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- ...r, and the status register. Unlike many CPU families, members do not have generic groups of registers like say, R0 through R7.1 KB (211 words) - 21:52, 9 August 2023
- The generic designation '''JxROM''' refers to cartridge boards made by Nintendo of Euro1 KB (205 words) - 04:20, 18 October 2023
- The generic designation '''FxROM''' refers to cartridge boards made by Nintendo that us1 KB (191 words) - 06:23, 7 April 2021
- The generic designation '''DxROM''' refers to cartridge boards made by Nintendo that us2 KB (248 words) - 21:21, 21 April 2015
- The generic designation '''ExROM''' refers to cartridge boards made by Nintendo that us3 KB (434 words) - 17:00, 4 February 2022
- The generic designation '''AxROM''' refers to Nintendo cartridge boards '''NES-AMROM'''3 KB (526 words) - 17:37, 4 February 2024
- The generic designation '''NROM''' refers to the Nintendo cartridge boards NES-NROM-1283 KB (502 words) - 12:51, 4 July 2024
- The generic designation '''TxROM''' refers to cartridge boards made by Nintendo that us4 KB (595 words) - 10:17, 1 November 2018
- ...ssary as the 2A03 has no decimal mode, but it maintains compatibility with generic 6502 debuggers)4 KB (649 words) - 03:43, 30 September 2024
- * Please refer to generic I²C tutorials and the X24C01/24C02 datasheets on how to operate or emulate4 KB (710 words) - 15:31, 18 September 2023
- The generic designation ''UxROM'' refers to the Nintendo cartridge boards ''NES-UNROM''6 KB (781 words) - 12:15, 21 October 2024
- * Please refer to generic I²C tutorials and the 24C02 datasheet on how to operate or emulate this re6 KB (819 words) - 01:27, 27 October 2019
- ...://forums.nesdev.org/viewtopic.php?f=2&t=19752 ctrltest] || rainwarrior || Generic log of 16-bit report on all 5 input data lines. || [https://forums.nesdev.o ...orums.nesdev.org/viewtopic.php?p=294558#p294558 d34test] || rainwarrior || Generic log of 32-bit report on D3 and D4 data lines, with 16-bit report on D0. ||25 KB (3,668 words) - 00:06, 23 September 2024
- ...luding using cassette tape to load/store data in supported games). It is a generic 72 button keyboard (using common matrix logic) which is connected to the Fa9 KB (939 words) - 03:52, 27 September 2024
- ...as little as possible about the rest of your program. Make this format as generic and flexible as possible. Most techniques use a system where you have a cha ...idea, but now we can draw rows or columns of tiles! This makes the format generic enough so that you can use it to do any drawing task.31 KB (5,329 words) - 15:17, 24 April 2017
- ...e (with questions to be determined later) to block creation of accounts by generic MediaWiki spambots. The talk namespaces have been unlocked, and two constru11 KB (1,834 words) - 23:38, 13 January 2023
- * [https://github.com/bbbradsmith/huffmunch Huffmunch] - A generic compression library for NES/6502 with very low RAM requirements.16 KB (2,337 words) - 11:21, 24 August 2024
- :Video RAM. This is a generic term for the PPU bus which encompasses memory for pattern tables, nametable16 KB (2,749 words) - 06:29, 13 April 2023
- Later, Bisqwit made a generic [http://forums.nesdev.org/viewtopic.php?p=172329#p172329 integer-based deco30 KB (4,463 words) - 07:55, 6 April 2024