Colour-emphasis games: Difference between revisions
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The following is a list of games which make use of [[PPU registers#Mask ($2001) > write |PPU register $2001]]'s colour emphasis bits (D7 to D5): | The following is a list of games which make use of [[PPU registers#Mask ($2001) > write |PPU register $2001]]'s colour emphasis bits (D7 to D5): | ||
== Commercial == | |||
* ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen | * ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen | ||
* ''Final Fantasy 1'' | * ''Final Fantasy 1'' | ||
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* ''The Jungle Book'' uses all 3 emphasis bits to dim the entire screen | * ''The Jungle Book'' uses all 3 emphasis bits to dim the entire screen | ||
== Homebrew == | |||
* [http://nesdev.org/wall.zip Wall] by Chris Covell uses a blue emphasis to simulate the water flooding the wall. | |||
== References == | == References == | ||
*[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] | *[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] |
Revision as of 18:23, 23 June 2013
The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):
Commercial
- Felix the Cat uses all 3 emphasis bits to dim the entire screen
- Final Fantasy 1
- James Bond Jr uses all 3 emphasis bits to dim the entire screen
- Just Breed uses all 3 emphasis bits to dim the entire screen
- Magician uses all 3 emphasis bits to dim the entire screen
- Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater
- Rockman 4 Minus Infinity romhack during Brightman's stage to darken areas farther away from Mega Man
- The Jungle Book uses all 3 emphasis bits to dim the entire screen
Homebrew
- Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.