CPU memory map
From NESdev Wiki
Jump to navigationJump to search
Address range | Size | Device |
---|---|---|
$0000-$07FF | $0800 | 2KB internal RAM |
$0800-$0FFF | $0800 | Mirrors of $0000-$07FF |
$1000-$17FF | $0800 | |
$1800-$1FFF | $0800 | |
$2000-$2007 | $0008 | NES PPU registers |
$2008-$3FFF | $1FF8 | Mirrors of $2000-2007 (repeats every 8 bytes) |
$4000-$401F | $0020 | NES APU and I/O registers |
$4020-$FFFF | $BFE0 | Cartridge space: PRG ROM, PRG RAM, and mapper registers (See Note) |
See Sample RAM map for an example allocation strategy for the 2KB of internal RAM at $0000-$0800.
Note: Most common boards address ROM and Save/Work RAM in this format, especially in common iNES mappers:
- $6000-$7FFF = Battery Backed Save or Work RAM
- $8000-$FFFF = Usual ROM, commonly with Mapper Registers (see MMC1 and UxROM for example)
The CPU expects interrupt vectors in a fixed place at the end of the cartridge space:
- $FFFA-$FFFB = NMI vector
- $FFFC-$FFFD = Reset vector
- $FFFE-$FFFF = IRQ/BRK vector
If a mapper doesn't fix $FFFA-$FFFF to some known bank nor use some sort of reset detection, the vectors need to be stored in all banks.