Programming guide: Difference between revisions
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** [[Scanning Large Tables]] | ** [[Scanning Large Tables]] | ||
** [[Synthetic Instructions]] | ** [[Synthetic Instructions]] | ||
** [[Programming with unofficial opcodes]] | |||
* [[Limitations]] | * [[Limitations]] | ||
* [[Emulation Tutorials]] | * [[Emulation Tutorials]] |
Revision as of 03:26, 10 December 2010
The programming guide is the complement to the nes reference guide. You will find more in dept documentation about specific topics, tutorials to the most common problem encountered, a list of existing tools that will assist you during you development phase and more. If you're new to nes development, you should give a look to the getting started section first.
General reference
- Getting started (not done yet)
- CHR-ROM vs CHR-RAM and how to switch an NROM project from the former to the latter
- Emulation Libraries
- Catch-up technique used by emulators
- Buggy PowerPak mappers
- Music: Audio expansion, tools
- Tools
- Graphic tools
- Battery holder (note: must find proper section for this)
Tutorials (stub)
- APU basics
- Compression
- Programming Mappers
- Programming Techniques
- Limitations
- Emulation Tutorials
- How to organize data (interleaved, column based, screen based compressed etc)
- Sample RAM map
- PPU scrolling
- How to scroll an infinite map
- How to scroll with less artifact
- How to split the screen for a status bar
- How to do parallax scrolling with the scroll register
- How to make raster effects by Bregalad (external link)
- How to keep state
- Frame based algorithm
- The frame and NMIs by Disch
- NMI thread: Make your status bar rock-solid
- Trick of the trade from well known commercial games
- Music, how to make, to play, sound fx
- Do and don't
Libraries and samples
Links
- The infamous 6502.txt: allegedly complete info on the 6502 instructions
- Machine Language for Beginners: a 1983 introduction to 6502 assembly language