Talk:Programming with unofficial opcodes: Difference between revisions
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http://visual6502.org/wiki/index.php?title=6502_Opcode_8B_%28XAA,_ANE%29 strongly implies weirdness with the $10 and $01 bits on all unstable instructions are due to a different period of analog feedback inside the 6502. [[User:Lidnariq|Lidnariq]] 18:59, 11 April 2011 (UTC) | http://visual6502.org/wiki/index.php?title=6502_Opcode_8B_%28XAA,_ANE%29 strongly implies weirdness with the $10 and $01 bits on all unstable instructions are due to a different period of analog feedback inside the 6502. [[User:Lidnariq|Lidnariq]] 18:59, 11 April 2011 (UTC) | ||
== Hey == | |||
Hello! I read here a lot at wiki.nesdev.org and glad to be a part of the forums. |
Revision as of 09:55, 18 October 2012
Stability of ATX
The reference I'm using lists ATX as "unstable"; I made a point of leaving "unstable" instructions out of a reference for programmers. Furthermore, it states that its behavior might differ between machines. It cites two references agreeing with you but also cites Adam Vardy's document, which calls the instruction "OAL", claims that it includes ORA #$EE as one of the steps, and further claims that different machines use different values instead of $EE. It might actually be ORA <line noise> AND #i TAX, and predictable only if i = 0 (in which case it's no different from LAX #0). --Tepples 16:25, 8 February 2011 (UTC)
- On IRC, kevtris reported that he has seen a constant $FF as the value in the ORA step, which would put ATX with the LAXs. The difference between $EE and $FF might arise from the lack of decimal mode in the 2A03's ALU. But I'd still recommend against using this instruction because different NES consoles may still interpret it differently. --Tepples 04:05, 11 April 2011 (UTC)
http://visual6502.org/wiki/index.php?title=6502_Opcode_8B_%28XAA,_ANE%29 strongly implies weirdness with the $10 and $01 bits on all unstable instructions are due to a different period of analog feedback inside the 6502. Lidnariq 18:59, 11 April 2011 (UTC)
Hey
Hello! I read here a lot at wiki.nesdev.org and glad to be a part of the forums.