Cartridge and mappers' history: Difference between revisions

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(Remove the mention of MMC6 I added earlier - after all it's just a variant of MMC3, and MMC4 which is just a variant of MMC2 isn't mentionned either. Less relevants mappers don't have to be part of this I guess.)
(italics, links, The Lion King)
 
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;1983 July 15th
;1983 July 15th
:The Nintendo Family Computer (Famicom) is released in Japan. The 3 launch games are : "Donkey Kong", "Donkey Kong Jr." and "Popeye". During the first year, only Nintendo released games for the system. All of them had 16 KiB PRG and 8 KiB CHR.
:The Nintendo Family Computer ([[Famicom]]) is released in Japan. The three launch games are ''Donkey Kong'', ''Donkey Kong Jr.'' and ''Popeye''. During the first year, only Nintendo released games for the system. All of them had 16 KiB PRG ROM and 8 KiB CHR ROM.
;1984 June 21th
;1984 June 21th
:Family BASIC is released. It is the first special cart Nintendo made for the system: instead of being a game it allows the user to program the system using the BASIC programming language. It's also the first cart that uses 32 KiB of PRG. Additionally it provides 2 KiB of battery-backed PRG RAM.  It is the first cart (for a long while) to use either PRG RAM or battery backup.
:''Family BASIC'' is released. It is the first special cart Nintendo made for the system: instead of being a game it allows the user to program the system using the BASIC programming language. It's also the first cart that uses 32 KiB of PRG. Additionally it provides 2 KiB of battery-backed PRG RAM.  It is the first cart (for a long while) to use either PRG RAM or battery backup.
;1984 July 28th/31st
;1984 July 28th/31st
:Hudson's "Nuts & Milk" and "Lode Runner" appear to be the first third party games released on the Famicom. The cartridges were manufactured by Nintendo though.
:Hudson's ''Nuts & Milk'' and ''Lode Runner'' appear to be the first third-party games released on the Famicom. The cartridges were manufactured by Nintendo though.
;1984 November 2nd/8th
;1984 November 2nd/8th
:Namco's "Pac Man" and "Xevious" appear to be the first releases for the Famicom that were entirely manufactured by a third party. "Xevious" appears to be the first 32 KiB PRG game for the system (as Family BASIC isn't a game). Because of the lack of any lockout chip, Namco and many other companies (Bandai, Irem, Jaleco, Konami, Sunsoft, Taito) will follow this trend and make their own cartridges instead of having Nintendo make them for them.
:Namco's ''Pac Man'' and ''Xevious'' appear to be the first releases for the Famicom that were entirely manufactured by a third party. ''Xevious'' appears to be the first 32 KiB PRG game for the system (as ''Family BASIC'' isn't a game). Because of the lack of any lockout chip, Namco and many other companies (Bandai, Irem, Jaleco, Konami, Sunsoft, Taito) will follow this trend and make their own cartridges instead of having Nintendo make them for them.
;1985 June 21st
:Konami's "Hyper Olympic Gentaiban!" is the first game to use hardware other than ROMs (not counting Family BASIC). The cartridge was made by Konami and uses [[iNES Mapper 087|some circuitry]] to allow 16 KB of CHR ROM, switching between two 8 KiB banks. Mappers were born.
;1985 September 13th
;1985 September 13th
:Nintendo's "Super Mario Bros." is released in Japan. It is one of the first (if not the first) Famicom games that is not merely a port of another arcade or computer game. This will be a major factor in the console's success.
:Nintendo's ''Super Mario Bros.'' is released in Japan. It is one of the first (if not the first) Famicom games that is not merely a port of another arcade or computer game. This will be a major factor in the console's success.
;1985 September 27th
;1985 September 27th
:Jaleco released "City Connection", which uses the same circuit as Konami's above-mentioned CHR banking.
:Jaleco released ''City Connection'', using [[iNES Mapper 087|some circuitry]] to allow 16 KiB of CHR ROM, switching between two 8 KiB banks. This is the first Famicom game to use hardware other than ROMs (not counting ''Family BASIC''). Mappers were born.
;1985 October 18th
;1985 October 18th
:The Nintendo Entertainment System (NES) is released in the United States. The launch games are : "10-Yard Fight", "Baseball", "Clu Clu Land", "Donkey Kong Jr. Math", "Duck Hunt", "Excitebike", "Golf", "Gyromite", "Hogan's Alley", "Ice Climber", "Kung Fu", "Mach Rider", "Pinball", "Stack-Up", "Super Mario Bros.", "Tennis", "Wild Gunman", and "Wrecking Crew". Some of these contained 60-pin Famicom cartridge PCBs connected to an internal Famicom-to-NES adapter, while others used 72-pin cartridge PCBs designed specifically for the NES. This list already includes some third party games but this time the lockout chip inside the NES prevented them from building their own cartridges.
:The Nintendo Entertainment System (NES) is released in the United States. The launch games are ''10-Yard Fight'', ''Baseball'', ''Clu Clu Land'', ''Donkey Kong Jr. Math'', ''Duck Hunt'', ''Excitebike'', ''Golf'', ''Gyromite'', ''Hogan's Alley'', ''Ice Climber'', ''Kung Fu'', ''Mach Rider'', ''Pinball'', ''Stack-Up'', ''Super Mario Bros.'', ''Tennis'', ''Wild Gunman'', and ''Wrecking Crew''. Some of these contained 60-pin Famicom cartridge PCBs connected to an internal Famicom-to-NES adapter, while others used 72-pin cartridge PCBs designed specifically for the NES. This list already includes some third-party games but this time the [[CIC lockout chip|lockout chip]] inside the NES prevented them from building their own cartridges.
;1985 November 16th
:Konami's ''Hyper Olympic Gentaiban!'', a limited-release sequel to a game released in June, is the second game to use the CHR ROM switch circuit first seen in ''City Connection''.
;1986 February 21st
;1986 February 21st
:Nintendo released the Famicom Disk System (FDS) accessory, which vastly improved the capabilities of the console (as almost no games were yet using mappers). One disk can hold 128 KB of data (64KB per side), and was cheaper to produce. Additionally it provided extra sound and the disks could hold save data.
:Nintendo released the [[Family Computer Disk System|Famicom Disk System]] (FDS) accessory, which vastly improved the capabilities of the console (as almost no games were yet using mappers). One disk can hold 128 KB of data (64 KB per side), and was cheaper to produce. Additionally it provided extra sound and the disks could hold save data.
;1986 April
;1986 April
:Bandai, Konami and Nintendo appear to start producing [[CNROM]] games almost simultaneously. It's an improvement over Konami's circuit that uses only one chip instead of two, at the cost of having [[bus conflicts]].
:Bandai, Konami and Nintendo appear to start producing [[CNROM]] games almost simultaneously. It's a cost-saving improvement over Jaleco's circuit that uses only one chip instead of two, at the cost of having [[bus conflict]]s.
;1986 April 17th
;1986 April 17th
:Sunsoft's "Atlantis no Nazo" appears to be the first cartridge that uses a [[iNES Mapper 184|dedicated mapper chip]] (as opposed to 74 series logic chips). Other companies follow this trend promptly.
:Sunsoft's ''Atlantis no Nazo'' appears to be the first cartridge that uses a [[iNES Mapper 184|dedicated mapper chip]] (as opposed to 74 series logic chips). Other companies follow this trend promptly.
;1986 June 6th
;1986 June 6th
:Nintendo's "Gumshoe" (released in USA) is the first [[GNROM]] game. It's the first game to bank PRG ROM, have 128 KiB of PRG ROM, and to support banking both PRG and CHR.
:Nintendo's ''Gumshoe'' (released in USA) is the first [[GNROM]] game. It's the first game to bank PRG ROM, have 128 KiB of PRG ROM, and to support banking both PRG and CHR.
;1986 June 13th
;1986 June 13th
:Capcom's "Maikamura" (a.k.a. "Ghosts 'n' Goblins") appears to be the first [[UNROM]] game. It is the first cartridge game to use CHR RAM.
:Capcom's ''Maikamura'' (a.k.a. ''Ghosts 'n' Goblins'') appears to be the first [[UNROM]] game. It is the first cartridge game to use CHR RAM.
;1986 June 20th
;1986 June 20th
:Namco's "Super Chinese" appears to be the first game that uses a complex [[:Category:ASIC mappers|ASIC]] mapper. [[iNES Mapper 206|Namco's 108]] is the MMC3's predecessor.
:Namco's ''Super Chinese'' appears to be the first game that uses a complex [[:Category:ASIC mappers|ASIC]] mapper. [[iNES Mapper 206|Namco's 108]] is the MMC3's predecessor.
;1986 July 30th
;1986 July 30th
:Konami's [[VRC1]] (the second ASIC mapper) is first used in "Ganbare Goemon! Karakuri Douchuu". After the FDS, the VRC1 is the first mapper that supports changing the nametable layout ("mirroring") at runtime.
:Konami's [[VRC1]] (the second ASIC mapper) is first used in ''Ganbare Goemon! Karakuri Douchuu''. After the FDS, the VRC1 is the first mapper that supports changing the nametable layout ("[[mirroring]]") at runtime.
;1986 September 1st
;1986 September 1st
:The NES is released in PAL-B regions.
:The NES is released in PAL-B regions.
;1986 December 15th
;1986 December 15th
:Irem's "Mashou" (japanese version of "Deadly Towers") is the first game published to use a [[BNROM]] board.
:Irem's ''Mashou'' is the first game published to use a [[BNROM]] board. It (along with the Western localized version ''Deadly Towers'') would turn out to be the only licensed game on that board.
;1987 April 14th
;1987 April 14th
:Seta's "Morita Shougi" appears to be the first game to use the Nintendo [[MMC1]] mapper. It's also the first game cartridge with 8 KiB of PRG RAM and battery backup.
:Seta's ''Morita Shougi'' appears to be the first game to use the Nintendo [[MMC1]] mapper. It's also the first game cartridge with 8 KiB of PRG RAM and battery backup.
;1987 May 15th
;1987 May 15th
:The NES is released in PAL-A regions.
:The NES is released in PAL-A regions.
;1987 June 30th
;1987 June 30th
:Taito's [[iNES Mapper 080|X1-005]] is first used in "Mirai Shinwa Jarvas". The X1-005 is the first mapper to provide a small amount of extra RAM on-die, which was almost always used for saving.
:Taito's [[iNES Mapper 080|X1-005]] is first used in ''Mirai Shinwa Jarvas''. The X1-005 is the first mapper to provide a small amount of extra RAM on-die, which was almost always used for saving.
;1987 July 7th
;1987 July 7th
:Konami's [[VRC2]] is first used in "Getsufuu Maden". The VRC2 is the first mapper to support eight independent CHR banks.
:Konami's [[VRC2]] is first used in ''Getsufuu Maden''. The VRC2 is the first mapper to support eight independent CHR banks.
;1987 September 25th
;1987 September 25th
:Konami's [[VRC3]] is first and only used in "Salamander". After the FDS, the VRC3 is the first mapper that can generate IRQs.
:Konami's [[VRC3]] is first and only used in ''Salamander''. After the FDS, the VRC3 is the first mapper that can generate [[IRQ]]s.
;1987 September
;1987 September
:Nintendo's [[MMC2]] is used in "Mike Tyson's Punch-out!!".
:Nintendo's [[MMC2]] is used in ''Mike Tyson's Punch-out!!''. It's the first mapper to support hardware trickery to bypass the 256-tile background limitation.
;1987 December
;1987 December
:Rare's "Wizards & Warriors" is the first game published to use an [[AxROM|ANROM]] board.
:Rare's ''Wizards & Warriors'' is the first game published to use an [[AxROM|ANROM]] board.
;1987 December 4th
;1987 December 4th
:Namco's "Star Wars" is the first game published to use their [[Namco 163|129]] mapper IC, which supported ROM nametables and expansion audio. (However, this game used neither)
:Namco's ''Star Wars'' is the first game published to use their [[Namco 163|129]] mapper IC, which supported ROM nametables and expansion audio. (However, this game used neither.)
;1988 March 18th
;1988 March 18th
:Irem released "Napoleon Senki", the first game to have 4-screen mirroring, and to contain both CHR RAM and CHR ROM.
:Irem released ''Napoleon Senki'', the first game to have [[Mirroring#4-Screen|four-screen mirroring]], and to contain both CHR RAM and CHR ROM.
;1988 August 12th
;1988 August 12th
:Namco's "Final Lap" is the first cartridge game (i.e. not FDS) to use [[:Category:Expansion audio|expansion audio]], via its [[Namco 163 audio|Namco 163]] mapper.
:Namco's ''Final Lap'' is the first cartridge game (i.e. not FDS) to use [[:Category:Expansion audio|expansion audio]], via its [[Namco 163 audio|Namco 163]] mapper.
;1988 September 27th
;1988 September 27th
:Seta's "8-Eyes" appears to be the first game to use the Nintendo [[MMC3]] mapper.
:Seta's ''8 Eyes'' appears to be the first game to use the Nintendo [[MMC3]] mapper.
;1990 February 3rd
;1990 February 3rd
:Koei's "Nobunaga no Yabou: Sengoku Gunyuuden" (japanese version of "Nobunaga's Ambition II") was the first game to use the Nintendo [[MMC5]] mapper. However the writing "(c) 1989 Nintendo" and the date code on MMC5 chips suggest the chip already being available in late 1989.
:Koei's ''Nobunaga no Yabou: Sengoku Gunyuuden'' (Japanese version of ''Nobunaga's Ambition II'') was the first game to use the Nintendo [[MMC5]] mapper. However, the writing "(c) 1989 Nintendo" and the date code on MMC5 chips suggest the chip already being available in late 1989.
;1990 April
;1990 April
:Rare's "[[iNES Mapper 119|Pin•Bot]]" is the first game that can bankswitch CHR-RAM, as well as both CHR-RAM and CHR-ROM independently.
:Rare's ''[[iNES Mapper 119|Pin•Bot]]'' is the first game that can bankswitch CHR-RAM and CHR-ROM independently.
;1991 August 10th
;1990 August 11th
:Bandai's "[[iNES Mapper 016|Dragon Ball Z II: Gekishin Freeza!!]]" is the first game to save games in EEPROM.
:Bandai's ''[[iNES Mapper 159|SD Gundam Gaiden: Knight Gundam Monogatari]]'' is the first game to save games in EEPROM.
;1991 August 30th
;1991 August 30th
:HAL Labratory released "Metal Slader Glory", the largest licensed game with 512KB of PRG ROM and CHR ROM.
:HAL Laboratory released ''Metal Slader Glory'', the largest licensed game with 512KB of PRG ROM and CHR ROM.
;1994 June 24th
;1994 June 24th
:Hudson Soft's "Takahasi Meijin no Boukenjima (Adventure Islands) IV" is the last licensed game released for the Famicom.
:Hudson Soft's ''Takahasi Meijin no Boukenjima (Adventure Islands) IV'' is the last licensed game released for the Famicom.
;1994 December
;1994 December
:Nintendo's "Wario's Woods" is the last licensed game for the NES in USA.
:Nintendo's ''Wario's Woods'' is the last licensed game for the NES in USA, and the only NES game to receive an [[wikipedia:Entertainment Software Ratings Board|ESRB]] rating.
;1995 May 25
:''The Lion King'' (PAL only) is the last licensed game for the NES.<ref>[[:wikipedia:The Lion King (video game)|The Lion King (video game)]] – Wikipedia</ref>
;2003 September 25th
;2003 September 25th
:Nintendo discontinued all manufacturing and support for the Famicom
:Nintendo discontinued all manufacturing and support for the Famicom.


'''Note:''' this list is not a citeable source for release dates; all dates either come from [https://nescartdb.com NEScartDB] or Wikipedia.


'''Note:''' this list is not a citeable source for release dates; all dates either come from NEScartDB or Wikipedia.
== References ==
<references/>

Latest revision as of 19:10, 13 January 2023

1983 July 15th
The Nintendo Family Computer (Famicom) is released in Japan. The three launch games are Donkey Kong, Donkey Kong Jr. and Popeye. During the first year, only Nintendo released games for the system. All of them had 16 KiB PRG ROM and 8 KiB CHR ROM.
1984 June 21th
Family BASIC is released. It is the first special cart Nintendo made for the system: instead of being a game it allows the user to program the system using the BASIC programming language. It's also the first cart that uses 32 KiB of PRG. Additionally it provides 2 KiB of battery-backed PRG RAM. It is the first cart (for a long while) to use either PRG RAM or battery backup.
1984 July 28th/31st
Hudson's Nuts & Milk and Lode Runner appear to be the first third-party games released on the Famicom. The cartridges were manufactured by Nintendo though.
1984 November 2nd/8th
Namco's Pac Man and Xevious appear to be the first releases for the Famicom that were entirely manufactured by a third party. Xevious appears to be the first 32 KiB PRG game for the system (as Family BASIC isn't a game). Because of the lack of any lockout chip, Namco and many other companies (Bandai, Irem, Jaleco, Konami, Sunsoft, Taito) will follow this trend and make their own cartridges instead of having Nintendo make them for them.
1985 September 13th
Nintendo's Super Mario Bros. is released in Japan. It is one of the first (if not the first) Famicom games that is not merely a port of another arcade or computer game. This will be a major factor in the console's success.
1985 September 27th
Jaleco released City Connection, using some circuitry to allow 16 KiB of CHR ROM, switching between two 8 KiB banks. This is the first Famicom game to use hardware other than ROMs (not counting Family BASIC). Mappers were born.
1985 October 18th
The Nintendo Entertainment System (NES) is released in the United States. The launch games are 10-Yard Fight, Baseball, Clu Clu Land, Donkey Kong Jr. Math, Duck Hunt, Excitebike, Golf, Gyromite, Hogan's Alley, Ice Climber, Kung Fu, Mach Rider, Pinball, Stack-Up, Super Mario Bros., Tennis, Wild Gunman, and Wrecking Crew. Some of these contained 60-pin Famicom cartridge PCBs connected to an internal Famicom-to-NES adapter, while others used 72-pin cartridge PCBs designed specifically for the NES. This list already includes some third-party games but this time the lockout chip inside the NES prevented them from building their own cartridges.
1985 November 16th
Konami's Hyper Olympic Gentaiban!, a limited-release sequel to a game released in June, is the second game to use the CHR ROM switch circuit first seen in City Connection.
1986 February 21st
Nintendo released the Famicom Disk System (FDS) accessory, which vastly improved the capabilities of the console (as almost no games were yet using mappers). One disk can hold 128 KB of data (64 KB per side), and was cheaper to produce. Additionally it provided extra sound and the disks could hold save data.
1986 April
Bandai, Konami and Nintendo appear to start producing CNROM games almost simultaneously. It's a cost-saving improvement over Jaleco's circuit that uses only one chip instead of two, at the cost of having bus conflicts.
1986 April 17th
Sunsoft's Atlantis no Nazo appears to be the first cartridge that uses a dedicated mapper chip (as opposed to 74 series logic chips). Other companies follow this trend promptly.
1986 June 6th
Nintendo's Gumshoe (released in USA) is the first GNROM game. It's the first game to bank PRG ROM, have 128 KiB of PRG ROM, and to support banking both PRG and CHR.
1986 June 13th
Capcom's Maikamura (a.k.a. Ghosts 'n' Goblins) appears to be the first UNROM game. It is the first cartridge game to use CHR RAM.
1986 June 20th
Namco's Super Chinese appears to be the first game that uses a complex ASIC mapper. Namco's 108 is the MMC3's predecessor.
1986 July 30th
Konami's VRC1 (the second ASIC mapper) is first used in Ganbare Goemon! Karakuri Douchuu. After the FDS, the VRC1 is the first mapper that supports changing the nametable layout ("mirroring") at runtime.
1986 September 1st
The NES is released in PAL-B regions.
1986 December 15th
Irem's Mashou is the first game published to use a BNROM board. It (along with the Western localized version Deadly Towers) would turn out to be the only licensed game on that board.
1987 April 14th
Seta's Morita Shougi appears to be the first game to use the Nintendo MMC1 mapper. It's also the first game cartridge with 8 KiB of PRG RAM and battery backup.
1987 May 15th
The NES is released in PAL-A regions.
1987 June 30th
Taito's X1-005 is first used in Mirai Shinwa Jarvas. The X1-005 is the first mapper to provide a small amount of extra RAM on-die, which was almost always used for saving.
1987 July 7th
Konami's VRC2 is first used in Getsufuu Maden. The VRC2 is the first mapper to support eight independent CHR banks.
1987 September 25th
Konami's VRC3 is first and only used in Salamander. After the FDS, the VRC3 is the first mapper that can generate IRQs.
1987 September
Nintendo's MMC2 is used in Mike Tyson's Punch-out!!. It's the first mapper to support hardware trickery to bypass the 256-tile background limitation.
1987 December
Rare's Wizards & Warriors is the first game published to use an ANROM board.
1987 December 4th
Namco's Star Wars is the first game published to use their 129 mapper IC, which supported ROM nametables and expansion audio. (However, this game used neither.)
1988 March 18th
Irem released Napoleon Senki, the first game to have four-screen mirroring, and to contain both CHR RAM and CHR ROM.
1988 August 12th
Namco's Final Lap is the first cartridge game (i.e. not FDS) to use expansion audio, via its Namco 163 mapper.
1988 September 27th
Seta's 8 Eyes appears to be the first game to use the Nintendo MMC3 mapper.
1990 February 3rd
Koei's Nobunaga no Yabou: Sengoku Gunyuuden (Japanese version of Nobunaga's Ambition II) was the first game to use the Nintendo MMC5 mapper. However, the writing "(c) 1989 Nintendo" and the date code on MMC5 chips suggest the chip already being available in late 1989.
1990 April
Rare's Pin•Bot is the first game that can bankswitch CHR-RAM and CHR-ROM independently.
1990 August 11th
Bandai's SD Gundam Gaiden: Knight Gundam Monogatari is the first game to save games in EEPROM.
1991 August 30th
HAL Laboratory released Metal Slader Glory, the largest licensed game with 512KB of PRG ROM and CHR ROM.
1994 June 24th
Hudson Soft's Takahasi Meijin no Boukenjima (Adventure Islands) IV is the last licensed game released for the Famicom.
1994 December
Nintendo's Wario's Woods is the last licensed game for the NES in USA, and the only NES game to receive an ESRB rating.
1995 May 25
The Lion King (PAL only) is the last licensed game for the NES.[1]
2003 September 25th
Nintendo discontinued all manufacturing and support for the Famicom.

Note: this list is not a citeable source for release dates; all dates either come from NEScartDB or Wikipedia.

References