INES Mapper 184: Difference between revisions
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m (explain why Fantasy Zone is mapper 93 instead, and note that HHH works differently from LLL) |
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This mapper is for a few games which use the Sunsoft-1 mapper chip. | This mapper is for a few games which use the Sunsoft-1 mapper chip. | ||
Fantasy Zone (J), despite using the Sunsoft-1 chip, is | Fantasy Zone (J), despite using the Sunsoft-1 chip, is more easily emulated by [[iNES Mapper 093|Mapper 093]] because it was written to support execution on both a Sunsoft-2 board and the variant of Sunsoft-1 it was sold on. | ||
Here is the documentation in [[INES_Mapper_DischDocs|disch's original style]]: | Here is the documentation in [[INES_Mapper_DischDocs|disch's original style]]: | ||
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L = Selects 4k CHR @ $0000 | L = Selects 4k CHR @ $0000 | ||
( | The most significant bit of H is always set in hardware. (i.e. its range is 4 to 7) | ||
(There can be no SRAM because the register is mapped into $6000-7FFF) |
Revision as of 23:53, 4 June 2012
This is part of a family of Sunsoft mappers used largely by Japanese games: (iNES Mapper 089, iNES Mapper 093, iNES Mapper 184)
This mapper is for a few games which use the Sunsoft-1 mapper chip.
Fantasy Zone (J), despite using the Sunsoft-1 chip, is more easily emulated by Mapper 093 because it was written to support execution on both a Sunsoft-2 board and the variant of Sunsoft-1 it was sold on.
Here is the documentation in disch's original style:
Registers: -------------------------- $6000-7FFF: [.HHH .LLL] H = Selects 4k CHR @ $1000 L = Selects 4k CHR @ $0000 The most significant bit of H is always set in hardware. (i.e. its range is 4 to 7) (There can be no SRAM because the register is mapped into $6000-7FFF)