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- ; thanks to thefox who recommended .set * [http://pastebin.com/0xkpKgCh Alternate implementation by thefox]3 KB (355 words) - 23:13, 26 July 2020
- ...ref>[https://forums.nesdev.org/viewtopic.php?p=132577#p132577 forum post]: thefox describes MMC1 interrupt technique used in STREEMERZ</ref>:3 KB (432 words) - 15:28, 2 August 2018
- ...fi/projects/nes/tools/nintendulatordx/ Nintendulator DX] (by [[User:Thefox|thefox]]) for an even more-improved debugger16 KB (2,196 words) - 23:03, 11 November 2024
- ...ficial 6502 syntax highlighting (was maintained separated by [[User:Thefox|Thefox]]). These issues were [https://forums.nesdev.org/viewtopic.php?f=16&t=104111 KB (1,834 words) - 23:38, 13 January 2023
- ...orms the basis of [http://forums.nesdev.org/viewtopic.php?p=102718#p102718 thefox's PowerPak mapper]:11 KB (1,429 words) - 15:40, 9 June 2016
- #thefox@Faux Game Co.: port of STREEMERZ5 KB (653 words) - 00:58, 18 March 2023
- ...roving compatibility. After official development ceased in 2010, Loopy and TheFox have each created a supplemental set of PowerPak mappers to improve its cap TheFox created a set of revised PowerPak mappers to supplement or augment the exis16 KB (1,894 words) - 20:54, 25 May 2024
- | 50 Hz<ref>nesdev forum post by thefox: http://forums.nesdev.org/viewtopic.php?p=160349#p160349</ref>7 KB (1,053 words) - 19:36, 26 August 2024
- .../forums.nesdev.org/viewtopic.php?p=133640#p133640 Re: PAL chroma merging?] TheFox observes a ~60° hue difference between even and odd scanlines.</ref>, but9 KB (1,361 words) - 23:42, 24 April 2023
- ...sdev.org/viewtopic.php?t=11041 2C07 PPU sprite evaluation notes] thread by thefox</ref> (same as when the prerender scanline would have been on the 2C02). As39 KB (6,262 words) - 19:52, 24 October 2024