Controller port pinout: Difference between revisions
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==Pinout== | |||
.- | +----------< $4017.D3 | ||
GND -- |O\ | | +--------< D0 | ||
CLK <- |OO\ -- +5V | | | +------> OUT0 +------------------ GND | ||
OUT <- |OO| <- D3 | | | | +----> CLK | +--------------<> AUDIO | ||
D0 -> |OO| <- D4 | | | | | +--< $4017.D4 | | +---< D0 | ||
'--' | .- | | | | | | | | | ||
GND -- |O\ +-------------+ +-------------------+ | |||
CLK <- |OO\ -- +5V \ O O O O O / \ O O O O O O O O / | |||
OUT <- |OO| <- D3 \ O O O O / \ O O O O O O O / | |||
D0 -> |OO| <- D4 +-------+ +-------------+ | |||
'--' | | | | | | |||
| +------ GND | | +---- +5V | |||
+---------- +5V | +---------: OUT0 | |||
+---------------> CLK | |||
NES port 9 pin famiclone port 15 pin famiclone port | |||
* Directions are relative to the jack on the from of console | |||
* $4017.D3/$4017.D4 are available only at port 2 in consoles equipped only with 2x9pin ports | |||
* AUDIO might not always be available | |||
The 15-pin connector is a subset of the standard Famicom [[expansion port]]. | |||
Official [[standard controller]]s usually use a standard coloring for their wires: | |||
{| class = "wikitable" | |||
|- | |||
! Signal | |||
! NES !! Famicom player 1 !! Famicom player 2 | |||
|- | |||
! +5V | |||
| style="background:#333333;color:#FFFFFF" | '''White''' | |||
| style="background:#333333;color:#FFFFFF" | '''White''' | |||
| style="background:#333333;color:#7777FF" | '''Blue''' | |||
|- | |||
! OUT | |||
| style="background:#333333;color:#FF8800" | '''Orange''' | |||
| style="background:#333333;color:#FF8800" | '''Orange''' | |||
| style="background:#333333;color:#FFFF00" | '''Yellow''' | |||
|- | |||
! D0 | |||
| style="background:#333333;color:#FF0000" | '''Red''' | |||
| style="background:#333333;color:#FFFF00" | '''Yellow''' | |||
| style="background:#333333;color:#FF8800" | '''Orange''' | |||
|- | |||
! GND | |||
| style="background:#333333;color:#AA5500" | '''Brown''' | |||
| style="background:#333333;color:#AA5500" | '''Brown''' | |||
| style="background:#333333;color:#FF0000" | '''Red''' | |||
|- | |||
! CLK | |||
| style="background:#333333;color:#FFFF00" | '''Yellow''' | |||
| style="background:#333333;color:#FF0000" | '''Red''' | |||
| style="background:#333333;color:#FFFFFF" | '''White''' | |||
|- | |||
! D2 | |||
| style="background:#333333;color:#DDDDDD" | --- | |||
| style="background:#333333;color:#DDDDDD" | --- | |||
| style="background:#333333;color:#AA5500" | '''Brown''' | |||
|- | |||
|} | |||
== | == Protection Diodes == | ||
Some PAL region systems have a set of diodes on the inside of the controller port which make it incompatible with NTSC controllers.<ref>[https://forums.nesdev.org/viewtopic.php?p=238272#p238272 Forum post]: explaining PAL controller diodes and their function.</ref> | Some PAL region systems have a set of diodes on the inside of the controller port which make it incompatible with NTSC controllers.<ref>[https://forums.nesdev.org/viewtopic.php?p=238272#p238272 Forum post]: explaining PAL controller diodes and their function.</ref> | ||
Line 21: | Line 73: | ||
With these diodes, the OUT and CLK lines have to be pulled high by the controller, or else the controller can't receive these signals. See: [[Standard controller#PAL|Standard controller: PAL]] | With these diodes, the OUT and CLK lines have to be pulled high by the controller, or else the controller can't receive these signals. See: [[Standard controller#PAL|Standard controller: PAL]] | ||
These diodes are also present on the ports of the [[Four Score]] (NESE-034) accessory for this region. | |||
== Super NES == | |||
The [[wikipedia:FC Twin|FC Twin]] NES/SNES combo clone uses Super NES controllers, whose pinout is as follows: | The [[wikipedia:FC Twin|FC Twin]] NES/SNES combo clone uses Super NES controllers, whose pinout is as follows:<ref>[https://wiki.superfamicom.org/schematics-ports-and-pinouts superfamicom.org]: Schematics, Ports, and Pinouts.</ref> | ||
1 [oooo|ooo) 7 1:+5V 2:Clk 3:Out 4:D0 5:D1 6: I/O 7:Gnd | 1 [oooo|ooo) 7 1:+5V 2:Clk 3:Out 4:D0 5:D1 6: I/O 7:Gnd | ||
Line 45: | Line 99: | ||
* CLK will be low during reads from the CPU, then immediately return to high. This rising edge transition is used to clock the shift register inside the [[standard controller]]. | * CLK will be low during reads from the CPU, then immediately return to high. This rising edge transition is used to clock the shift register inside the [[standard controller]]. | ||
* OUT is a signal latched and held from the last CPU write to $4016:0. For standard controller reads, the program will write a 1 to load the shift register, then return to 0 before reading the results. | * OUT is a signal latched and held from the last CPU write to $4016:0. For standard controller reads, the program will write a 1 to load the shift register, then return to 0 before reading the results. | ||
==Hardware design== | |||
* Famicom and NES controllers use single [[4021]] 8-step shift register for serial transmission (pressed button is shorted to GND by low-resistance rubber pad; VCC pull-ups are inside 4021) | |||
+------- | |||
| -----+ | |||
BTN--+----- +-- GND | |||
| -----+ | |||
+------- | |||
* Cascading input is connected to GND, which results in returning 1 for reads greater than 8 (in contrary to most blob pads, where it returns 0). | |||
* Rare model of non-blob IQ502 famiclone joypad uses [[UM6582 pinout|UM6582]] chip which aggregates both serial encoder and square wave generator (for turbo buttons) | |||
* Most famiclone pads use glob chip which integrates both serial encoder and turbo generator | |||
* Pressing TURBOA (or TURBOB) causes short of A (or B) to the square wave generated by chip (or blob). | |||
TURBO A | |||
---- | |||
TURBO >----' '--+ | |||
| | |||
---- | | |||
GND -----' '--+----> !A | |||
A | |||
* Some joypads contains also buttons C and TURBO C (whose acts as pressing buttons A and B together); The SMD contact for that button contains three signals | |||
* SNES joypads contain two 4021 or two WR545 chips chained together | |||
,---v---. WR545#1 WR545#2 | |||
d0->|01 14|--VCC d0 B A | |||
DOUT<-|02 13|<-d1 d1 Y X | |||
d4->|03 12|<-d2 d2 SEL TL | |||
d5->|04 11|<-d3 d3 ST TR | |||
d6->|05 10|<-DIN d4 U - | |||
d7->|06 09|<-CLOCK d5 D - | |||
GND--|07 08|<-STROBE d6 L - | |||
+-------+ d7 R - | |||
WR545 | |||
== See Also == | == See Also == |
Latest revision as of 19:28, 9 September 2024
Pinout
+----------< $4017.D3 | +--------< D0 | | +------> OUT0 +------------------ GND | | | +----> CLK | +--------------<> AUDIO | | | | +--< $4017.D4 | | +---< D0 .- | | | | | | | | GND -- |O\ +-------------+ +-------------------+ CLK <- |OO\ -- +5V \ O O O O O / \ O O O O O O O O / OUT <- |OO| <- D3 \ O O O O / \ O O O O O O O / D0 -> |OO| <- D4 +-------+ +-------------+ '--' | | | | | | +------ GND | | +---- +5V +---------- +5V | +---------: OUT0 +---------------> CLK NES port 9 pin famiclone port 15 pin famiclone port * Directions are relative to the jack on the from of console * $4017.D3/$4017.D4 are available only at port 2 in consoles equipped only with 2x9pin ports * AUDIO might not always be available
The 15-pin connector is a subset of the standard Famicom expansion port.
Official standard controllers usually use a standard coloring for their wires:
Signal | NES | Famicom player 1 | Famicom player 2 |
---|---|---|---|
+5V | White | White | Blue |
OUT | Orange | Orange | Yellow |
D0 | Red | Yellow | Orange |
GND | Brown | Brown | Red |
CLK | Yellow | Red | White |
D2 | --- | --- | Brown |
Protection Diodes
Some PAL region systems have a set of diodes on the inside of the controller port which make it incompatible with NTSC controllers.[1]
+5V --|>|-- jack D3 --|>|-- jack D4 --|>|-- jack D0 --|>|-- jack OUT --|<|-- jack CLK --|<|-- jack
With these diodes, the OUT and CLK lines have to be pulled high by the controller, or else the controller can't receive these signals. See: Standard controller: PAL
These diodes are also present on the ports of the Four Score (NESE-034) accessory for this region.
Super NES
The FC Twin NES/SNES combo clone uses Super NES controllers, whose pinout is as follows:[2]
1 [oooo|ooo) 7 1:+5V 2:Clk 3:Out 4:D0 5:D1 6: I/O 7:Gnd
An adapter to use Super NES controllers on an NES (or NES controllers on an FC Twin) could be constructed as follows (leaving D3 and D4 unconnected):
.- GND -- |7\ CLK <- |21\ -- +5V OUT <- |3o| -- (D3) D0 -> |4o| -- (D4) '--'
- Buy two controller extension cables, one for NES and one for Super NES, and cut them apart. Strip the cut ends to reveal a small amount of bare wire.
- Using inline splice technique, wrap each wire from one cable with the corresponding wire from the other cable.
- With solder and a soldering iron, glue each wrapped pair together.
- With electrical tape, wrap each joint to insulate it from the other wires.
- Apply heat shrink around the whole assembly.
Notes
- The signal read by the CPU is logically inverted from the signal input on the D0-4 lines. A low voltage on D0 will be read as a 1 bit from $4016/4017.
- CLK will be low during reads from the CPU, then immediately return to high. This rising edge transition is used to clock the shift register inside the standard controller.
- OUT is a signal latched and held from the last CPU write to $4016:0. For standard controller reads, the program will write a 1 to load the shift register, then return to 0 before reading the results.
Hardware design
- Famicom and NES controllers use single 4021 8-step shift register for serial transmission (pressed button is shorted to GND by low-resistance rubber pad; VCC pull-ups are inside 4021)
+------- | -----+ BTN--+----- +-- GND | -----+ +-------
- Cascading input is connected to GND, which results in returning 1 for reads greater than 8 (in contrary to most blob pads, where it returns 0).
- Rare model of non-blob IQ502 famiclone joypad uses UM6582 chip which aggregates both serial encoder and square wave generator (for turbo buttons)
- Most famiclone pads use glob chip which integrates both serial encoder and turbo generator
- Pressing TURBOA (or TURBOB) causes short of A (or B) to the square wave generated by chip (or blob).
TURBO A ---- TURBO >----' '--+ | ---- | GND -----' '--+----> !A A
- Some joypads contains also buttons C and TURBO C (whose acts as pressing buttons A and B together); The SMD contact for that button contains three signals
- SNES joypads contain two 4021 or two WR545 chips chained together
,---v---. WR545#1 WR545#2 d0->|01 14|--VCC d0 B A DOUT<-|02 13|<-d1 d1 Y X d4->|03 12|<-d2 d2 SEL TL d5->|04 11|<-d3 d3 ST TR d6->|05 10|<-DIN d4 U - d7->|06 09|<-CLOCK d5 D - GND--|07 08|<-STROBE d6 L - +-------+ d7 R - WR545
See Also
References
- ↑ Forum post: explaining PAL controller diodes and their function.
- ↑ superfamicom.org: Schematics, Ports, and Pinouts.