User:Lidnariq/Wiki todo: Difference between revisions

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(thoughts on the 32x32 change)
(almost done with image revisions)
 
(4 intermediate revisions by 3 users not shown)
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*The following images are kinda blurry and may want to be redone:
*The following images are kinda blurry and may want to be redone:
[[:File:Vis_cutoff.png]]
[[:File:Vis_shift_reg_zoom.png]]
[[:File:Visual_2C02_sections.jpeg]]
[[:File:Visual_2C02_sections.jpeg]]
<[[:File:Vis_oam_left.png]] is no longer used>
<[[:File:Vis_oam_left.png]] is no longer used — can we delete it or something? or somehow move it out of the way?>
[[:File:Vis_output_driver.png]]


*The following images should be redone in a lossless format:
*The following images should be redone in a lossless format:
[[:File:Sprite_0_in_top_status_bar.jpg]]
[[:File:Sprite_0_in_top_status_bar.jpg]]
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*At this time, I do not plan on redrawing any of these following 16px mfr icons because
*#they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
*#are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. AGCI) or
*#the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)
[[File:Mfr icon Namco.png]]
<[[File:Mfr icon Irem.png]] → [[File:Mfr icon Irem AVE.png]]>
[[File:Mfr icon Sunsoft.png]]
[[File:Mfr icon AGCI.png]]
[[File:Mfr icon Sachen.png]]
[[File:Mfr icon Kaiser.png]]
[[File:Mfr icon Cony.png]]
* [[File:Mfr icon JYCompany.png]] wants upscaling but I have no idea how to do it so it will look good at both 16x16 and 32x32
::My opinion is that redoing the icons as 32x32 but displaying them at 16x16 only creates a degraded experience at the intended resolution. We're optimizing for 32x32 which almost nobody sees (and doesn't really matter), and the 16x16 which almost everybody sees suffers in quality. For pixel art, the optimal solution is really to do it at 16x16 and nearest-neighbour up to 32x32, preventing linear resampling for that minority double-resolution screen. For vector art that we were anti-aliasing at 16x16, what's been done is perfectly fine. It's just for things that are pixel art to begin with, we should probably optimize for 16x16. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 21:49, 12 June 2015 (MDT)

Latest revision as of 07:23, 16 June 2015

  • The following images are kinda blurry and may want to be redone:

File:Visual_2C02_sections.jpeg <File:Vis_oam_left.png is no longer used — can we delete it or something? or somehow move it out of the way?>

  • The following images should be redone in a lossless format:

File:Sprite_0_in_top_status_bar.jpg