Talk:Sprite size
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"Natural fit" and/or strange size logic
I've removed these two statements which I don't really follow/agree with:
- (8x8) If your game's characters are 21-24 pixels tall, 8x8 pixel sprites may be the best choice.
- For example, this is true of Mario Bros. (1983), Balloon Fight, the enemies in the original Super Mario Bros., and the hero in the Mega Man series.
- And in Thwaite, everything is either 8x8 (missiles, smoke, crosshair) or 24x24 (explosions) by nature, so 8x8 is a natural fit.
- (8x16) So games without many objects that are smaller than 12 pixels or 17-24 pixels in height can benefit from 8x16 sprites.
- These include fighting games, vertical shooters, or platformers without guns.
I don't understand this very peculiar 21-24 pixel range for 8x8. Why is 17-20 exempt? Similarly for 8x16 I don't understand the "smaller than 12 pixels" statement either, or 17-24... why isn't 32 mentioned??? This is very difficult for me to grasp the logic of.
Secondly, I don't believe any of these genres are a natural fit for either sprite mode, so I don't think it's a good idea to dictate an opinion like this.
Thread where this came up: https://forums.nesdev.org/viewtopic.php?p=200585#p200585
- Rainwarrior (talk) 09:11, 21 July 2017 (MDT)