Program compatibility: Difference between revisions
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== Compatible Programs == | == Compatible Programs == | ||
:''See also: [[Projects]]'' | |||
*[[BoxBoy]] | *[[BoxBoy]] | ||
*[[Hot Seat Harry]] | *[[Hot Seat Harry]] | ||
*[[Munchie Attack]] | *[[Munchie Attack]] | ||
As the [[PowerPak]] became more widespread, it became easier for programmers to test a daily build on an NES. | |||
Games developed in the PowerPak era include | |||
*[[LJ65]] | |||
== Almost Compatible Programs == | == Almost Compatible Programs == |
Revision as of 23:29, 8 December 2009
- This page describes defects in homebrew games. For defects in commercial games, see Game Bugs.
Many older programs that are passed off as NES programs were tested exclusively with older, less accurate emulators, and do not work on a Nintendo Entertainment System.
Compatible Programs
- See also: Projects
As the PowerPak became more widespread, it became easier for programmers to test a daily build on an NES. Games developed in the PowerPak era include
Almost Compatible Programs
Title | Problem Description | Screenshots |
---|---|---|
Years Behind | Scrolltext glitches, caused by slight inaccuracies in compensation for APU DMC DMA cycle stealing. Color glitches caused by mid-frame palette rewriting. [1] | |
Final Fantasy II (English translation, Neo Demiforce) | Version 1.02 and 1.03 — graphic glitches during intro, no text during prologue (blue screen without text). Caused by incorrect setting of nametables in PPUCTRL, misuse of PPUSCROLL, and reading of PPUSTATUS to detect VBLANK. [2] |