Programming guide: Difference between revisions
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(→Tutorials (stub): new: Nerdy Nights sound by MetalSlime) |
(→Tutorials (stub): added new article Sample RAM map) |
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** [[Synthetic Instructions]] | ** [[Synthetic Instructions]] | ||
* [[Limitations]] | * [[Limitations]] | ||
* [[ | * [[Emulation Tutorials]] | ||
* How to organize data (interleaved, column based, screen based compressed etc) | * How to organize data (interleaved, column based, screen based compressed etc) | ||
* [[ | * [[Sample RAM map]] | ||
* [[PPU scrolling]] | |||
** How to scroll an infinite map | ** How to scroll an infinite map | ||
** How to scroll with less artifact | ** How to scroll with less artifact | ||
Line 38: | Line 39: | ||
* Frame based algorithm | * Frame based algorithm | ||
* [[The frame and NMIs]] by Disch | * [[The frame and NMIs]] by Disch | ||
** [[NMI thread]]: Make your status bar rock-solid | |||
* Trick of the trade from well known commercial games | * Trick of the trade from well known commercial games | ||
* Music, how to make, to play, sound fx | * Music, how to make, to play, sound fx | ||
** [[Nerdy Nights sound]] | ** [[Nerdy Nights sound]] | ||
* Do and don't | * Do and don't | ||
Revision as of 01:32, 1 December 2010
The programming guide is the complement to the nes reference guide. You will find more in dept documentation about specific topics, tutorials to the most common problem encountered, a list of existing tools that will assist you during you development phase and more. If you're new to nes development, you should give a look to the getting started section first.
General reference
- Getting started (not done yet)
- CHR-ROM vs CHR-RAM and how to switch an NROM project from the former to the latter
- Emulation Libraries
- Catch-up technique used by emulators
- Buggy PowerPak mappers
- Music: Audio expansion, tools
- Tools
- Graphic tools
- Battery holder (note: must find proper section for this)
Tutorials (stub)
- APU basics
- Compression
- Programming Mappers
- Programming Techniques
- Limitations
- Emulation Tutorials
- How to organize data (interleaved, column based, screen based compressed etc)
- Sample RAM map
- PPU scrolling
- How to scroll an infinite map
- How to scroll with less artifact
- How to split the screen for a status bar
- How to do parallax scrolling with the scroll register
- How to make raster effects by Bregalad (external link)
- How to keep state
- Frame based algorithm
- The frame and NMIs by Disch
- NMI thread: Make your status bar rock-solid
- Trick of the trade from well known commercial games
- Music, how to make, to play, sound fx
- Do and don't
Libraries and samples
Links
- The infamous 6502.txt: allegedly complete info on the 6502 instructions
- Machine Language for Beginners: a 1983 introduction to 6502 assembly language