|
|
(4 intermediate revisions by one other user not shown) |
Line 1: |
Line 1: |
| [[Category:ASIC mappers]][[Category:Mappers with scanline IRQs]][[Category:MMC3-like mappers]] | | #REDIRECT [[NES 2.0 Mapper 268]] |
| UNIF MAPR '''COOLBOY''' describes a mapper designed for [[MMC3]] multicarts. Unlike almost all other mappers, it is currently being manufactured. (Search for "COOLBOY" on eBay or AliExpress).
| |
| | |
| It adds four extra registers in lieu of (in addition to?) the normal PRG-RAM. FCEUX claims that all four of these registers are cleared on power up and reset.
| |
| | |
| == Registers ==
| |
| | |
| These registers overlay, but are independent from, any PRG-RAM present.
| |
| | |
| Mask: $E003
| |
| === $6000 ===
| |
| | |
| 7 bit 0
| |
| ---- ----
| |
| ABCC DEEE
| |
| |||| ||||
| |
| |||| |+++-- PRG offset (PRG A19, A18, A17)
| |
| |||| +----- Alternate CHR A17
| |
| ||++------- PRG offset (PRG A24, A23)
| |
| |+--------- PRG mask (PRG A17 from 0: MMC3; 1: offset)
| |
| +---------- CHR mask (CHR A17 from 0: MMC3; 1: alternate)
| |
| | |
| === $6001 ===
| |
| | |
| 7 bit 0
| |
| ---- ----
| |
| GHIJ KKLx
| |
| |||| |||
| |
| |||| ||+--- GNROM mode bank PRG size (1: 32 KiB bank, PRG A14=CPU A14; 0: 16 KiB bank, PRG A14=offset A14)
| |
| |||+-++---- PRG offset (in order: PRG A20, A22, A21)
| |
| ||+-------- PRG mask (PRG A19 from 0: offset; 1: MMC3)
| |
| |+--------- PRG mask (PRG A18 from 0: MMC3; 1: offset)
| |
| +---------- PRG mask (PRG A20 from 0: offset; 1: MMC3)
| |
| | |
| === $6002 ===
| |
| | |
| 7 bit 0
| |
| ---- ----
| |
| xxxx MMMM
| |
| ||||
| |
| ++++-- CHR offset for GNROM mode (CHR A16, A15, A14, A13)
| |
| | |
| === $6003 ===
| |
| | |
| 7 bit 0
| |
| ---- ----
| |
| NPxP QQRx
| |
| || | |||
| |
| || | +++--- PRG offset for GNROM mode (PRG A16, A15, A14)
| |
| || +------- 1: GNROM mode; 0: MMC3 mode
| |
| |+-+------- Banking mode
| |
| |+--------- "Weird mode"
| |
| +---------- Lockout (prevent further writes to these four registers, only works in MMC3 mode)
| |
| | |
| == Register interpretation ==
| |
| The following things are always true, regardless of mode:
| |
| * The CCKK bits are always connected to PRG A24..A21.
| |
| * The PRG and CHR mask controls (B, G, H, I, & A) always control whether PRG A20..A17 and CHR A17 are connected to the internal MMC3 registers, or the literal values in other controls (J, EEE, & D).
| |
| | |
| === Banking mode = $00 ===
| |
| “Normal” oversize MMC3 mode.
| |
| | |
| Supports MMC3 anywhere between 128 KiB and 2 MiB, otherwise identical to ordinary [[MMC3]]. Goofy mask values will produce goofy memory layouts.
| |
| | |
| The combined register of CCKKJEEE could be thought of as a way to select one of 256 different 128 KiB PRG MMC3 games, or CCKK selecting one of 16 different 2 MiB MMC3 games.
| |
| | |
| Lockout works in this mode.
| |
| | |
| === Banking mode = $10 ===
| |
| “Normal” GNROM mode.
| |
| | |
| PRG A16 and A15 come from the QQ controls.
| |
| | |
| When in 16 KiB PRG mode (L control), PRG A14 comes from the R control. Otherwise, it comes from CPU A14.
| |
| | |
| CHR A16, A15, A14, and A13 come from MMMM controls. CHR A12, A11, and A10 come from PPU A12, A11, and A10.
| |
| | |
| The combined register of CCKKJEEEQQR could be thought of as a way to select one of 2048 different 16 KiB NROM games.
| |
| | |
| Note: The CHR and PRG mask registers STILL AFFECT THIS MODE, allowing weird splicing of MMC3 banking (with 128 KiB granularity) overlaying GNROM-style banking.
| |
| | |
| Lockout DOES NOT work in this mode.
| |
| | |
| === Banking mode = $40 ===
| |
| “Weird” MMC3 mode.
| |
| | |
| If [[MMC3#Bank select .28.248000-.249FFE.2C even.29|MMC3 PRG ROM bank mode]] is "normal" (8+8+16F), then the PRG banks at 0xC000 and 0xE000 are fixed to 8 KiB bank 0, instead of 0xFE and 0xFF. Supposedly this effect is completely ignored when MMC3 PRG ROM bank mode is inverted (8F+8+8+8F).
| |
| | |
| The second half of each of the 2 KiB CHR banks is replaced with bank 0, and the LSB of MMC3 registers 0 and 1 work (instead of being replaced by PPU A10).
| |
| | |
| Otherwise, behaves as “normal” MMC3 mode above.
| |
| | |
| === Banking mode = $50 ===
| |
| “Weird” GNROM-ish mode.
| |
| | |
| Combine the rules mentioned above for “Normal” GNROM mode with “Weird” MMC3 mode. (These descriptions should not be contradictory.)
| |
| | |
| Lockout DOES NOT work in this mode.
| |