INES Mapper 079: Difference between revisions
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(Add why you shouldn't use mapper 79 for anything more than a 64k/64k game.) |
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[[Category:iNES Mappers]][[Category:Discrete logic mappers]] | [[Category:iNES Mappers]][[Category:Discrete logic mappers]] | ||
[[iNES Mapper 079]] is used to designate the [[NINA-003]] | [[iNES Mapper 079]] is used to designate the [[NINA-003-006|NINA-001/3/6]] boards. | ||
Here are Disch's original notes: | Here are Disch's original notes: | ||
======================== | ======================== | ||
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Note the high bit of the CHR Reg. | Note the high bit of the CHR Reg. | ||
The largest game in BootGod's database is 64k/64k and its hardware only has 4 bits of state, mapped as | |||
$4100: [.... PCCC] with the same meaning as above. | |||
Note that FCEUX's implementation maps the register as | |||
$4100: [CCCC XCCC] | |||
X = PRG Reg (32k @ $8000) | |||
all 8 bits = CHR Reg (8k @ $0000) | |||
$8000: [CCCC CCCC] | |||
C = CHR Reg (8k @ $8000) |
Revision as of 02:39, 28 February 2012
iNES Mapper 079 is used to designate the NINA-001/3/6 boards.
Here are Disch's original notes: ======================== = Mapper 079 = ======================== Example Games: -------------------------- Blackjack Dudes with Attitude F-15 City War Krazy Kreatures Registers: --------------------------- Range,Mask: $4100-5FFF, $4100 be sure to make note of the mask -- $4200 does not map to the register, but $4300 does. $4100: [.CPP PCCC] C = CHR Reg (8k @ $0000) P = PRG Reg (32k @ $8000) Note the high bit of the CHR Reg.
The largest game in BootGod's database is 64k/64k and its hardware only has 4 bits of state, mapped as
$4100: [.... PCCC] with the same meaning as above.
Note that FCEUX's implementation maps the register as
$4100: [CCCC XCCC] X = PRG Reg (32k @ $8000) all 8 bits = CHR Reg (8k @ $0000) $8000: [CCCC CCCC] C = CHR Reg (8k @ $8000)