Talk:Nintendo header: Difference between revisions

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(AOROM = UOROM?)
 
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What "board type" would be used for the other discrete boards ([[AxROM]] and [[BNROM]])? --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 08:02, 4 November 2013 (MST)
What "board type" would be used for the other discrete boards ([[AxROM]] and [[BNROM]])? --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 08:02, 4 November 2013 (MST)


Sounds like no game using those mappers ever had headers - I might be wrong though.
: Sounds like no game using those mappers ever had headers - I might be wrong though. --[[User:Bregalad|Bregalad]] ([[User talk:Bregalad|talk]]) 14:28, 4 November 2013 (MST)
[[User:Bregalad|Bregalad]] ([[User talk:Bregalad|talk]]) 14:28, 4 November 2013 (MST)
: Of all of the AxROM and BxROM games in GoodNES3.1.4, only the Japanese release of Battletoads has a compliant header. It's marked as UxROM. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 14:28, 4 November 2013 (MST)

Latest revision as of 21:29, 4 November 2013

AxROM, BxROM

What "board type" would be used for the other discrete boards (AxROM and BNROM)? --Tepples (talk) 08:02, 4 November 2013 (MST)

Sounds like no game using those mappers ever had headers - I might be wrong though. --Bregalad (talk) 14:28, 4 November 2013 (MST)
Of all of the AxROM and BxROM games in GoodNES3.1.4, only the Japanese release of Battletoads has a compliant header. It's marked as UxROM. —Lidnariq (talk) 14:28, 4 November 2013 (MST)