NES 2.0 submappers: Difference between revisions
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== [[iNES Mapper 071]] == | == [[iNES Mapper 071]] == | ||
Some games use this with 1-screen [[mirroring]], where the mapper's mirroring control bit is wired directly to CIRAM A10. Others have hardwired horizontal or vertical mirroring | Some games use this with 1-screen [[mirroring]], where the mapper's mirroring control bit is wired directly to CIRAM A10. Others have hardwired horizontal or vertical mirroring. | ||
0: Normal<br> | 0: Normal<br> | ||
1: Single-screen mirroring (Fire Hawk) | 1: Single-screen mirroring (Fire Hawk) | ||
The Quattro multicarts have been moved to mapper 232. | |||
Source: [http://blog.kevtris.org/blogfiles/nes/submappers.txt KH's submappers] | Source: [http://blog.kevtris.org/blogfiles/nes/submappers.txt KH's submappers] | ||
== [[iNES Mapper 232]] == | |||
Similar to #71, with a separate register controlling which 64 KiB outer bank of the PRG ROM is used. This is used for the Quattro multicarts. | |||
0: Normal<br> | |||
1: Swap the bits of the outer bank number (for the Aladdin Deck Enhancer versions) | |||
== [[iNES Mapper 078]] == | == [[iNES Mapper 078]] == |
Revision as of 21:58, 25 September 2012
Submapper is a term used in the NES 2.0 header for 4-bit codes designating functionally distinct variants of iNES mappers that cannot be distinguished by the memory size fields alone. Most emulators using iNES format distinguish these using CRC, SHA-1, or other hashes of the PRG ROM and CHR ROM, but this works only for games published prior to 1997, and not for new games on the same mapper.
As of early 2012, no submappers were officially defined, but in mid-2012, a drive to collect proposals began. One proposed general principle for backward compatibility is that submapper 0 be reserved for the default iNES behavior.
In September, Kevin Horton finally published a few definitions.
MMC1
Status: Draft
Most MMC1 boards wire all PRG ROM address lines A14-A18 to the mapper's output in a fairly predictable manner. But among boards designed to take a 32 KiB PRG ROM, some (SIROM) connect PRG ROM A14 to the MMC1's output, others (SEROM, SHROM, SH1ROM) directly to CPU A14.
KH's MMC1 submappers appear redundant with the ROM and RAM size fields, except for the PRG RAM write protection variant.
MMC3
Status: Draft
No submapper of mapper 4 is needed to distinguish MMC3 from MMC6, as any board with MMC6-sized PRG RAM will behave like MMC6. But there are two general kinds of MMC3 IRQ: the old style, which disables the IRQ when the latch is loaded with 0, and the new style, which produces an IRQ on every scanline. Some newer games rely on the new style behavior.
KH's MMC3 submappers appear redundant with PRG RAM size fields, except for the variant with TEROM/TFROM style hardwired mirroring.
iNES Mapper 034
0: Normal
1: Force NINA behavior even with no CHR ROM
Source: KH's submappers
iNES Mapper 071
Some games use this with 1-screen mirroring, where the mapper's mirroring control bit is wired directly to CIRAM A10. Others have hardwired horizontal or vertical mirroring.
0: Normal
1: Single-screen mirroring (Fire Hawk)
The Quattro multicarts have been moved to mapper 232.
Source: KH's submappers
iNES Mapper 232
Similar to #71, with a separate register controlling which 64 KiB outer bank of the PRG ROM is used. This is used for the Quattro multicarts.
0: Normal
1: Swap the bits of the outer bank number (for the Aladdin Deck Enhancer versions)
iNES Mapper 078
Some games use this with 1-screen mirroring, where the mapper's mirroring control bit is wired directly to CIRAM A10. Others have it set up to switch between horizontal and vertical mirroring, where the bit controls a mux between PA10 and PA11 whose output is sent to CIRAM A10.
1: Single-screen mirroring
2: Hardwired mirroring
3: Mapper-controlled H/V mirroring
Source: KH's submappers
VRC4
Konami's VRC4 mapper has five known variations of how the board connects low CPU address lines among A7-A0 to the port select lines of the mapper. These are spread across three mappers: two for 21, two for 25, and one for 23. There are theoretically 8*7 = 56 ways to wire these, but in all five extant possibilities, two adjacent address lines are used: A2 and A1, A0 and A1, A7 and A6, A2 and A3, and A3 and A2. But all 14 possibilities easily fit in a submapper number:
3210 |||| |+++- Which address line corresponds is wired to the A1 in the VRC4a +---- 0: Use next lower address line for VRC4a A2; 1: use next higher line
The values 0 (A0 and next lower) and 15 (A7 and next higher) are impossible.
The VRC4 article describes the ports by mapping them to the variant called "VRC4a" on that page, which uses A2 and A1, putting the four VRC IRQ ports (IRQ Latch low, IRQ Latch high, IRQ Control, and IRQ Acknowledge) at $F000, $F002, $F004, and $F006.
Nickname | A2 | A1 | Registers | iNES mapper | NES 2.0 submapper |
---|---|---|---|---|---|
VRC4a | A2 | A1 | $x000, $x002, $x004, $x006 | 21 | 9 |
VRC4b | A0 | A1 | $x000, $x002, $x001, $x003 | 25 | 1 |
VRC4c | A7 | A6 | $x000, $x040, $x080, $x0C0 | 21 | 14 |
VRC4d | A2 | A3 | $x000, $x008, $x004, $x00C | 25 | 3 |
VRC4e | A3 | A2 | $x000, $x004, $x008, $x00C | 23 | 10 |