Coconuts Japan Pachinko Controller: Difference between revisions
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(Created page with "The Coconuts Pachinko controller is used in the following games: *''Pachinko Daisakusen'' *''Pachinko Daisakusen 2'' *''Pachio Kun 4'' *''Pachio Kun 5'' == Hardware interface...") |
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Bits 16+: Unknown | Bits 16+: Unknown | ||
The values used by games for the analog trigger range between $00 (stopped) and $63 (fastest). | The values used by games for the analog trigger range between $00 (stopped) and $63 (fastest). The analog trigger is spring-loaded. | ||
The actual range on real hardware has not been determined. | The actual range on real hardware has not been determined. | ||
== See Also == | |||
* [//youtu.be/qWbw-9C0fGE?t=606 video demonstrating how trigger maps to game play] |
Revision as of 18:20, 14 October 2017
The Coconuts Pachinko controller is used in the following games:
- Pachinko Daisakusen
- Pachinko Daisakusen 2
- Pachio Kun 4
- Pachio Kun 5
Hardware interface
Input ($4016 write)
7 bit 0 ---- ---- xxxx xxxS | +- Controller shift register strobe
Same behavior as a Standard controller.
Output ($4017 read)
7 bit 0 ---- ---- xxxx xxDx | +- Serial data
The controller returns the data in the following order:
Bits 0-7: Same as a Standard Controller (A, B, Select, Start, Up, Down, Left, Right) Bits 8-15: 8-bit position data for the analog trigger (returns MSB first and with all bits inverted) Bits 16+: Unknown
The values used by games for the analog trigger range between $00 (stopped) and $63 (fastest). The analog trigger is spring-loaded. The actual range on real hardware has not been determined.