CPU memory map
From NESdev Wiki
Jump to navigationJump to search
Address range | Size | Device |
---|---|---|
$0000-$07FF | $0800 | 2KB internal RAM |
$0800-$0FFF | $0800 | Mirrors of $0000-$07FF |
$1000-$17FF | $0800 | |
$1800-$1FFF | $0800 | |
$2000-$2007 | $0008 | NES PPU registers |
$2008-$3FFF | $1FF8 | Mirrors of $2000-2007 (repeats every 8 bytes) |
$4000-$401F | $0020 | NES APU and I/O registers |
$4020-$FFFF | $BFE0 | Cartridge space: PRG ROM, PRG RAM, and mapper registers (See Note) |
See Sample RAM map for an example allocation strategy for the 2KB of internal RAM at $0000-$0800.
Note: Most common boards address ROM and Save/Work RAM in this format, especially in common iNES mappers:
- $6000-$7FFF = Battery Backed Save or Work RAM
- $8000-$FFF9 = Usual ROM, commonly with Mapper Registers (see MMC1 and UxROM for example)
The CPU expects three addresses called "vectors" in fixed places at the end of the cartridge space, like so:
- $FFFA-$FFFB = NMI vector
- $FFFC-$FFFD = Reset vector
- $FFFE-$FFFF = IRQ/BRK vector
Any mapper that switches $E000-$FFF9 will switch $FFFA-$FFFF along with it. If a mapper doesn't fix $C000-$FFFF to the last bank or use some sort of reset detection, the vectors need to be stored in all banks.