Programming guide: Difference between revisions
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(→Code samples: linked to an orphan page and one I'm about to write) |
(→Tutorials (stub): tokumaru wants people to be aware of the issues described in this article) |
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* Trick of the trade from well known commercial games | * Trick of the trade from well known commercial games | ||
* Music, how to make, to play, sound fx | * Music, how to make, to play, sound fx | ||
* NMI | * [[NMI thread]]: Make your status bar rock-solid | ||
* Do and don't | * Do and don't | ||
Revision as of 20:14, 28 March 2010
The programming guide is the complement to the nes reference guide. You will find more in dept documentation about specific topics, tutorials to the most common problem encountered, a list of existing tools that will assist you during you development phase and more. If you're new to nes development, you should give a look to the getting started section first.
General reference
- Getting started (not done yet)
- CHR-ROM vs CHR-RAM
- Emulation_Libraries
- Catch-up technique used by emulators
- Buggy PowerPak mappers
- Music: Audio expansion, tools
- Tools
- Graphic tools
- Battery holder (note: must find proper section for this)
Tutorials (stub)
- Compression
- Programming Mappers
- Programming Tricks
- Limitations
- Emulation_Tutorials
- How to organize data (interleaved, column based, screen based compressed etc)
- How to scroll an infinite map
- How to scroll with less artifact
- How to split the screen for a status bar
- How to do parallax scrolling with the scroll register
- How to make raster effects by Bregalad (external link)
- How to keep state
- Frame based algorithm
- PPU_scrolling
- The frame and NMIs by Disch (external link)
- Trick of the trade from well known commercial games
- Music, how to make, to play, sound fx
- NMI thread: Make your status bar rock-solid
- Do and don't
Libraries and samples
Links
http://www.zophar.net/fileuploads/2/10532krzvs/6502.txt for a complete info on the 6502 instructions