Emulation tutorials: Difference between revisions
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These cover some specific emulation topics. | These cover some specific emulation topics. | ||
* Concepts: [[Accuracy]], [[Catch-up]], [[Enhancement]] | |||
* Game lists: [[Game bugs]], [[Tricky-to-emulate games]] | |||
* Other resources: [[Emulator tests]] | |||
* [http:// | == External links == | ||
* [http://nesdev. | |||
* [http://nesdev. | * [http://blargg.8bitalley.com/nes-emu/6502.html Blargg's 6502 Emulation Notes] covers techniques for efficient 6502 emulation. | ||
* [http://nesdev. | * [http://forums.nesdev.org/viewtopic.php?t=599 Sprite 0 Hit Detection] | ||
* [http://nesdev. | * [http://forums.nesdev.org/viewtopic.php?t=505 Efficient and accurate CPU and PPU timing] without running each one every clock cycle | ||
* [http://nesdev. | * [http://forums.nesdev.org/viewtopic.php?t=711 Filtering left+right and up+down] to avoid problems in some games | ||
* [http://nesdev. | * [http://forums.nesdev.org/viewtopic.php?t=511 Caching optimization for CHR rendering] | ||
* [http://forums.nesdev.org/viewtopic.php?p=19655#p19655 CLI latency discussion] | |||
* [http://forums.nesdev.org/viewtopic.php?t=547 Discussion about CPU per cycle emulation] |
Latest revision as of 23:55, 5 March 2015
These cover some specific emulation topics.
- Concepts: Accuracy, Catch-up, Enhancement
- Game lists: Game bugs, Tricky-to-emulate games
- Other resources: Emulator tests
External links
- Blargg's 6502 Emulation Notes covers techniques for efficient 6502 emulation.
- Sprite 0 Hit Detection
- Efficient and accurate CPU and PPU timing without running each one every clock cycle
- Filtering left+right and up+down to avoid problems in some games
- Caching optimization for CHR rendering
- CLI latency discussion
- Discussion about CPU per cycle emulation