Talk:INES Mapper 033: Difference between revisions

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(summarize another mapper mess)
 
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# A few games (e.g. Captain Saver, Bubble Bobble 2) both rely on the IRQ and the moved mirroring control bit (i.e. what Disch wrote for mapper 48). We have no pictures of these games' PCBs to figure out what's going on.
# A few games (e.g. Captain Saver, Bubble Bobble 2) both rely on the IRQ and the moved mirroring control bit (i.e. what Disch wrote for mapper 48). We have no pictures of these games' PCBs to figure out what's going on.
—[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 12:47, 9 September 2013 (MDT)
—[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 12:47, 9 September 2013 (MDT)
: Overload found a picture of a game of type #4. It appears to be the [http://www.crazysmart.net.au/phpBB3/viewtopic.php?f=10&t=3 TC0690]. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 16:40, 22 October 2013 (MDT)
== Games listing ==
Per the information in GoodNES 3.14, Nestopia's database, and NEScartDB, the games for mapper 33 and mapper 48 are:
{| class="wikitable sortable"
| TC0190 || Akira (J) [!]
|-
| TC0190 || Bakushou!! Jinsei Gekijou (J) [!]                 
|-
| TC0190 || Bakushou!! Jinsei Gekijou 2 (J) [!]               
|-
| TC0190 || Golf Ko Open (J)                                 
|-
| TC0190 || Insector X (J)                                   
|-
| TC0190 || Operation Wolf (J)                               
|-
| TC0190 || Power Blazer (J)                                 
|-
| TC0190 || Takeshi no Sengoku Fuuunji (J) [!]               
|-
| TC0190+PAL16R4 || Bakushou!! Jinsei Gekijou 3 (J) [!]               
|-
| TC0190+PAL16R4 || Don Doko Don 2 (J)                               
|-
| TC0350 || Don Doko Don (J)                                 
|-
| m48 || Bubble Bobble 2 (J)                               
|-
| m48 || Captain Saver (J)                                 
|-
| m48 || Jetsons, The - Cogswell's Caper! (J)             
|-
| TC0690 || Flintstones, The - The Rescue of Dino & Hoppy (J)
|}
* "m48" means "TC0190+PAL16R4 or TC0690 but not known which"
* IC names are from photographs from NEScartDB or Overload
—[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 21:13, 21 August 2016 (MDT)
== TC0350 ==
Here's a pinout for the TC0350 I made with Multi-Meter Continuity test:
            .--\/--.
    GND -- |01  48| -- VCC
    N/C -- |02  47| <- M2
PRG /OE <- |03  46| -> PRG A14
    N/C -- |04  45| -> PRG A13
PRG A15 <- |05  44| -> PRG /CE
CPU A13 -> |06  43| <- D7
CPU A14 -> |07  42| <- D6
  CPU A1 -> |08  41| <- D5
  CPU A0 -> |09  40| <- D4
      D0 -> |10  39| <- D3
      D1 -> |11  38| -- N/C
      D2 -> |12  37| -> CHR A17
/ROMSEL -> |13  36| -> CHR A14
CPU R/W -> |14  35| -> CHR A13
    /IRQ <- |15  34| <- PPU A8
PPU /RD -> |16  33| <- PPU A9
CHR A16 <- |17  32| <- PPU A10
CHR A15 <- |18  31| -> CHR A11
CHR A12 <- |19  30| <- PPU A11
  PPU A7 -> |20  29| -> CHR A10/CIRAM A10
  PPU A6 -> |21  28| <- PPU A12
  PPU A5 -> |22  27| -> CHR /OE
  PPU A4 -> |23  26| <- PPU A13
    GND -- |24  25| -- VCC
            .------.
Hopefully didn't make any mistakes.  Can't edit myself.

Latest revision as of 23:48, 14 September 2019

Preliminary research done over Overload seems to suggest that:

  1. Disch's writeup of mapper 33 is an accurate description of the TC0190 all by itself.
  2. The TC0350 has an IRQ as described by mapper 48 but LEAVES THE MIRRORING CONTROL BIT at $8000.6
  3. The addition of the PAL16R4 to the TC0190 moves the mirroring control bit to $E000.6
  4. A few games (e.g. Captain Saver, Bubble Bobble 2) both rely on the IRQ and the moved mirroring control bit (i.e. what Disch wrote for mapper 48). We have no pictures of these games' PCBs to figure out what's going on.

Lidnariq (talk) 12:47, 9 September 2013 (MDT)

Overload found a picture of a game of type #4. It appears to be the TC0690. —Lidnariq (talk) 16:40, 22 October 2013 (MDT)

Games listing

Per the information in GoodNES 3.14, Nestopia's database, and NEScartDB, the games for mapper 33 and mapper 48 are:

TC0190 Akira (J) [!]
TC0190 Bakushou!! Jinsei Gekijou (J) [!]
TC0190 Bakushou!! Jinsei Gekijou 2 (J) [!]
TC0190 Golf Ko Open (J)
TC0190 Insector X (J)
TC0190 Operation Wolf (J)
TC0190 Power Blazer (J)
TC0190 Takeshi no Sengoku Fuuunji (J) [!]
TC0190+PAL16R4 Bakushou!! Jinsei Gekijou 3 (J) [!]
TC0190+PAL16R4 Don Doko Don 2 (J)
TC0350 Don Doko Don (J)
m48 Bubble Bobble 2 (J)
m48 Captain Saver (J)
m48 Jetsons, The - Cogswell's Caper! (J)
TC0690 Flintstones, The - The Rescue of Dino & Hoppy (J)
  • "m48" means "TC0190+PAL16R4 or TC0690 but not known which"
  • IC names are from photographs from NEScartDB or Overload

Lidnariq (talk) 21:13, 21 August 2016 (MDT)

TC0350

Here's a pinout for the TC0350 I made with Multi-Meter Continuity test:

           .--\/--.
    GND -- |01  48| -- VCC
    N/C -- |02  47| <- M2
PRG /OE <- |03  46| -> PRG A14
    N/C -- |04  45| -> PRG A13
PRG A15 <- |05  44| -> PRG /CE
CPU A13 -> |06  43| <- D7
CPU A14 -> |07  42| <- D6
 CPU A1 -> |08  41| <- D5
 CPU A0 -> |09  40| <- D4
     D0 -> |10  39| <- D3
     D1 -> |11  38| -- N/C
     D2 -> |12  37| -> CHR A17
/ROMSEL -> |13  36| -> CHR A14
CPU R/W -> |14  35| -> CHR A13
   /IRQ <- |15  34| <- PPU A8
PPU /RD -> |16  33| <- PPU A9
CHR A16 <- |17  32| <- PPU A10
CHR A15 <- |18  31| -> CHR A11
CHR A12 <- |19  30| <- PPU A11
 PPU A7 -> |20  29| -> CHR A10/CIRAM A10
 PPU A6 -> |21  28| <- PPU A12
 PPU A5 -> |22  27| -> CHR /OE
 PPU A4 -> |23  26| <- PPU A13
    GND -- |24  25| -- VCC
           .------.

Hopefully didn't make any mistakes. Can't edit myself.