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| '''iNES Mapper 011''' refers to the [[Color Dreams]] board, used in several unlicensed games.
| | #REDIRECT [[Color Dreams]] |
| | | {{DEFAULTSORT:011}}[[Category:iNES Mappers]][[Category:GNROM-like mappers]][[Category:Discrete logic mappers]][[Category:in NesCartDB]] |
| [[Category:iNES Mappers]][[Category:Discrete logic mappers]] | |
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| Here are Disch's original notes:
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| ========================
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| = Mapper 011 =
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| ========================
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| Example Games:
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| --------------------------
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| Crystal Mines
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| Metal Fighter
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| Notes:
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| --------------------------
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| This mapper suffers from bus conflicts!
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| Registers **BUS CONFLICTS**:
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| --------------------------
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| $8000-FFFF: [CCCC LLPP]
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| P = Select 32k PRG page @ $8000-FFFF
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| L = Lockout defeat usage
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| C = Select 8k CHR page @ $0000-1FFF
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| Lockout defeat:
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| --------------------------
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| I have no idea how this works. Kevtris page makes mention of it. From an emulation standpoint, it's not all
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| that important.
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| FCEUX's implementation:
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| $8000-FFFF: [CCCC PPPP]
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| Nestopia's implementation:
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| $8000-FFFF: [PPPP PPPP]
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| [CCCC ....]
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| note that top 4 bits mean both PRG and CHR
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