List of games with significant regional differences
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Many games that were released in both NTSC and PAL regions are only trivially different, with the primary difference being slower action in the PAL version. This list attempts to document regional changes that are more significant than this.
- Air Fortress
- Batman: music speed (not pitch)
- Battletoads: the two-player bug with the Clinger Winger level is fixed in the PAL version
- Battletoads & Double Dragon: gameplay speed
- Blaster Master: there are more bugs in the PAL version
- Castlevania II: Simon's Quest: music speed and pitch
- Castlevania III: Dracula's Curse: music speed and pitch
- Dr. Mario: full PAL optimisation
- Dragon's Lair: gameplay speed
- DuckTales: gameplay speed
- The Guardian Legend: gameplay speed
- Kirby's Adventure
- The Legend of Zelda: intro scrolling speed
- Little Samson: gameplay speed
- Mario & Yoshi (PAL) / Yoshi (NA): full PAL optimisation
- Mega Man: music speed and pitch
- Mega Man 2: music speed and pitch
- Mega Man 3: music speed and pitch
- Mega Man 4: music speed and pitch
- Mega Man 5: music speed and pitch
- Rainbow Islands: Bubble Bobble 2 (PAL) / Rainbow Islands (NA): completely different ports
- Rygar: gameplay speed
- Solomon's Key 2 (PAL) / Fire 'n Ice (NA): gameplay speed
- StarTropics: gameplay speed
- Super Mario Bros.: gameplay speed, music speed and pitch
- Tetris: full PAL optimisation
- Tetris 2: full PAL optimisation
- Wario's Woods: full PAL optimisation
- Yoshi's Cookie: full PAL optimisation
- Zelda II: The Adventure of Link: vertical movement speed
References
- Official games with PAL-adjusted code (forum thread)
External links
- Category:Games_with_regional_differences on The Cutting Room Floor