INES Mapper 165: Difference between revisions

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(Created page with "Category:iNES Mappers Here are Disch's original notes: ======================== = Mapper 165 = ======================== Example Games: ---------…")
 
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   There is 4k CHR-RAM in addition to any CHR-ROM present.
   There is 4k CHR-RAM in addition to any CHR-ROM present.
    
    
   For details on MMC3, see mapper 004.  For details on MMC2, see mapper 009.  Both will be referenced heavily
   For details on [[MMC3]], see [[INES Mapper 004|mapper 004]].  For details on [[MMC2]], see [[INES Mapper 009|mapper 009]].  Both will be referenced heavily
   in this doc.
   in this doc.
    
    

Revision as of 19:44, 4 May 2012

 Here are Disch's original notes:  
 ========================
 =  Mapper 165          =
 ========================
 
 
 Example Games:
 --------------------------
 Fire Emblem (Unl)  (some weird ?Chinese? pirate version)
 
 
 Notes:
 ---------------------------
 This mapper is a strange MMC2+MMC3 hybrid.  Register style, PRG, mirroring, ?and even IRQs? of MMC3, with the
 CHR swapping and CHR latch functionality of MMC2.
 
 There is 4k CHR-RAM in addition to any CHR-ROM present.
 
 For details on MMC3, see mapper 004.  For details on MMC2, see mapper 009.  Both will be referenced heavily
 in this doc.
 
 
 Operation:
 ---------------------------
 Register layout, PRG Setup, SRAM enabling, Mirroring, all function as they do on your vanilla MMC3.
 
 The CHR Regs (R:0 - R:5) are used in MMC2 style:
 
 
 CHR Setup:
       $0000   $0400   $0800   $0C00   $1000   $1400   $1800   $1C00 
     +-------------------------------+-------------------------------+
     |      <<R:0>> or <<R:1>>       |      <<R:2>> or <<R:4>>       |
     +-------------------------------+-------------------------------+
 
 The same latches that exist on MMC2 exist on this mapper as well, and determine the appropriate reg.
 
 CHR page 0 is CHR-RAM, other pages are CHR-ROM.
 
 
 Notes:
 ---------------------------
 
 This game specifically will read ppu$xFD0 or ppu$xFE0 via $2007 to manually toggle the latch (specifically,
 to swap in the CHR-RAM page).  Failure to emulate this method of MMC2 latch toggling will result in garbled
 graphics.