MMC3 pinout: Difference between revisions
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Nintendo [[MMC3]]: 44-pin QFP | Nintendo [[MMC3]]: 44-pin QFP | ||
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01 sometimes shorted to pin 2, otherwise floating | 01 sometimes shorted to pin 2, otherwise floating | ||
16 sometimes grounded, otherwise floating | 16 sometimes grounded, otherwise floating | ||
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Note the orientation of the text: "MMC3" when viewed upright specifies pin 1 is bottom face, leftmost. | |||
[[Category:Pinouts]] |
Revision as of 19:05, 30 January 2013
Nintendo MMC3: 44-pin QFP
/ \ / O \ ? -> /01 44\ -> CHR A16 CHR A10 <- /02 43\ -> CHR A11 PPU A12 -> /03 42\ -> PRG RAM /WE PPU A11 -> /04 41\ -> PRG RAM +CE PPU A10 -> /05 40\ - GND GND - /06 \ 39\ <- CPU D3 CHR A13 <- /07 \ 38\ <- CPU D2 CHR A14 <- /08 \ _\ 37\ <- CPU D4 CHR A12 <- /09 \ \| 36\ <- CPU D1 VRAM A10 <- /10 \ \ 35\ <- CPU D5 CHR A15 <- /11 \ _\ o 34\ <- CPU D0 CHR A17 <- \12 /\ \| 33/ <- CPU D6 /IRQ <- \13 \ \ 32/ <- CPU A0 /ROMSEL -> \14 / \ 31/ <- CPU D7 GND - \15 |_ / 30/ -> PRG RAM /CE ? -> \16 | 29/ <- M2 CPU R/W -> \17 |/ 28/ - GND PRG A15 <- \18 27/ - VCC PRG A13 <- \19 26/ -> PRG /CE CPU A14 -> \20 25/ -> PRG A17 PRG A16 <- \21 24/ <- CPU A13 PRG A14 <- \22 23/ -> PRG A18 \ O / \ / 01 sometimes shorted to pin 2, otherwise floating 16 sometimes grounded, otherwise floating
Note the orientation of the text: "MMC3" when viewed upright specifies pin 1 is bottom face, leftmost.