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A list of NES projects. Feel free to add to this list. | |||
Creating articles for individual games and projects is discouraged. Please link to a thread or an official page instead. You may also create a wiki page in your User space to use as an official page. | |||
If a project is in-progress, wait until it is finished before adding it. Otherwise you may use a forum thread, or a user-space page on this wiki to document your personal progress. | |||
Many older projects were written for emulators of their time, and may not run correctly on modern emulators or real hardware. | |||
See also: | |||
* [[Tools]] | |||
* [[Emulator Tests]] | |||
* [ | |||
* [ | |||
=== | == Games == | ||
{| class="wikitable sortable" | |||
! Game | |||
! Date | |||
! Author | |||
! Genre | |||
! Notes | |||
|- | |||
| [[User:Sivak/2-in-1 Geminim/Siamond|2-in-1 Geminim/Siamond]] || 2008-06-25 || [[User:Sivak|Sivak]] || Puzzle || 2 games based on Nim and Simon. | |||
|- | |||
| [http://shiru.untergrund.net/software.shtml#nes Alter Ego] || 2011-12-16 || shiru || Puzzle || Puzzle game about a character that can swap places. Source code. | |||
|- | |||
| [[User:Zzo38/Attribute Zone|Attribute Zone]] || 2014-02-13 || [[User:Zzo38|zzo38]] || Puzzle || Puzzle game involving Famicom PPU limiations. Source code. | |||
|- | |||
| [[User:Sivak/Battle Kid: Fortress of Peril|Battle Kid: Fortress of Peril]] || 2010-02-22 || [[User:Sivak|Sivak]] || Platform || Difficult jump-and-shoot platformer with open world exploration. | |||
|- | |||
| [[User:Sivak/Battle Kid 2: Mountain of Torment|Battle Kid 2: Mountain of Torment]] || 2012-12-05 || [[User:Sivak|Sivak]] || Platform || Difficult jump-and-shoot platformer with open world exploration. | |||
|- | |||
| [//nesdev.org/bkg.zip BKG Graphics Test] || 2003-07-23 || Beneficii || Puzzle || A simple maze, with map editor. Source code. | |||
|- | |||
| [//nesdev.org/bomber4k.zip Bomber 4K] || 2003-09-11 || RoboNes || Action || Perilously fly over 3 cities and destroy each one with bombs to win. 2003 MiniGame Compo entry (4KB category), 31st of 37. Source code. | |||
|- | |||
| [//nesdev.org/BombSweeper.zip BombSweeper] || 2002-04-01 || SnowBro || Action || A clone of a Nintendo "Game & Watch" puzzle game of the same name. | |||
|- | |||
| [//nesdev.org/BoxBoy.zip BoxBoy] || 2003-09-25 || Neil Tew || Action || Control 4 characters to arrange the boxes before they drop. 2003 MiniGame Compo (4KB category), 9th of 37. Source code. | |||
|- | |||
| [http://shiru.untergrund.net/software.shtml#nes Chase] || 2012-01-04 || shiru || Action || Simple maze chase game as part of an [http://shiru.untergrund.net/articles/programming_nes_games_in_c.htm NES C programming tutorial]. Source code. | |||
|- | |||
| [//nesdev.org/CHESSB00.ZIP Chess] || 2002-04-07 || Matrixz || Puzzle || Chess v0.0 beta. Use old emulator. Source code. | |||
|- | |||
| [[User:Tepples/Concentration Room|Concentration Room]] || 2010-07-08 || [[User:Tepples|Damian Yerrick]] || Puzzle || Card matching game. | |||
|- | |||
| [https://www.dpadhero.com D-Pad Hero] || 2009-02-04 || D-Pad Hero Team || Rhythm || A NES version of Guitar Hero by Kent Hansen (SnowBro) and Andreas Pedersen. | |||
|- | |||
| [//nesdev.org/duelito.zip The Duel] || 1999-04-17 || Bokudono || Action || A small game that pits Mario against a jumping goomba in a fight to the finish. [//nesdev.org/sduelito.zip Source code]. (Comments are in spanish) | |||
|- | |||
| [http://nesdev.org/Escape_from_Pong.zip Escape from Pong] || 2003-09-10 || Halley's Comet Software || Action || You play a ping pong ball trying to escape from 12 paddle and obstacle-filled levels. 2003 MiniGame Compo entry (1KB category), 12th of 26. Source code. | |||
|- | |||
| [http://www.elitehomepage.org/nes/index.htm Elite] || 1997-08-10 || Ian Bell || Action || 3D space flight game by Ian Bell and David Braben. There never was an NTSC release of this game, but later hack was released which allowed it to run on an emulator (with the right settings). Won't work on a real NES or accurate emulator. ([//nesdev.org/elite.zip ROM mirror]) | |||
|- | |||
| [[User:Zzo38/Famicom Hangman|Famicom Hangman]] || 2012-09-30 || [[User:Zzo38|zzo38]] || Puzzle || Word guessing game. Source code. | |||
|- | |||
| [//nesdev.org/fighter_f8000.zip Fighter F-8000] || 2008-03-10 || Kalle Suikola || Shooter || Vertical airplane shooter. Texts in Finnish. Source code. | |||
|- | |||
| [//nesdev.org/froggy.zip Froggy] || 2002-09-15 || Rob || Action || A 1Kbyte Frogger clone. Released at [https://web.archive.org/web/20060118095832/http://www.ffd2.com/minigame/ 2002 MiniGame Compo]. Finished 55th out of 62. | |||
|- | |||
| [//nesdev.org/Galaxy_Patrol.zip Galaxy Patrol] || 2003-07-16 || Michael Martin || Action || Fly a plane to avoid obstacles and collect fuel. 2003 MiniGame Compo entry (4KB category), 36th of 37. Source code. | |||
|- | |||
| [//nesdev.org/gp_enh.zip Galaxy Patrol Enhanced] || 2003-11-22 || Michael Martin || Action || Fly a plane to avoid obstacles and collect fuel. | |||
|- | |||
| [[User:Tepples/Haunted: Halloween '85|Haunted: Halloween '85]] || 2016-10-30 || Retrotainment Games || Action || Side scrolling beat-em-up. | |||
|- | |||
| [//nesdev.org/hotseat.zip Hot Seat Harry] || 2002-09-08 || Memblers || Action || Press the A button as fast you can to shock your opponent. Released at [https://web.archive.org/web/20060118095832/http://www.ffd2.com/minigame/ 2002 MiniGame Compo]. 1KB category. Finished 52nd out of 62. | |||
|- | |||
| [//nesdev.org/junkdemo.zip JunkROM] || 1998-03-27 || Tony Young || Action || Navigate a maze. Use old emulator. Source code. | |||
|- | |||
| [http://shiru.untergrund.net/software.shtml#nes Lan Master] || 2011-06-09 || shiru || Puzzle || Routing puzzle game. Source code. | |||
|- | |||
| [http://shiru.untergrund.net/software.shtml#nes Lawn Mower] || 2011-06-30 || shiru || Action || Lawn mowing game. Source code. | |||
|- | |||
| [//nesdev.org/manhole.zip Manhole] || 2002-11-05 || KZ-S || Action || LCD style game making sure a character has a place to walk. Program by KZ-S, Graphics by misaki, special thanks to Norix. | |||
|- | |||
| [//nesdev.org/masmix.zip Masmix] / [//nesdev.org/matrix.zip Matrix] || 2002-07-22 || Wojciech Andralojc || Action || Collect blocks and avoid swords. v0.6 beta. Code by Wojciech Andralojc, sprites by Kamil Chlodnicki, levels by Monika Subocz. | |||
|- | |||
| [//nesdev.org/mouser.zip Mouser] || 1998-04-01 || Tony Young || Action || Collect cheese as mouse speeds up. Use old emulator. Source code. | |||
|- | |||
| [//nesdev.org/Munchie_Attack.zip Munchie Attack] || 2003-09-28 || Memblers || Action || Eat all the food that you can, while avoiding the deadly shuriken. Inspired by 'Fast Food' on the 2600 VCS. 2003 MiniGame Compo entry (4KB category), 26th of 37. Source code. | |||
|- | |||
| [[User:Sivak/Mystic Pillars|Mystic Pillars]] || 2008-11-25 || [[User:Sivak|Sivak]] || Puzzle || Columns clone. | |||
|- | |||
| [https://rainwarrior.itch.io/nesert-golfing NESert Golfing] || 2019-01-31 || [[User:Rainwarrior|rainwarrior]] || Sports || 2D golf game based on Desert Golfing. Source code. | |||
|- | |||
| [[User:Zero/Nomolos|Nomolos]] || 2010-08-16 || Gradual Games || Platform || Side scrolling platformer. | |||
|- | |||
| [[User:NovaSquirrel/Nova the Squirrel|Nova the Squirrel]] || 2018-06-03 || [[User:NovaSquirrel|NovaSquirrel]] || Platform || Platformer with puzzle elements. Source code. | |||
|- | |||
| [//nesdev.org/pong.zip Pong] || 2001-02-20 || Paul Talbot || Action || Pong clone. Source code. | |||
|- | |||
| [[User:Tepples/RHDE|RHDE]] || 2014-07-19 || [[User:Tepples|Damian Yerrick]] || Action || Fort building game inspired by Rampart. | |||
|- | |||
| [//www.pineight.com/nes/#roulette Russian Roulette] || 2014-08-17 || [[User:Tepples|Damian Yerrick]] || Chance || A game using the [[Zapper]]'s trigger. Source code. | |||
|- | |||
| [//nesdev.org/SOF_v1d.zip Sack of Flour, Heart of Gold] || 2003-02-19 || Bob Rost || Platform || Version 1d by Bob Rost, Matt Longnecker, Andrew Klein, Mark Hall, Mike Raisman, and Mark Stehlik. | |||
|- | |||
| [//nesdev.org/sokoban.zip Sokoban] || 2000-11-07 || Johannes Holmberg || Puzzle || Port of Sokoban for NES. Use old emulator. | |||
|- | |||
| [//nesdev.org/SolarWars.zip Solar Wars] || 2001-04-19 || [https://www.chrismcovell.com Chris Covell] || Strategy || A freeware Scorched Earth type of game. Code, graphics, and design by Chris Covell, music by Memblers, and sound code by Bananmos. [http://nesdev.org/solarsrc.zip Source code]. | |||
|- | |||
| [[User:Miau/Super Bat Puncher|Super Bat Puncher]] || 2011-05-31 || Morphcat Games || Platform || Platformer with multi-directional scrolling. | |||
|- | |||
| [[User:Sivak/Super NeSnake 2|Super NeSnake 2]] || 2008-05-31 || MatrixZ || Action || Nibbles clone. | |||
|- | |||
| [[User:Artoh/Super PakPak|Super PakPak]] || 2010-07-28 || fuzb || Action || Spacewar!/Thrust/Gravity force style game. | |||
|- | |||
| [[User:Tepples/Thwaite|Thwaite]] || 2011-12-08 || [[User:Tepples|Damian Yerrick]] || Action || Missile Command style game. Source code. | |||
|- | |||
| [//www.pineight.com/nes/ruder-0.03.zip ZapPing] || 2011-09-18 || [[User:Tepples|Damian Yerrick]] || Action || A table tennis game for one or two players using two zappers. Part of Zap Ruder test ROM. Source code. | |||
|- | |||
| [http://shiru.untergrund.net/software.shtml#nes Zooming Secretary] || 2011-12-29 || shiru || Action || Move around the office space trying to answer phones and deliver information quickly. Source code. | |||
|- | |||
| [//nesdev.org/zpong3.zip Zero Pong] || 2001-03-29 || Zero-Soul || Action || Pong with double-sided paddles. v3.0 by [http://zerosoul.tripod.com/ Zero-Soul]. Source code. | |||
|} | |||
=== | === Compilations === | ||
*[[Action 53]] - NESDev homebrew compilation series | |||
* [http://nesdev.org/minipack.zip Minigame 2003] compo multicart. Compilation/menu by Memblers, music covered from C64 Wizardry, sound code by Bananmos, FilePack code by Mickael Pointier. Games: ''BoxBoy, Escape from Pong, Munchie Attack, Bomber 4k, Galaxy Patrol'' (2003-11-21) | |||
=== Unfinished Projects === | |||
These games were under development for some time, but may have been abandoned. | |||
= | {| class="wikitable sortable" | ||
! Game | |||
! Last Update | |||
! Author | |||
! Genre | |||
! Notes | |||
|- | |||
| [[User:Dr. Floppy/Apex|Apex]] || 2013-10-15 || [[User:Dr. Floppy|Retrometheus]] || Platform || Side-scrolling adventure/exploration game. | |||
|- | |||
| [[User:Zzo38/Elemental Solitaire|Elemental Solitaire]] || 2012-09-14 || [[User:Zzo38|zzo38]] || Puzzle || Card game. | |||
|- | |||
| [[User:Cartlemmy/Fire Below/Stars Above|Fire Below/Stars Above]] || 2011-04-07 || [[User:Cartlemmy|Cartlemmy]] || Platform || Platform puzzle adventure. | |||
|- | |||
| [[User:Banshaku/Mega Man 9 proof of concept|Mega Man 9 proof of concept]] || 2010-06-16 || [[User:Banshaku|Banshaku]] || Platform || Mega Man 9 NES port. | |||
|- | |||
| [[User:Tepples/President|President]] || 2012-08-23 || [[User:Tepples|Damian Yerrick]] || Platform || Super Mario Bros. style side-scroller engine. | |||
|- | |||
| [[User:Miau/Project P|Project P]] || 2011-06-03 || [[User:Miau|Miau]] || Platform || | |||
|- | |||
| [[User:MetalSlime/Ramses Game|Ramses Game]] || 2011-01-09 || [[User:MetalSlime|MetalSlime]] || Action || Based on Dragon Quest 5 minigame Slime Smack. | |||
|} | |||
== Demos == | |||
=== | |||
<!-- Authors that have only one entry are at the top in chronological order, otherwise grouped by author sorted by earliest release. --> | |||
{| class="wikitable sortable" | |||
! Demo | |||
! Date | |||
! Author | |||
! Type | |||
! Notes | |||
|- | |||
| [//nesdev.org/genie.zip Game Genie] || 1990-05-08 || Codemasters || Tool || A dump of the ROM used in the Game Genie. Galoob has kindly given permission for free distribution. | |||
|- | |||
| [//nesdev.org/nestank.zip Tank Demo] || 1992-01-30 || Ian Bell || Graphics || A demo of an unfinished 3D tank game, using the pseudo-bitmap graphics engine from Elite. [http://www.iancgbell.clara.net/nestank/ Source and information here]. | |||
|- | |||
| [//nesdev.org/colourba.lha Colour bar program] || 1998-10-03 || Mark Knibbs || Graphics || Displays color bars. Source code. | |||
|- | |||
| [//nesdev.org/paltest.zip Palette Test] || 1999-03-18 || Loopy || Graphics || Displays all the colors on the screen at once. NESASM source code. | |||
|- | |||
| [//nesdev.org/Scrollde38.zip Scroll demo] || 1999-12-15 || [mailto:HollowOne11@aol.com HollowOne11] || Graphics || Horizontal scrolling demo. Dissassembled and modified from Ultima 2. Use old emulator. Source code. | |||
|- | |||
| [//nesdev.org/Jumpy.zip Jumpy demo] || 2001-09-23 || 'Rwin || Simple || A jumping sprite demo. NESASM source code. | |||
|- | |||
| [//nesdev.org/overtest.zip Overtest] || 2001-10-19 || Alastair Bridgewater || Test || Tests the CPU's overflow flag. Source code. | |||
|- | |||
| [//nesdev.org/diffuse.zip Diffusion Chamber] || 2002-04-16 || Michael Martin || Graphics || Simulation of gas diffusion. P65 source code. | |||
|- | |||
| [//nesdev.org/NEStress.zip NEStress] || 2002-07-31 || Flubba || Test || NES emulator test demo. Source code. | |||
|- | |||
| [//nesdev.org/TANESPOT.zip TANESPOT] || 2003-01-27 || Jonathan Liss || Multimedia || "A Tribute to All NES Players Out There", PAL NES demo (Swedish), placed 3rd of 4 in the Oldskool demo category of Dreamhack 2002. | |||
|- | |||
| [//nesdev.org/rstrdemo.zip Raster Demo] || 2003-02-18 || [http://virtuanes.s1.xrea.com/ Norix] || Graphics || Spinning VirtuaNES logo raster effect with falling leaves. | |||
|- | |||
| [//nesdev.org/nesmas.zip NESmas] || 2003-11-29 || Mic || Multimedia || A small christmas greeting demo with music. Use old emulator. Source code. | |||
|- | |||
| [//nesdev.org/scroll.zip NES Scrolling Test] || 2004-01-09 || Lasse Öörni (Cadaver) || Graphics || Multidirectional scrolling test program, also detects PAL/NTSC. Uses MMC1 mapper + one screen mirroring. Source code. | |||
|- | |||
| [//nesdev.org/deadline_console_invitro.zip Deadline Console 2004] || 2004-05-10 || Opius, Nullsleep || Multimedia || Invitation intro with animation and music. [http://deadline.pseudohacker.org/ deadline] | |||
|- | |||
| [https://www.psychsoftware.org/digital.html GrayBox] || 2008-07-09 || Sean Kelly || Unknown || Tribute to NES' 25th birthday. ([//forums.nesdev.org/viewtopic.php?p=34965#p34965 thread], [https://www.youtube.com/watch?v=BzBLwMruDOA video]) | |||
|- | |||
| [http://zzo38computer.org/nes_program/deadfish.zip Deadfish] || 2013-06-08 || [[User:Zzo38|zzo38]] || Tool || [https://esolangs.org/wiki/Deadfish Deadfish] programming language interpreter, for [[Family BASIC Keyboard]]. Source code. | |||
|- | |||
| [//nesdev.org/zelda.zip Zelda title screen simulator] || 1998-07-23 || [https://www.chrismcovell.com Chris Covell] || Graphics || Duplicates The Legend of Zelda title screen. Source code. | |||
|- | |||
| [//nesdev.org/amiga.zip Amiga! logo] || 1998-07-23 || [https://www.chrismcovell.com Chris Covell] || Graphics || Displays the Amiga logo. Source code. | |||
|- | |||
| [//nesdev.org/rgb.zip Colour test program] || 1998-07-23 || [https://www.chrismcovell.com Chris Covell] || Test || Set the hue and luminance values and see the NES color. Source code. | |||
|- | |||
| [//nesdev.org/colours.zip Palette test program] || 1998-07-23 || [https://www.chrismcovell.com Chris Covell] || Test || Palette test. Source code. | |||
|- | |||
| [//nesdev.org/gamegeni.zip Game Genie decoder] || 1998-07-25 || [https://www.chrismcovell.com Chris Covell] || Simple || A useful program for converting GG codes to CPU and ROM hex values. Source code. | |||
|- | |||
| [//nesdev.org/interlac.zip Interlacing demo] || 1998-08-02 || [https://www.chrismcovell.com Chris Covell] || Graphics || 3 demos showing effects with alternating frames, and one more shows dithering. Source code. | |||
|- | |||
| [//nesdev.org/macos.zip MacOS] || 1999-04-16 || [https://www.chrismcovell.com Chris Covell] || Graphics || A demonsrtation of bitmapped graphics on NES (an image that looks like a Mac OS desktop). Source code. | |||
|- | |||
| [//nesdev.org/atomic.zip Atomic] || 1999-04-19 || [https://www.chrismcovell.com Chris Covell] || Graphics || Shows a neat pic, and cycles through some palettes. Source code. | |||
|- | |||
| [//nesdev.org/moby.zip Moby] || 1999-04-22 || [https://www.chrismcovell.com Chris Covell] || Graphics || Shows the cover of Moby: Everything is Wrong in a buggy alternating-frames mode. Source code. | |||
|- | |||
| [//nesdev.org/starsse.zip Stars SE] || 1999-07-05 || [https://www.chrismcovell.com Chris Covell] || Multimedia || An intro with a Martin Galway tune done on the NES by Memblers. The sound code was written by Bananmos. Source code. | |||
|- | |||
| [//nesdev.org/cmcwavy.zip Wavy] || 1999-10-16 || [https://www.chrismcovell.com Chris Covell] || Graphics || CMC logo with scrolling effects and palette cycling. Source code. | |||
|- | |||
| [//nesdev.org/wall.zip Wall] || 1999-10-21 || [https://www.chrismcovell.com Chris Covell] || Graphics || A demo that shows a wall with transparent water and ripples. Source code. | |||
|- | |||
| [//nesdev.org/megamanj.zip Mega Man jet] || 1999-11-19 || [https://www.chrismcovell.com Chris Covell] || Graphics || A picture of Megaman flying above some clouds with palette animation. Source code. | |||
|- | |||
| [//nesdev.org/Polar.zip Polar demos] || 2000-04-03 || [https://www.chrismcovell.com Chris Covell] || Graphics || Some demos that rotate and expand sprites. Source code. | |||
|- | |||
| [//nesdev.org/cmc80s.zip CMC'80s] || 2000-06-14 || [https://www.chrismcovell.com Chris Covell] || Multimedia || Animated demo. The music isn't original, as it was ripped from the game "Magician". | |||
|- | |||
| [//nesdev.org/FullScreen.zip Full Screen demos] || 2000-07-12 || [https://www.chrismcovell.com Chris Covell] || Graphics || 4 demos that show full-screen graphics blending alternate frames for increased color depth. Source code. | |||
|- | |||
| [//nesdev.org/sfdnes.zip Super Fighter demo] || 2000-09-04 || [https://www.chrismcovell.com Chris Covell] || Multimedia || A 1-screen demo related to Super Fighter. Code by Chis Covell, music covered by Memblers (original by Young Soung Wing), and sound code by Bananmos. | |||
|- | |||
| [//nesdev.org/anims.zip Motion] || 2001-01-15 || [https://www.chrismcovell.com Chris Covell] || Graphics || Some demos that do low resolution full screen animation. Source code. | |||
|- | |||
| [//nesdev.org/Stretch.zip Stretch demo] || 2001-04-03 || [https://www.chrismcovell.com Chris Covell] || Graphics || A vertical scaling demo showing waving graphics. Source code. | |||
|- | |||
| [//nesdev.org/Rasters.zip Raster Bar demos] || 2001-04-11 || [https://www.chrismcovell.com Chris Covell] || Graphics || Some raster demos showing waving graphics. Source code. | |||
|- | |||
| [//nesdev.org/sayoonara.zip Sayoonara] || 2001-10-12 || [https://www.chrismcovell.com Chris Covell] || Multimedia || A nice demo, with "something extra". Ripped music. | |||
|- | |||
| [//nesdev.org/FDSTest.zip FDS Test] || 2002-10-23 || [https://www.chrismcovell.com Chris Covell] || Multimedia || 2 FDS programs, a music player displaying the FDS Wave-RAM, and an FDS port of the Stars SE demo. | |||
|- | |||
| [//nesdev.org/Lister.zip FDS Disk Lister] || 2002-11-05 || [https://www.chrismcovell.com Chris Covell] || Test || FDS program that lists its own disk contents. Source code. | |||
|- | |||
[ | | [//nesdev.org/snow.zip Snow Intro] || 1999-06-06 || Tennessee Carmel-Veilleux || Multimedia || Code by Repulse (Tennessee Carmel-Veilleux), graphics by _Bnu, and music by Random, which was re-done for the NES by Memblers. The music code was written by Bananmos. | ||
|- | |||
| [//nesdev.org/powerpd.zip Power Pad Test Program] || 1999-10-14 || Tennessee Carmel-Veilleux || Test || [[Power Pad]] test program. No source. | |||
|- | |||
| [//nesdev.org/haloween.zip Halloween Intro] || 1999-10-31 || Memblers || Multimedia || A small program for Halloween. Doesn't do much. Code/graphics/music by Memblers, sound code by Bananmos. | |||
|- | |||
| [//nesdev.org/test.zip NES Test Program] v1.3 || 1999-11-29 || Memblers || Test || Write to any register/RAM location with this program. | |||
|- | |||
| [//nesdev.org/rtc-y2k.zip RTC] || 2001-02-28 || Memblers || Multimedia || A demo entered into the Y2Kode programming competition, recieved 2nd place out of 6 entries. This version is buggy and not recommended for a real NES. | |||
|- | |||
| [//nesdev.org/mmx.zip Megaman X Sprite] || 2000-05-27 || abonetochew || Graphics || Displays a Megaman sprite from the SNES game, Megaman X. Kinda buggy. Source code. | |||
|- | |||
| [//nesdev.org/blocks.zip Blocks] || 2002-06-30 || abonetochew || Graphics || Displays the Super Mario Bros. 1-1 background with scrolling. Source code. | |||
|- | |||
| [//nesdev.org/billworld01.zip Bill World] || 2002-09-08 || abonetochew || Graphics || Displays a level background for a game. Source code. | |||
|- | |||
| [//nesdev.org/s0.zip Sprite 0 test] || 2000-06-12 || [[User:Tepples|Damian Yerrick]] || Test || A "sprite 0 hit" compatability test for emulators. Source code. | |||
|- | |||
| [//nesdev.org/bingo.zip GNOME vs. KDE] || 2000-07-08 || [[User:Tepples|Damian Yerrick]] || Multimedia || An unfinished 2-player Bingo style game. Music by Tony Young covered by Damian Yerrick, sound code by Bananmos. Source code. | |||
|- | |||
| [//nesdev.org/cuter.zip Who's Cuter?] || 2000-08-14 || [[User:Tepples|Damian Yerrick]] || Graphics || "Take the survey and [http://pineight.com/contact/ report the results]." A slideshow of graphics. Source code. | |||
|- | |||
| [http://pics.pineight.com/nes/tall_pixel.zip Tall Pixel] || 2009-12-09 || [[User:Tepples|Damian Yerrick]] || Graphics || Stretches a still background image to 150% of its vertical size. Source code. | |||
|- | |||
| [http://pics.pineight.com/nes/dpcm_split.zip DPCM Split] || 2010-06-22 || [[User:Tepples|Damian Yerrick]] || Graphics || Shows how to abuse [[APU DMC]] timers to create a more-or-less reliable scroll split. Source code. | |||
|- | |||
| [http://pics.pineight.com/nes/dpcmletterbox.zip DPCM Letterbox] || 2010-08-16 || [[User:Tepples|Damian Yerrick]] || Graphics || Uses [[APU DMC]] timers that hides the background outside a 256x160 pixel window, uses [[NMI thread]] for ease of use. Source code. | |||
|- | |||
| [http://www.pineight.com/nes/#password_save Password save demo] || 2010-07-20 || [[User:Tepples|Damian Yerrick]] || Simple || Allows the NES to remember 32 bits of a game's state across a power cycle. Source code. | |||
|- | |||
| [http://pics.pineight.com/nes/spritecans-2011.zip Sprite Cans 2011] || 2011-04-23 || [[User:Tepples|Damian Yerrick]] || Multimedia || A demo that displays 64 rotating soda cans. Music by Ray Lynch covered by Damian Yerrick. Source code. | |||
|- | |||
| [http://www.pineight.com/nes/ruder-0.03.zip Zap Ruder] || 2011-09-18 || [[User:Tepples|Damian Yerrick]] || Test || Demonstrates how to read the Zapper's photosensor. It includes several still test patterns and ZapPing game. Source code. | |||
|- | |||
| [http://pics.pineight.com/nes/eighty-0.01.zip Eighty] || 2014-04-25 || [[User:Tepples|Damian Yerrick]] || Test || Test program for the [[Four Score]], including signature detection and compensation for DMC DMA bit deletions. Source code. | |||
|- | |||
| [https://github.com/pinobatch/little-things-nes little things] || 2022-10-17 || [[User:Tepples|Damian Yerrick]] || Compilation || A collection of Damian Yerrick's early and one-off NES works. Source code. | |||
|- | |||
| [//nesdev.org/boing.zip Boing] || 2001-02-18 || Mankeli (HNO3) || Graphics || Sprites animating with a curved path. Source code. | |||
|- | |||
| [//nesdev.org/city.zip City] || 2001-05-08 || Mankeli (HNO3), Zonzki || Multimedia || City background demo with music and animated text. Sound engine by Bananmos. | |||
|- | |||
| [//nesdev.org/gits.zip GITS] || 2002-01-20 || Sergey Ryumik || Test || Television quality test program. Also available: [//nesdev.org/dendy.zip Russian version] with extended information. | |||
|- | |||
| [//nesdev.org/Gits2.zip GITS2] || 2002-10-06 || Sergey Ryumik || Test || PAL TV test program. | |||
|- | |||
| [//nesdev.org/siudym.zip demo] || 2002-10-07 || Siudym || Graphics || Displays peace symbol. Made with a hex editor. | |||
|- | |||
| [//nesdev.org/commando.zip Commando] || 2008-10-07 || Siudym || Simple || Movable sprite. | |||
|- | |||
| [//nesdev.org/scanline.zip Scanline.NES] || 2003-06-13 || [[User:Quietust|Quietust]] || Test || Original version of a test of emulator PPU accuracy (note that in this version, the final test's text should NOT be readable). Updated version: [https://www.qmtpro.com/~nes/demos/scanline.zip here]. | |||
|- | |||
| [//nesdev.org/007.zip The Tao of 007] || 2004-06-29 || [[User:Quietust|Quietust]] || Multimedia || "Official game of the defunct Project: Sachen." Graphical demo with random voice samples. Source code. | |||
|- | |||
| [//nesdev.org/smwstomp.zip SMW Stomper] || 2004-07-04 || [[User:Quietust|Quietust]] || Graphics || A demonstration of mid-frame vertical scroll adjustment, showing the Super Mario World castle "stomper". Source code. | |||
|- | |||
| [//nesdev.org/copper.zip Copper Bars] || 2004-07-05 || [[User:Quietust|Quietust]] || Graphics || Copper bars demo. Source code. | |||
= | |- | ||
| [//forums.nesdev.org/viewtopic.php?p=2811#p2811 ppu_off_colors2] || 2005-07-14 || Blargg || Graphics || Displays horizontal and vertical rainbow palette effects with PPU rendering disabled. Source code. | |||
|- | |||
| [[Full palette demo]] || 2006-03-11 || Blargg || Graphics || Displays entire 400+ color NES palette with minimal pixel glitches. Source code. ([//forums.nesdev.org/viewtopic.php?p=10631#p10631 thread]) | |||
|} | |||
=== | == Music and Sound == | ||
=== Albums === | |||
Music albums in NES ROM form. | |||
{| class="wikitable sortable" | |||
! Album | |||
! Date | |||
! Author | |||
! Notes | |||
|- | |||
| [//nesdev.org/Retrocoders%20-%20Years%20Behind.zip Years Behind] || 2003-08-30 || Retrocoders || This music rom features covers and original music. Compatible with PAL NES only. | |||
|- | |||
| [http://no-carrier.com/index.php?/project/vegavox/ Vegavox] (ROM unavailable) || 2007-05-23 || NO CARRIER, Alex Mauer || [https://forums.nesdev.org/viewtopic.php?p=24376 Forum thread]. | |||
|- | |||
| [http://no-carrier.com/index.php?/vegavox-ii/ Vegavox II] (ROM unavailable) || 2009-05-17 || NO CARRIER, Alex Mauer || | |||
|- | |||
| [http://2a03.free.fr/dl.php?file=2017 Embered Recollections] || 2009-06-02 || Heosphoros, miau, KeFF || | |||
|- | |||
| [https://archive.org/details/teletime Teletime] || 2010-01-07 || NO CARRIER, Animal Style || [https://animalstyle.bandcamp.com/album/teletime Bandcamp page]. | |||
|- | |||
| [https://rainwarrior.ca/music/moon8.html MOON8] || 2012-07-20 || rainwarrior || Cover of Dark Side of the Moon by Pink Floyd. | |||
|- | |||
| [http://heavyw8bit.com/nes_nofx.php NOFX Cover Cart Vol. 1] || 2012-09-25 || HeavyW8bit || [https://chipmusic.org/forums/topic/8573/cover-cart-vol1-nofx/ Chipmusic.org thread]. | |||
|- | |||
| [https://archive.org/download/8081-va014/8081-va014_DENDYcompoII.zip DENDYcompo II] || 2014-02-09 || 8081netlabel, Rubel || [https://chipmusic.org/forums/topic/13387/dendycompo-ii/ Chipmusic.org thread]. | |||
|} | |||
== | === Sound Demos === | ||
Sound and music demos, tools and toys. | |||
= | {| class="wikitable sortable" | ||
! ROM | |||
! Date | |||
! Author | |||
! Notes | |||
|- | |||
| [https://neilbaldwin-nes.netlify.app/nes-audio/index.html cajoNES] || 2013-03-12 || Neil Baldwin || NES drum machine with random generation options. | |||
|- | |||
| [https://web.archive.org/web/20190517012637/http://blargg.8bitalley.com/misc/nes-saw/ DMC-Based Saw Waves] || 2003-12-07 || Blargg || Using DPCM samples and IRQ to generate a saw wave channel. Source code. | |||
|- | |||
| [//nesdev.org/dropoff7.zip Dropoff 7] || 2000-08-15 || Memblers || The story of Dropoff 7, played through the NES's Delta-modulation channel. | |||
|- | |||
| [//nesdev.org/gzs.zip GZS] || 2002-09-16 || Sergey Ryumik || Generator of sound signals. | |||
|- | |||
| [//nesdev.org/fade2blk.zip Fade to Black] || 1998-06-13 || Fredrik Schultz, Morgan Johansson || It's a picture of Metallica with a cover of 'Fade to Black'. By authors of A/NES. | |||
|- | |||
| [//nesdev.org/linus.zip Linus] || 1999-03-22 || Kevin Horton || Prototype demonstration of NSF music format. | |||
|- | |||
| [//nesdev.org/nessound.zip NES Sound Test] || 2000-04-27 || Lasse Öörni (Cadaver) || Music code. Plays the Goldrunner song. | |||
|- | |||
| [//nesdev.org/nesa.zip NESA player] || 1998-09-01 || Chris Covell || Audio ripping format demonstration. NESA (NES/Audio) is a logged audio format recorded by an emulator on Amiga called A/NES. Made mostly obsolete by the NSF format. | |||
|- | |||
| [https://neilbaldwin-nes.netlify.app/nes-audio/index.html NTRQ] || 2011-05-14 || Neil Baldwin || NES native music tracker. | |||
|- | |||
| [//nesdev.org/paranoiz.zip Paranoiz] || 2005-03-12 || nurv || A noise channel editor. | |||
|- | |||
| [https://neilbaldwin-nes.netlify.app/nes-audio/index.html PR8] || 2012-02-06 || Neil Baldwin || NES drum machine. | |||
|- | |||
| [https://neilbaldwin-nes.netlify.app/nes-audio/index.html Pulsar] || 2012-12-10 || Neil Baldwin || NES native music tracker in LSDJ style. | |||
|- | |||
| [//nesdev.org/sndtest.zip Sound testing program] || 1999-01-02 || SnowBro || It lets you toggle the bits of the sound registers. Source code. | |||
|- | |||
| [https://neilbaldwin-nes.netlify.app/nes-audio/index.html SMMM] || 2012-09-20 || Neil Baldwin || Super Magic Music Maker, music generation toy. | |||
|- | |||
| [//nesdev.org/vp-silvr.zip Visual Player] || 1999-10-19 || Memblers || Shows some sprites to go along with the Silver Surfer NSF rip, with music by Tim and Geoff Follin. [//nesdev.org/vp-src.zip Source code]. (Author may have newer version?) | |||
|} |
Latest revision as of 18:33, 19 March 2023
A list of NES projects. Feel free to add to this list.
Creating articles for individual games and projects is discouraged. Please link to a thread or an official page instead. You may also create a wiki page in your User space to use as an official page.
If a project is in-progress, wait until it is finished before adding it. Otherwise you may use a forum thread, or a user-space page on this wiki to document your personal progress.
Many older projects were written for emulators of their time, and may not run correctly on modern emulators or real hardware.
See also:
Games
Game | Date | Author | Genre | Notes |
---|---|---|---|---|
2-in-1 Geminim/Siamond | 2008-06-25 | Sivak | Puzzle | 2 games based on Nim and Simon. |
Alter Ego | 2011-12-16 | shiru | Puzzle | Puzzle game about a character that can swap places. Source code. |
Attribute Zone | 2014-02-13 | zzo38 | Puzzle | Puzzle game involving Famicom PPU limiations. Source code. |
Battle Kid: Fortress of Peril | 2010-02-22 | Sivak | Platform | Difficult jump-and-shoot platformer with open world exploration. |
Battle Kid 2: Mountain of Torment | 2012-12-05 | Sivak | Platform | Difficult jump-and-shoot platformer with open world exploration. |
BKG Graphics Test | 2003-07-23 | Beneficii | Puzzle | A simple maze, with map editor. Source code. |
Bomber 4K | 2003-09-11 | RoboNes | Action | Perilously fly over 3 cities and destroy each one with bombs to win. 2003 MiniGame Compo entry (4KB category), 31st of 37. Source code. |
BombSweeper | 2002-04-01 | SnowBro | Action | A clone of a Nintendo "Game & Watch" puzzle game of the same name. |
BoxBoy | 2003-09-25 | Neil Tew | Action | Control 4 characters to arrange the boxes before they drop. 2003 MiniGame Compo (4KB category), 9th of 37. Source code. |
Chase | 2012-01-04 | shiru | Action | Simple maze chase game as part of an NES C programming tutorial. Source code. |
Chess | 2002-04-07 | Matrixz | Puzzle | Chess v0.0 beta. Use old emulator. Source code. |
Concentration Room | 2010-07-08 | Damian Yerrick | Puzzle | Card matching game. |
D-Pad Hero | 2009-02-04 | D-Pad Hero Team | Rhythm | A NES version of Guitar Hero by Kent Hansen (SnowBro) and Andreas Pedersen. |
The Duel | 1999-04-17 | Bokudono | Action | A small game that pits Mario against a jumping goomba in a fight to the finish. Source code. (Comments are in spanish) |
Escape from Pong | 2003-09-10 | Halley's Comet Software | Action | You play a ping pong ball trying to escape from 12 paddle and obstacle-filled levels. 2003 MiniGame Compo entry (1KB category), 12th of 26. Source code. |
Elite | 1997-08-10 | Ian Bell | Action | 3D space flight game by Ian Bell and David Braben. There never was an NTSC release of this game, but later hack was released which allowed it to run on an emulator (with the right settings). Won't work on a real NES or accurate emulator. (ROM mirror) |
Famicom Hangman | 2012-09-30 | zzo38 | Puzzle | Word guessing game. Source code. |
Fighter F-8000 | 2008-03-10 | Kalle Suikola | Shooter | Vertical airplane shooter. Texts in Finnish. Source code. |
Froggy | 2002-09-15 | Rob | Action | A 1Kbyte Frogger clone. Released at 2002 MiniGame Compo. Finished 55th out of 62. |
Galaxy Patrol | 2003-07-16 | Michael Martin | Action | Fly a plane to avoid obstacles and collect fuel. 2003 MiniGame Compo entry (4KB category), 36th of 37. Source code. |
Galaxy Patrol Enhanced | 2003-11-22 | Michael Martin | Action | Fly a plane to avoid obstacles and collect fuel. |
Haunted: Halloween '85 | 2016-10-30 | Retrotainment Games | Action | Side scrolling beat-em-up. |
Hot Seat Harry | 2002-09-08 | Memblers | Action | Press the A button as fast you can to shock your opponent. Released at 2002 MiniGame Compo. 1KB category. Finished 52nd out of 62. |
JunkROM | 1998-03-27 | Tony Young | Action | Navigate a maze. Use old emulator. Source code. |
Lan Master | 2011-06-09 | shiru | Puzzle | Routing puzzle game. Source code. |
Lawn Mower | 2011-06-30 | shiru | Action | Lawn mowing game. Source code. |
Manhole | 2002-11-05 | KZ-S | Action | LCD style game making sure a character has a place to walk. Program by KZ-S, Graphics by misaki, special thanks to Norix. |
Masmix / Matrix | 2002-07-22 | Wojciech Andralojc | Action | Collect blocks and avoid swords. v0.6 beta. Code by Wojciech Andralojc, sprites by Kamil Chlodnicki, levels by Monika Subocz. |
Mouser | 1998-04-01 | Tony Young | Action | Collect cheese as mouse speeds up. Use old emulator. Source code. |
Munchie Attack | 2003-09-28 | Memblers | Action | Eat all the food that you can, while avoiding the deadly shuriken. Inspired by 'Fast Food' on the 2600 VCS. 2003 MiniGame Compo entry (4KB category), 26th of 37. Source code. |
Mystic Pillars | 2008-11-25 | Sivak | Puzzle | Columns clone. |
NESert Golfing | 2019-01-31 | rainwarrior | Sports | 2D golf game based on Desert Golfing. Source code. |
Nomolos | 2010-08-16 | Gradual Games | Platform | Side scrolling platformer. |
Nova the Squirrel | 2018-06-03 | NovaSquirrel | Platform | Platformer with puzzle elements. Source code. |
Pong | 2001-02-20 | Paul Talbot | Action | Pong clone. Source code. |
RHDE | 2014-07-19 | Damian Yerrick | Action | Fort building game inspired by Rampart. |
Russian Roulette | 2014-08-17 | Damian Yerrick | Chance | A game using the Zapper's trigger. Source code. |
Sack of Flour, Heart of Gold | 2003-02-19 | Bob Rost | Platform | Version 1d by Bob Rost, Matt Longnecker, Andrew Klein, Mark Hall, Mike Raisman, and Mark Stehlik. |
Sokoban | 2000-11-07 | Johannes Holmberg | Puzzle | Port of Sokoban for NES. Use old emulator. |
Solar Wars | 2001-04-19 | Chris Covell | Strategy | A freeware Scorched Earth type of game. Code, graphics, and design by Chris Covell, music by Memblers, and sound code by Bananmos. Source code. |
Super Bat Puncher | 2011-05-31 | Morphcat Games | Platform | Platformer with multi-directional scrolling. |
Super NeSnake 2 | 2008-05-31 | MatrixZ | Action | Nibbles clone. |
Super PakPak | 2010-07-28 | fuzb | Action | Spacewar!/Thrust/Gravity force style game. |
Thwaite | 2011-12-08 | Damian Yerrick | Action | Missile Command style game. Source code. |
ZapPing | 2011-09-18 | Damian Yerrick | Action | A table tennis game for one or two players using two zappers. Part of Zap Ruder test ROM. Source code. |
Zooming Secretary | 2011-12-29 | shiru | Action | Move around the office space trying to answer phones and deliver information quickly. Source code. |
Zero Pong | 2001-03-29 | Zero-Soul | Action | Pong with double-sided paddles. v3.0 by Zero-Soul. Source code. |
Compilations
- Action 53 - NESDev homebrew compilation series
- Minigame 2003 compo multicart. Compilation/menu by Memblers, music covered from C64 Wizardry, sound code by Bananmos, FilePack code by Mickael Pointier. Games: BoxBoy, Escape from Pong, Munchie Attack, Bomber 4k, Galaxy Patrol (2003-11-21)
Unfinished Projects
These games were under development for some time, but may have been abandoned.
Game | Last Update | Author | Genre | Notes |
---|---|---|---|---|
Apex | 2013-10-15 | Retrometheus | Platform | Side-scrolling adventure/exploration game. |
Elemental Solitaire | 2012-09-14 | zzo38 | Puzzle | Card game. |
Fire Below/Stars Above | 2011-04-07 | Cartlemmy | Platform | Platform puzzle adventure. |
Mega Man 9 proof of concept | 2010-06-16 | Banshaku | Platform | Mega Man 9 NES port. |
President | 2012-08-23 | Damian Yerrick | Platform | Super Mario Bros. style side-scroller engine. |
Project P | 2011-06-03 | Miau | Platform | |
Ramses Game | 2011-01-09 | MetalSlime | Action | Based on Dragon Quest 5 minigame Slime Smack. |
Demos
Demo | Date | Author | Type | Notes |
---|---|---|---|---|
Game Genie | 1990-05-08 | Codemasters | Tool | A dump of the ROM used in the Game Genie. Galoob has kindly given permission for free distribution. |
Tank Demo | 1992-01-30 | Ian Bell | Graphics | A demo of an unfinished 3D tank game, using the pseudo-bitmap graphics engine from Elite. Source and information here. |
Colour bar program | 1998-10-03 | Mark Knibbs | Graphics | Displays color bars. Source code. |
Palette Test | 1999-03-18 | Loopy | Graphics | Displays all the colors on the screen at once. NESASM source code. |
Scroll demo | 1999-12-15 | HollowOne11 | Graphics | Horizontal scrolling demo. Dissassembled and modified from Ultima 2. Use old emulator. Source code. |
Jumpy demo | 2001-09-23 | 'Rwin | Simple | A jumping sprite demo. NESASM source code. |
Overtest | 2001-10-19 | Alastair Bridgewater | Test | Tests the CPU's overflow flag. Source code. |
Diffusion Chamber | 2002-04-16 | Michael Martin | Graphics | Simulation of gas diffusion. P65 source code. |
NEStress | 2002-07-31 | Flubba | Test | NES emulator test demo. Source code. |
TANESPOT | 2003-01-27 | Jonathan Liss | Multimedia | "A Tribute to All NES Players Out There", PAL NES demo (Swedish), placed 3rd of 4 in the Oldskool demo category of Dreamhack 2002. |
Raster Demo | 2003-02-18 | Norix | Graphics | Spinning VirtuaNES logo raster effect with falling leaves. |
NESmas | 2003-11-29 | Mic | Multimedia | A small christmas greeting demo with music. Use old emulator. Source code. |
NES Scrolling Test | 2004-01-09 | Lasse Öörni (Cadaver) | Graphics | Multidirectional scrolling test program, also detects PAL/NTSC. Uses MMC1 mapper + one screen mirroring. Source code. |
Deadline Console 2004 | 2004-05-10 | Opius, Nullsleep | Multimedia | Invitation intro with animation and music. deadline |
GrayBox | 2008-07-09 | Sean Kelly | Unknown | Tribute to NES' 25th birthday. (thread, video) |
Deadfish | 2013-06-08 | zzo38 | Tool | Deadfish programming language interpreter, for Family BASIC Keyboard. Source code. |
Zelda title screen simulator | 1998-07-23 | Chris Covell | Graphics | Duplicates The Legend of Zelda title screen. Source code. |
Amiga! logo | 1998-07-23 | Chris Covell | Graphics | Displays the Amiga logo. Source code. |
Colour test program | 1998-07-23 | Chris Covell | Test | Set the hue and luminance values and see the NES color. Source code. |
Palette test program | 1998-07-23 | Chris Covell | Test | Palette test. Source code. |
Game Genie decoder | 1998-07-25 | Chris Covell | Simple | A useful program for converting GG codes to CPU and ROM hex values. Source code. |
Interlacing demo | 1998-08-02 | Chris Covell | Graphics | 3 demos showing effects with alternating frames, and one more shows dithering. Source code. |
MacOS | 1999-04-16 | Chris Covell | Graphics | A demonsrtation of bitmapped graphics on NES (an image that looks like a Mac OS desktop). Source code. |
Atomic | 1999-04-19 | Chris Covell | Graphics | Shows a neat pic, and cycles through some palettes. Source code. |
Moby | 1999-04-22 | Chris Covell | Graphics | Shows the cover of Moby: Everything is Wrong in a buggy alternating-frames mode. Source code. |
Stars SE | 1999-07-05 | Chris Covell | Multimedia | An intro with a Martin Galway tune done on the NES by Memblers. The sound code was written by Bananmos. Source code. |
Wavy | 1999-10-16 | Chris Covell | Graphics | CMC logo with scrolling effects and palette cycling. Source code. |
Wall | 1999-10-21 | Chris Covell | Graphics | A demo that shows a wall with transparent water and ripples. Source code. |
Mega Man jet | 1999-11-19 | Chris Covell | Graphics | A picture of Megaman flying above some clouds with palette animation. Source code. |
Polar demos | 2000-04-03 | Chris Covell | Graphics | Some demos that rotate and expand sprites. Source code. |
CMC'80s | 2000-06-14 | Chris Covell | Multimedia | Animated demo. The music isn't original, as it was ripped from the game "Magician". |
Full Screen demos | 2000-07-12 | Chris Covell | Graphics | 4 demos that show full-screen graphics blending alternate frames for increased color depth. Source code. |
Super Fighter demo | 2000-09-04 | Chris Covell | Multimedia | A 1-screen demo related to Super Fighter. Code by Chis Covell, music covered by Memblers (original by Young Soung Wing), and sound code by Bananmos. |
Motion | 2001-01-15 | Chris Covell | Graphics | Some demos that do low resolution full screen animation. Source code. |
Stretch demo | 2001-04-03 | Chris Covell | Graphics | A vertical scaling demo showing waving graphics. Source code. |
Raster Bar demos | 2001-04-11 | Chris Covell | Graphics | Some raster demos showing waving graphics. Source code. |
Sayoonara | 2001-10-12 | Chris Covell | Multimedia | A nice demo, with "something extra". Ripped music. |
FDS Test | 2002-10-23 | Chris Covell | Multimedia | 2 FDS programs, a music player displaying the FDS Wave-RAM, and an FDS port of the Stars SE demo. |
FDS Disk Lister | 2002-11-05 | Chris Covell | Test | FDS program that lists its own disk contents. Source code. |
Snow Intro | 1999-06-06 | Tennessee Carmel-Veilleux | Multimedia | Code by Repulse (Tennessee Carmel-Veilleux), graphics by _Bnu, and music by Random, which was re-done for the NES by Memblers. The music code was written by Bananmos. |
Power Pad Test Program | 1999-10-14 | Tennessee Carmel-Veilleux | Test | Power Pad test program. No source. |
Halloween Intro | 1999-10-31 | Memblers | Multimedia | A small program for Halloween. Doesn't do much. Code/graphics/music by Memblers, sound code by Bananmos. |
NES Test Program v1.3 | 1999-11-29 | Memblers | Test | Write to any register/RAM location with this program. |
RTC | 2001-02-28 | Memblers | Multimedia | A demo entered into the Y2Kode programming competition, recieved 2nd place out of 6 entries. This version is buggy and not recommended for a real NES. |
Megaman X Sprite | 2000-05-27 | abonetochew | Graphics | Displays a Megaman sprite from the SNES game, Megaman X. Kinda buggy. Source code. |
Blocks | 2002-06-30 | abonetochew | Graphics | Displays the Super Mario Bros. 1-1 background with scrolling. Source code. |
Bill World | 2002-09-08 | abonetochew | Graphics | Displays a level background for a game. Source code. |
Sprite 0 test | 2000-06-12 | Damian Yerrick | Test | A "sprite 0 hit" compatability test for emulators. Source code. |
GNOME vs. KDE | 2000-07-08 | Damian Yerrick | Multimedia | An unfinished 2-player Bingo style game. Music by Tony Young covered by Damian Yerrick, sound code by Bananmos. Source code. |
Who's Cuter? | 2000-08-14 | Damian Yerrick | Graphics | "Take the survey and report the results." A slideshow of graphics. Source code. |
Tall Pixel | 2009-12-09 | Damian Yerrick | Graphics | Stretches a still background image to 150% of its vertical size. Source code. |
DPCM Split | 2010-06-22 | Damian Yerrick | Graphics | Shows how to abuse APU DMC timers to create a more-or-less reliable scroll split. Source code. |
DPCM Letterbox | 2010-08-16 | Damian Yerrick | Graphics | Uses APU DMC timers that hides the background outside a 256x160 pixel window, uses NMI thread for ease of use. Source code. |
Password save demo | 2010-07-20 | Damian Yerrick | Simple | Allows the NES to remember 32 bits of a game's state across a power cycle. Source code. |
Sprite Cans 2011 | 2011-04-23 | Damian Yerrick | Multimedia | A demo that displays 64 rotating soda cans. Music by Ray Lynch covered by Damian Yerrick. Source code. |
Zap Ruder | 2011-09-18 | Damian Yerrick | Test | Demonstrates how to read the Zapper's photosensor. It includes several still test patterns and ZapPing game. Source code. |
Eighty | 2014-04-25 | Damian Yerrick | Test | Test program for the Four Score, including signature detection and compensation for DMC DMA bit deletions. Source code. |
little things | 2022-10-17 | Damian Yerrick | Compilation | A collection of Damian Yerrick's early and one-off NES works. Source code. |
Boing | 2001-02-18 | Mankeli (HNO3) | Graphics | Sprites animating with a curved path. Source code. |
City | 2001-05-08 | Mankeli (HNO3), Zonzki | Multimedia | City background demo with music and animated text. Sound engine by Bananmos. |
GITS | 2002-01-20 | Sergey Ryumik | Test | Television quality test program. Also available: Russian version with extended information. |
GITS2 | 2002-10-06 | Sergey Ryumik | Test | PAL TV test program. |
demo | 2002-10-07 | Siudym | Graphics | Displays peace symbol. Made with a hex editor. |
Commando | 2008-10-07 | Siudym | Simple | Movable sprite. |
Scanline.NES | 2003-06-13 | Quietust | Test | Original version of a test of emulator PPU accuracy (note that in this version, the final test's text should NOT be readable). Updated version: here. |
The Tao of 007 | 2004-06-29 | Quietust | Multimedia | "Official game of the defunct Project: Sachen." Graphical demo with random voice samples. Source code. |
SMW Stomper | 2004-07-04 | Quietust | Graphics | A demonstration of mid-frame vertical scroll adjustment, showing the Super Mario World castle "stomper". Source code. |
Copper Bars | 2004-07-05 | Quietust | Graphics | Copper bars demo. Source code. |
ppu_off_colors2 | 2005-07-14 | Blargg | Graphics | Displays horizontal and vertical rainbow palette effects with PPU rendering disabled. Source code. |
Full palette demo | 2006-03-11 | Blargg | Graphics | Displays entire 400+ color NES palette with minimal pixel glitches. Source code. (thread) |
Music and Sound
Albums
Music albums in NES ROM form.
Album | Date | Author | Notes |
---|---|---|---|
Years Behind | 2003-08-30 | Retrocoders | This music rom features covers and original music. Compatible with PAL NES only. |
Vegavox (ROM unavailable) | 2007-05-23 | NO CARRIER, Alex Mauer | Forum thread. |
Vegavox II (ROM unavailable) | 2009-05-17 | NO CARRIER, Alex Mauer | |
Embered Recollections | 2009-06-02 | Heosphoros, miau, KeFF | |
Teletime | 2010-01-07 | NO CARRIER, Animal Style | Bandcamp page. |
MOON8 | 2012-07-20 | rainwarrior | Cover of Dark Side of the Moon by Pink Floyd. |
NOFX Cover Cart Vol. 1 | 2012-09-25 | HeavyW8bit | Chipmusic.org thread. |
DENDYcompo II | 2014-02-09 | 8081netlabel, Rubel | Chipmusic.org thread. |
Sound Demos
Sound and music demos, tools and toys.
ROM | Date | Author | Notes |
---|---|---|---|
cajoNES | 2013-03-12 | Neil Baldwin | NES drum machine with random generation options. |
DMC-Based Saw Waves | 2003-12-07 | Blargg | Using DPCM samples and IRQ to generate a saw wave channel. Source code. |
Dropoff 7 | 2000-08-15 | Memblers | The story of Dropoff 7, played through the NES's Delta-modulation channel. |
GZS | 2002-09-16 | Sergey Ryumik | Generator of sound signals. |
Fade to Black | 1998-06-13 | Fredrik Schultz, Morgan Johansson | It's a picture of Metallica with a cover of 'Fade to Black'. By authors of A/NES. |
Linus | 1999-03-22 | Kevin Horton | Prototype demonstration of NSF music format. |
NES Sound Test | 2000-04-27 | Lasse Öörni (Cadaver) | Music code. Plays the Goldrunner song. |
NESA player | 1998-09-01 | Chris Covell | Audio ripping format demonstration. NESA (NES/Audio) is a logged audio format recorded by an emulator on Amiga called A/NES. Made mostly obsolete by the NSF format. |
NTRQ | 2011-05-14 | Neil Baldwin | NES native music tracker. |
Paranoiz | 2005-03-12 | nurv | A noise channel editor. |
PR8 | 2012-02-06 | Neil Baldwin | NES drum machine. |
Pulsar | 2012-12-10 | Neil Baldwin | NES native music tracker in LSDJ style. |
Sound testing program | 1999-01-02 | SnowBro | It lets you toggle the bits of the sound registers. Source code. |
SMMM | 2012-09-20 | Neil Baldwin | Super Magic Music Maker, music generation toy. |
Visual Player | 1999-10-19 | Memblers | Shows some sprites to go along with the Silver Surfer NSF rip, with music by Tim and Geoff Follin. Source code. (Author may have newer version?) |