Programming guide: Difference between revisions
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m (Put a link to battery holder. We have no section for this.) |
(→General reference: new article Catch-up is coming) |
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=== General reference === | === General reference === | ||
* [[ | * [[getting started]] (not done yet) | ||
* [[CHR-ROM vs CHR-RAM|CHR-ROM vs CHR-RAM]] | * [[CHR-ROM vs CHR-RAM|CHR-ROM vs CHR-RAM]] | ||
* [[Emulation_Libraries]] | * [[Emulation_Libraries]] | ||
* [[Catch-up]] technique used by emulators | |||
* [[Buggy_PowerPak_Mappers|Buggy powerPak mappers]] | * [[Buggy_PowerPak_Mappers|Buggy powerPak mappers]] | ||
* [[Music]]: [[NES_Audio|Audio expansion]], tools | * [[Music]]: [[NES_Audio|Audio expansion]], tools |
Revision as of 20:18, 13 October 2009
The programming guide is the complement to the nes reference guide. You will find more in dept documentation about specific topics, tutorials to the most common problem encountered, a list of existing tools that will assist you during you development phase and more. If you're new to nes development, you should give a look to the getting started section first.
General reference
- getting started (not done yet)
- CHR-ROM vs CHR-RAM
- Emulation_Libraries
- Catch-up technique used by emulators
- Buggy powerPak mappers
- Music: Audio expansion, tools
- Tools
- Graphic tools
- Battery_holder (note: must find proper section for this)
Tutorials (stub)
- Compression
- Programming Mappers
- Programming Tricks
- Emulation_Tutorials
- How to organize data (interleaved, column based, screen based compressed etc)
- How to scroll an infinite map
- How to scroll with less artifact
- How to split the screen for a status bar
- How to do parallax scrolling with the scroll register
- How to make raster effects by Bregalad (external link)
- How to keep state
- Frame based algorithm
- PPU_scrolling
- The frame and NMIs by Disch (external link)
- Trick of the trade from well known commercial games
- Music, how to make, to play, sound fx
- NMI, best practices
- Do and don't