NES reference guide: Difference between revisions
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* [[Input devices]] | * [[Input devices]] | ||
* [[Mapper]] | * [[Mapper]] | ||
* [[ | * [[Hardware pinout|Pinout]] | ||
* [[Cartridge_board_reference|Cartridge board]] | * [[Cartridge_board_reference|Cartridge board]] | ||
* [[ | * [[:File:neswires.jpg|RF Famicom wiring diagram]] (many parts also applicable to NES) | ||
* [[Hardware bugs and quirks | * [[Errata]]: Hardware bugs and quirks | ||
* Miscellaneous | * Miscellaneous | ||
** [[Vs. System]] | ** [[Vs. System]] | ||
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** [[NES cartridge dimensions]] | ** [[NES cartridge dimensions]] | ||
** [[PRG RAM circuit]] | ** [[PRG RAM circuit]] | ||
** [[ | ** [[Visual circuit tutorial|Tutorial on reading circuits in Visual 6502/2A03/2C02]] | ||
** [[ | ** [[MOD RF|RF modulator board]] | ||
** [http://console5.com/wiki/Nintendo_NES-001 Nintendo NES-001] on Console5 | ** [http://console5.com/wiki/Nintendo_NES-001 Nintendo NES-001] on Console5 | ||
Revision as of 19:45, 29 October 2015
This page lists all major hardware reference divided by categories in their simplest form. From this list, you can drill down to a more specific section of the selected category.
General
Hardware reference
- 2A03: APU, CPU
- PPU
- Input devices
- Mapper
- Pinout
- Cartridge board
- RF Famicom wiring diagram (many parts also applicable to NES)
- Errata: Hardware bugs and quirks
- Miscellaneous
File format reference
Emulation reference
- Emulator tests
- Game bugs - games that display buggy behavior on the actual hardware
- Tricky-to-emulate games
- Sprite overflow games - games which use the sprite overflow bug of OAM
- Colour-emphasis games - games which make use of the colour emphasis bits of $2001
Notes
- All content refer to the NTSC system unless otherwise specified