Talk:INES Mapper 072: Difference between revisions
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"Pinball Quest will require bus conflicts to be emulated if this mapper is emulated this way." <-- What is "this way", and what would be the "other" way? The game seems to run fine when not emulating any bus conflicts. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 01:05, 28 May 2020 (MDT) | "Pinball Quest will require bus conflicts to be emulated if this mapper is emulated this way." <-- What is "this way", and what would be the "other" way? The game seems to run fine when not emulating any bus conflicts. [[User:NewRisingSun|NewRisingSun]] ([[User talk:NewRisingSun|talk]]) 01:05, 28 May 2020 (MDT) | ||
: There are a few places where Pinball Quest generates bus conflicts despite having bus conflict prevention tables, but as far as I can tell they're in places where it doesn't matter - by which I mean, the bus conflict happens in the lower bits when restoring the upper bits to 0. | : There are a few places where Pinball Quest generates bus conflicts despite having bus conflict prevention tables, but as far as I can tell they're in places where it doesn't matter - by which I mean, the bus conflict happens in the lower bits when restoring the upper bits to 0. [https://wiki.nesdev.org/w/index.php?title=INES_Mapper_072&diff=3813&oldid=3213 Looking at the edit history], "this way" appears to be the belief that the latches were looking for ''falling'' edges, instead of the rising edges that they do. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 21:34, 30 May 2020 (MDT) |
Latest revision as of 03:34, 31 May 2020
"Pinball Quest will require bus conflicts to be emulated if this mapper is emulated this way." <-- What is "this way", and what would be the "other" way? The game seems to run fine when not emulating any bus conflicts. NewRisingSun (talk) 01:05, 28 May 2020 (MDT)
- There are a few places where Pinball Quest generates bus conflicts despite having bus conflict prevention tables, but as far as I can tell they're in places where it doesn't matter - by which I mean, the bus conflict happens in the lower bits when restoring the upper bits to 0. Looking at the edit history, "this way" appears to be the belief that the latches were looking for falling edges, instead of the rising edges that they do. —Lidnariq (talk) 21:34, 30 May 2020 (MDT)