Clock rate: Difference between revisions

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(turned timing quirks into total dots per frame; added vertical scan rate and NTSC-specified tolerance for master clock speed)
(Redirected page to Cycle reference chart)
 
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Consoles in the USA and Europe run at different speeds due to the different television standards used. The main differences between the NTSC and PAL PPUs is as follows:
#REDIRECT [[Cycle reference chart]]
{| border=1
! Property || NTSC || PAL
|-
| Master clock speed || 21.477272 MHz &plusmn; 40 Hz<br>236.25 MHz / 11 by definition || 26601712 Hz &plusmn; ?<br>26601712.5 MHz by definition
|-
| PPU clock speed || 21.477272 MHz / 4 || 26.601712 MHz / 5
|-
| Corresponding CPU clock speed || 21.47MHz / 12 = 1.78977267 MHz<br>3 dots per CPU cycle || 26.601712 MHz /16 = 1.662607 MHz<br>3 1/5 dots per CPU cycle
|-
| Height of picture || 240 scanlines || 240 scanlines
|-
| Nominal visible picture height<br>(see [[Overscan]]) || 224 scanlines || 268 scanlines
|-
| Length of VBLANK || 20 scanlines || 70 scanlines
|-
| Total number of dots per frame || 341*261 + 340.5 = 89341.5<br>(scanline 261 is one dot shorter in every other frame) || 341*312 = 106392
|-
| Vertical scan rate || 60.0988 Hz || 50.0070 Hz
|}
Other than these differences and color encoding, the NTSC and PAL PPUs function exactly the same.

Latest revision as of 05:39, 20 November 2018