INES Mapper 036: Difference between revisions
(preliminary results) |
(sat down with the cartridge and a cart-swap and did my best to figure out what's going on) |
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Line 12: | Line 12: | ||
The PRG banking is part of the ASIC: | The PRG banking is part of the ASIC: | ||
Mask: $E103 | Mask: $E103 | ||
read $4100-4103: [xxRR xxxx] | |||
|||| |||| | |||
||++------ reads show the internal state. | |||
++---++++- open bus | |||
write $4100: when M=0, copy PP to RR. When M=1, RR=RR+1 | |||
write $4101: no visible effect | |||
write $4102: [..PP ....] - Request 32 KiB PRG bank | |||
write $4103: [...M ....] - PRG banking mode (0: copy, 1: increment) | |||
write $8000-$FFFF: copy RR to PRG banking pins | |||
This PRG | This PRG behavior is confusing but seems to be complete | ||
Revision as of 19:18, 26 April 2016
iNES Mapper 036 is assigned to TXC's PCB 01-22000-400, featuring a 74138, a 74175, and usually a 24-pin ASIC labeled 05-00002-010. Two games are currently known to require this definition, both published by Gluk Video:
- Strike Wolf
- Policeman
Even though these games can evidently be emulated as a weird kind of GNROM, the hardware does something quite different:
The CHR banking is definitely implemented using the two 7400-series ICs:
Mask: $E200 write $4200: [.... CCCC] - Select 8 KiB CHR bank
The PRG banking is part of the ASIC:
Mask: $E103 read $4100-4103: [xxRR xxxx] |||| |||| ||++------ reads show the internal state. ++---++++- open bus write $4100: when M=0, copy PP to RR. When M=1, RR=RR+1 write $4101: no visible effect write $4102: [..PP ....] - Request 32 KiB PRG bank write $4103: [...M ....] - PRG banking mode (0: copy, 1: increment) write $8000-$FFFF: copy RR to PRG banking pins
This PRG behavior is confusing but seems to be complete
Three additional games published by Gluk use the same PCB, with no ASIC. They were also released in other regions on different hardware, and only Gluk's editions are compatible with the above-mentioned CHR banking.
- F-15 City War
- Volley ball
- Puzzle
Compatibility code left in means that all editions of these three games are emulatable as NINA-06.
See also:
- http://forums.nesdev.org/viewtopic.php?p=167180#p167180 Thread about dumping Policeman starts here