Colour-emphasis games: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
(→‎Commercial: suggestions by Great Hierophant in http://forums.nesdev.com/viewtopic.php?p=136063#p136063)
No edit summary
Line 18: Line 18:
* [http://nesdev.org/wall.zip Wall] by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
* [http://nesdev.org/wall.zip Wall] by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
* [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture.
* [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture.
* [http://nesdev.org/munchie.zip Munchie Attack] by Memblers dims the screen upon Game Over.


== References ==
== References ==
*[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic]
*[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic]

Revision as of 03:08, 6 November 2014

The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):

Commercial

  • Felix the Cat uses all 3 emphasis bits to dim the entire screen
  • Final Fantasy rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen or the menus by pressing start or select.
  • Final Fantasy II (J) rapidly sets and clears all 3 emphasis bits to flash the screen
  • The Immortal uses all 3 emphasis bits to dim the entire screen
  • James Bond Jr uses all 3 emphasis bits to dim the entire screen
  • The Jungle Book uses all 3 emphasis bits to dim the entire screen
  • Just Breed uses all 3 emphasis bits to dim the entire screen
  • The Lion King (E) uses all 3 emphasis bits to dim the entire screen
  • Magician uses all 3 emphasis bits to dim the entire screen
  • Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater
  • Rockman 4 Minus Infinity romhack during Brightman's stage to darken areas farther away from Mega Man
  • Super Spy Hunter sets all 3 emphasis bits when the game is paused. The Japanese version, Battle Formula, does not do this.

Homebrew

  • Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
  • Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
  • Munchie Attack by Memblers dims the screen upon Game Over.

References