User:Lidnariq/Wiki todo: Difference between revisions
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Rainwarrior (talk | contribs) (thoughts on the 32x32 change) |
Rainwarrior (talk | contribs) (i did a quick pass over these icons) |
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* [[File:Mfr icon JYCompany.png]] wants upscaling but I have no idea how to do it so it will look good at both 16x16 and 32x32 | * [[File:Mfr icon JYCompany.png]] wants upscaling but I have no idea how to do it so it will look good at both 16x16 and 32x32 | ||
:: | ::I did a quick pass over these, just using nearest-neighbour. I think it's important to optimize for 16x16 rather than 32x32. (These will still look well at 32x32 this way.) Moved my commentary on this to [http://wiki.nesdev.org/w/index.php?title=Talk:Mapper&diff=11215&oldid=11200 Mapper talk page]. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 22:21, 12 June 2015 (MDT) |
Revision as of 04:21, 13 June 2015
- The following images are kinda blurry and may want to be redone:
File:Vis_cutoff.png File:Vis_shift_reg_zoom.png File:Visual_2C02_sections.jpeg <File:Vis_oam_left.png is no longer used> File:Vis_output_driver.png
- The following images should be redone in a lossless format:
File:Sprite_0_in_top_status_bar.jpg
- At this time, I do not plan on redrawing any of these following 16px mfr icons because
- they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
- are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. AGCI) or
- the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)
- I did a quick pass over these, just using nearest-neighbour. I think it's important to optimize for 16x16 rather than 32x32. (These will still look well at 32x32 this way.) Moved my commentary on this to Mapper talk page. - Rainwarrior (talk) 22:21, 12 June 2015 (MDT)