INES Mapper 164: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
m (braino) |
NewRisingSun (talk | contribs) (→Banks) |
||
(13 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{DEFAULTSORT:164}}[[Category:iNES Mappers]][[Category:Mappers using $4020-$5FFF]][[Category:Mappers with CHR RAM]] | |||
'''iNES Mapper 164''' denotes the ROM chipset of the 东达 (Dōngdá) ''PEC-9588 Pyramid Educational Computer'' that was later also used on the 燕城 (Yànchéng) '''cy2000-3''' circuit board, used for the following games: | |||
* ''Final Fantasy 太空戰士 V'' (G-003) | |||
* ''大話西游'' (Dàhuà Xīyóu, G-004) | |||
* ''櫻桃小丸子'' (Chibi Maruku-chan, G-005) | |||
* ''岳飛傳'' (Yuèfēi Zhuàn, G-006) | |||
* ''Dark Seed - 黑暗之蛊'' (G-009) | |||
* ''口袋精靈: 金'' (Pokémon: Gold Edition, not to be confused with several similarly-named ports of the same name) | |||
The circuit board has address lines for 8 KiB of PRG-RAM, though all known carts mount either no or a 2 KiB RAM chip which is then mirrored three times across the respective address range. PRG-RAM is never battery-backed; all games save the game state to a 93C66 512-byte serial EEPROM. The EEPROM's "ORG" pin is tied to GND, selecting a word size of 8 bits. There is also a spot for a second EEPROM chip that is unpopulated on all known games. | |||
=Banks= | |||
* CPU $6000-$7FFF: 0-8 KiB unbanked PRG-RAM, not battery-backed | |||
* CPU $8000-$BFFF: 16 KiB switchable PRG-ROM bank | |||
* CPU $C000-$FFFF: 16 KiB semi-fixed PRG-ROM bank | |||
* CPU $8000-$FFFF: ''alternatively:'' 32 KiB swichable PRG-ROM bank | |||
* PPU $0000-$1FFF: 8 KiB unbanked CHR-RAM | |||
=Registers= | |||
All registers are initialized to $00 on reset. | |||
==PRG-ROM Bank Low/1 bpp Mode Switch ($5000, write)== | |||
Mask: $FF00 | |||
D~7654 3210 | |||
--------- | |||
CSQM PPPp | |||
||+|-++++- PRG A18..A14 if M=0 | |||
|| | ++++- PRG A18..A15 if M=1 | |||
|| +------ PRG banking mode | |||
|| 0: PRG A14..A18=QPPPp when CPU A14=0 (UxROM, 16 KiB switchable bank) | |||
|| PRG A14..A18=11111 when CPU A14=1 and S=0 (fixed bank=1F) | |||
|| PRG A14..A18=111p0 when CPU A14=1 and S=1 (fixed bank=1C or 1E) | |||
|| 1: PRG A14=CPU A14, PRG A15..A18=PPPp (BxROM, 32 KiB switchable bank) | |||
|| Also selects nametable mirroring: | |||
|| 0: Forced vertical mirroring | |||
|| 1: Mirroring selected by $5300 | |||
|+-------- See 'M' bit description | |||
+--------- 1 bpp video mode: when PPU A13=0 (pattern table) ... | |||
0: CHR A3=PPU A3, CHR A12=PPU A12 (disable 1 bpp mode) | |||
1: CHR A3=PPU A0, CHR A12=PPU A9, both latched on | |||
last rise of PPU A13 (enable 1 bpp mode) | |||
* 1 bpp mode is an all points-addressable video mode that allows the 8 KiB CHR-RAM to hold just enough data for an entire screen. | |||
* Because this register is initialized to $00 on reset, thus clearing bit 4 which causes UxROM mode, the game's reset vectors will be at the end of 16 KiB bank #31. | |||
==PRG-ROM Bank High ($5100, write)== | |||
Mask: $FF00 | |||
D~7654 3210 | |||
--------- | |||
.... ..PP | |||
++- PRG A20..A19 | |||
==Microwire Interface ($5200, write)== | |||
Mask: $FF00 | |||
D~7654 3210 | |||
--------- | |||
.T.S .C.D | |||
| | | +- 93C66 EEPROM DAT output | |||
| | +--- 93C66 EEPROM CLK output | |||
| +------ 93C66 EEPROM #1 CS output | |||
+-------- 93C66 EEPROM #2 CS output | |||
==Mirroring ($5300, write)== | |||
Mask: $FF00 | |||
D~7654 3210 | |||
--------- | |||
M... .... | |||
+--------- Nametable mirroring if $5000.4=1 | |||
0=Horizontal | |||
1=Vertical | |||
[[ | ==Microwire Interface ($5500, read)== | ||
Mask: $FF00 | |||
D~7654 3210 | |||
--------- | |||
.... .A.. | |||
| | |||
| | |||
+--- 93C66 EEPROM DAT input (inverted) | |||
=See also= | |||
* [[NES 2.0 Mapper 558]] is a later version which drops UxROM mode and connects the microwire interface to EEPROM differently. | |||
* [https://forums.nesdev.org/viewtopic.php?p=257116 PCB pictures and circuit diagram] |
Latest revision as of 12:44, 21 August 2022
iNES Mapper 164 denotes the ROM chipset of the 东达 (Dōngdá) PEC-9588 Pyramid Educational Computer that was later also used on the 燕城 (Yànchéng) cy2000-3 circuit board, used for the following games:
- Final Fantasy 太空戰士 V (G-003)
- 大話西游 (Dàhuà Xīyóu, G-004)
- 櫻桃小丸子 (Chibi Maruku-chan, G-005)
- 岳飛傳 (Yuèfēi Zhuàn, G-006)
- Dark Seed - 黑暗之蛊 (G-009)
- 口袋精靈: 金 (Pokémon: Gold Edition, not to be confused with several similarly-named ports of the same name)
The circuit board has address lines for 8 KiB of PRG-RAM, though all known carts mount either no or a 2 KiB RAM chip which is then mirrored three times across the respective address range. PRG-RAM is never battery-backed; all games save the game state to a 93C66 512-byte serial EEPROM. The EEPROM's "ORG" pin is tied to GND, selecting a word size of 8 bits. There is also a spot for a second EEPROM chip that is unpopulated on all known games.
Banks
- CPU $6000-$7FFF: 0-8 KiB unbanked PRG-RAM, not battery-backed
- CPU $8000-$BFFF: 16 KiB switchable PRG-ROM bank
- CPU $C000-$FFFF: 16 KiB semi-fixed PRG-ROM bank
- CPU $8000-$FFFF: alternatively: 32 KiB swichable PRG-ROM bank
- PPU $0000-$1FFF: 8 KiB unbanked CHR-RAM
Registers
All registers are initialized to $00 on reset.
PRG-ROM Bank Low/1 bpp Mode Switch ($5000, write)
Mask: $FF00 D~7654 3210 --------- CSQM PPPp ||+|-++++- PRG A18..A14 if M=0 || | ++++- PRG A18..A15 if M=1 || +------ PRG banking mode || 0: PRG A14..A18=QPPPp when CPU A14=0 (UxROM, 16 KiB switchable bank) || PRG A14..A18=11111 when CPU A14=1 and S=0 (fixed bank=1F) || PRG A14..A18=111p0 when CPU A14=1 and S=1 (fixed bank=1C or 1E) || 1: PRG A14=CPU A14, PRG A15..A18=PPPp (BxROM, 32 KiB switchable bank) || Also selects nametable mirroring: || 0: Forced vertical mirroring || 1: Mirroring selected by $5300 |+-------- See 'M' bit description +--------- 1 bpp video mode: when PPU A13=0 (pattern table) ... 0: CHR A3=PPU A3, CHR A12=PPU A12 (disable 1 bpp mode) 1: CHR A3=PPU A0, CHR A12=PPU A9, both latched on last rise of PPU A13 (enable 1 bpp mode)
- 1 bpp mode is an all points-addressable video mode that allows the 8 KiB CHR-RAM to hold just enough data for an entire screen.
- Because this register is initialized to $00 on reset, thus clearing bit 4 which causes UxROM mode, the game's reset vectors will be at the end of 16 KiB bank #31.
PRG-ROM Bank High ($5100, write)
Mask: $FF00 D~7654 3210 --------- .... ..PP ++- PRG A20..A19
Microwire Interface ($5200, write)
Mask: $FF00 D~7654 3210 --------- .T.S .C.D | | | +- 93C66 EEPROM DAT output | | +--- 93C66 EEPROM CLK output | +------ 93C66 EEPROM #1 CS output +-------- 93C66 EEPROM #2 CS output
Mirroring ($5300, write)
Mask: $FF00 D~7654 3210 --------- M... .... +--------- Nametable mirroring if $5000.4=1 0=Horizontal 1=Vertical
Microwire Interface ($5500, read)
Mask: $FF00 D~7654 3210 --------- .... .A.. | | +--- 93C66 EEPROM DAT input (inverted)
See also
- NES 2.0 Mapper 558 is a later version which drops UxROM mode and connects the microwire interface to EEPROM differently.
- PCB pictures and circuit diagram