[Standard controller|Super NES controller]] on NES), and a multi-controller test that began as an open bus behavior test, but not [[User:Tepples/Untested controllers|these]] | ||
** Holy Mapperel, a multi-mapper test that works unchanged on a dozen different mappers | |||
** Holy | |||
** ca65 project templates for NES NROM, NES UNROM/SGROM/SNROM, and Super NES LoROM | ** ca65 project templates for NES NROM, NES UNROM/SGROM/SNROM, and Super NES LoROM | ||
** [[240p test suite]], which tests the TV or upscaler connected to the video output | |||
* [[Pently]], an audio engine designed for small ROM footprint without sacrificing power | |||
I'm currently working on | I'm currently working on a commercial NES project. | ||
After that possibly are "Fizzbuzz", "Wrecking Ball Boy" and the "Reptile" project. | After that possibly are "Corral", "Fizzbuzz", "Wrecking Ball Boy" and the "Reptile" project. | ||
For now see [// | For now see [https://pineight.com/ my web site], [https://twitter.com/PinoBatch my microblog on Twitter (@PinoBatch)], and my user pages on other wikis: | ||
*[//en.wikipedia.org/wiki/User%3ADamian_Yerrick wikipedia:user:Damian Yerrick] | *[//en.wikipedia.org/wiki/User%3ADamian_Yerrick wikipedia:user:Damian Yerrick] | ||
*[http://en.uncyclopedia.co/wiki/User%3ATepples uncyclopedia:user:Tepples] | *[http://en.uncyclopedia.co/wiki/User%3ATepples uncyclopedia:user:Tepples] | ||
*[//allthetropes | *[//allthetropes.org/wiki/User%3ADamian_Yerrick allthetropes:user:Damian Yerrick] | ||
'''I am an administrator.''' If you have problems requiring sysop attention, I typically get at least an hour a day on a machine with administrative access. | '''I am an administrator.''' If you have problems requiring sysop attention, I typically get at least an hour a day on a machine with administrative access. |
Latest revision as of 00:57, 18 March 2023
My name is Damian Yerrick. I have developed a few NES programs:
- Games
- Concentration Room, a card game
- Thwaite, a missile interception game that won the NROM division of the 2011 NESdev compo
- Zap Ruder, a Zapper demo and air hockey simulator
- RHDE: Furniture Fight, a comical real-time strategy game
- A port of robotfindskitten, a Zen simulator resembling an Easter egg hunt
- Haunted: Halloween '85, a platformer programmed under contract for Retrotainment Games (studio owned by Cash-In Culture)
- Haunted: Halloween '86 (The Curse of Possum Hollow), its sequel
- Multicart engines
- Forbidden Four, early MMC1 multicart engine
- Action 53, flexible multicart engine for discrete games, for which I designed a custom mapper
- Test ROMs
- Mapper-specific tests: BNTest (oversize BNROM and AOROM), Test28 (Action 53 mapper), and tests for FME-7 timer and WRAM bank switching
- Controller tests: Zap Ruder (Zapper), Vaus Test (Arkanoid controller), Eighty (Four Score), spadtest (Super NES controller on NES), and a multi-controller test that began as an open bus behavior test, but not these
- Holy Mapperel, a multi-mapper test that works unchanged on a dozen different mappers
- ca65 project templates for NES NROM, NES UNROM/SGROM/SNROM, and Super NES LoROM
- 240p test suite, which tests the TV or upscaler connected to the video output
- Pently, an audio engine designed for small ROM footprint without sacrificing power
I'm currently working on a commercial NES project. After that possibly are "Corral", "Fizzbuzz", "Wrecking Ball Boy" and the "Reptile" project.
For now see my web site, my microblog on Twitter (@PinoBatch), and my user pages on other wikis:
I am an administrator. If you have problems requiring sysop attention, I typically get at least an hour a day on a machine with administrative access.
Licensing
Where otherwise unspecified, I hereby license my original contributions to this wiki under the Creative Commons Attribution License (CC BY) version 3.0. My code samples are additionally licensed under the zlib license.