APU Frame Counter: Difference between revisions
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Some Nintendo arcade boards, even those not directly based on the NES, use the 2A03 CPU as a sound processor. | Some Nintendo arcade boards, even those not directly based on the NES, use the 2A03 CPU as a sound processor. | ||
One of these is ''[[wikipedia:Punch-Out!! (arcade game)|Punch-Out!!]]''. | One of these is ''[[wikipedia:Punch-Out!! (arcade game)|Punch-Out!!]]''. | ||
This IRQ allows the CPU to keep time even if no PPU is connected to the | This IRQ allows the CPU to keep time even if no PPU is connected to the /[[NMI]] line. | ||
=== Mode 1: 5-Step Sequence === | === Mode 1: 5-Step Sequence === |
Revision as of 21:42, 2 April 2010
The NES APU frame counter generates low-frequency clocks for the channels and an optional 60 Hz interrupt. The name "frame counter" might be slightly misleading because the clocks have nothing to do with the video signal.
The frame counter contains the following: divider, looping clock sequencer, frame interrupt flag.
Address | Bitfield | Description |
$4017 | MI--.---- | Set mode and interrupt (write) |
Bit 7 | M--- ---- | Sequencer mode: 0 selects 4-step sequence, 1 selects 5-step sequence |
Bit 6 | -I-- ---- | Interrupt inhibit flag. If set, the frame interrupt flag is cleared, otherwise it is unaffected. |
Side effects | The sequencer is restarted at step 1 of the selected mode. If mode is 1 the sequencer is then clocked, causing the first step to be carried out immediately. Finally, the divider is reloaded, resulting in a 1/240 second delay before the sequencer is next clocked. |
The sequencer is clocked by the divider, which generates a 240 Hz (approx.) clock by dividing the master clock. The version of the CPU in NTSC and RGB systems divides the 21.47727 MHz system clock by 89490.
TODO: describe PAL
The frame interrupt flag is connected to the CPU's IRQ line.
Mode 0: 4-Step Sequence
Step | Envelopes & triangle's linear counter | Length counters & sweep units | Frame interrupt flag |
1 | Clock | ||
2 | Clock | Clock | |
3 | Clock | ||
4 | Clock | Clock | Set if interrupt inhibit is clear |
240 Hz (approx.) | 120 Hz (approx.) | 60 Hz (approx.) |
In this mode, the interrupt flag is set every 29830 CPU cycles, which is slightly slower than the 29780.5 CPU cycles per NTSC PPU frame.
Some Nintendo arcade boards, even those not directly based on the NES, use the 2A03 CPU as a sound processor. One of these is Punch-Out!!. This IRQ allows the CPU to keep time even if no PPU is connected to the /NMI line.
Mode 1: 5-Step Sequence
Step | Envelopes & triangle's linear counter | Length counters & sweep units |
1 | Clock | Clock |
2 | Clock | |
3 | Clock | Clock |
4 | Clock | |
5 | ||
192 Hz (approx.), uneven timing | 96 Hz (approx.), uneven timing |
In this mode, the frame interrupt flag is never set.