Talk:Enhancement

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Enhanced graphics via rendering in layers

Hey there, I noticed people are starting up a topic in Enhancement.

First of all, One thing everyone missed that can be possible, there is a way to make a cart with a extra PPU with different regs to make up new graphics, This method is called Graphical Layering.

It can be simpler than MMC5. But minding the limits, It can be done.

--Hamtaro126 16:38, 13 November 2011 (UTC)

Yeah, Wide Boy and Super Game Boy use that. But someone on the forum told me a long time ago that the NES PPU is more complex than an MMC5, and adding one to a cart would be hideously expensive. Look at how much bunnyboy charges for a Retrovision, for example. --Tepples 17:19, 13 November 2011 (UTC)
Also, neither the PPU EXT pins nor the video passthrough are exposed to the cartridge, which means it cannot be implemented on NES and Famicom cartridges. You could make the emulator to emulate a system that does have these features, but I don't know what's the point. --Zzo38 (talk) 15:07, 21 July 2013 (MDT)
Technically you don't need the EXT pins or the video passthrough if you're just sending bits 1-0 of each color. You can just stream attributes and CHR data in 8x1 pixel slivers, with one attribute for each sliver. --Tepples (talk) 17:00, 21 July 2013 (MDT)
You are talking about a MSX1-style 1bpp graphics mode, Right? That'd be pretty awesome! --Hamtaro126 (talk) 22:29, 21 July 2013 (MDT)

Metadata INI block for emulation enhancement

I have added a INI block for enhancement to User:Zzo38/Metadata INI. It is a draft so there may be a few mistakes in it; if you know the correct way you might fix it. --Zzo38 (talk) 02:13, 6 April 2013 (MDT)