Talk:Action 53 mapper
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Pin count
Do few-enough-pin PALs/CPLDs still exist such that pointing out "there's no reason to connect D6 at all and D7 in mode selection could be changed to D5 and free up another input pin" is even remotely useful?—Lidnariq 19:25, 13 October 2012 (MDT)
- It might free up pins in the current design, but I'm thinking ahead to how oversize expansions would work should the time come. And I don't see how you're getting 25 pins; it looks like 28 to me, especially with the equivalent of a 7420 for PRG RAM decoding and bus conflict avoidance included. --Tepples 20:30, 13 October 2012 (MDT)
- I don't think I said 25 pins anywhere? Unrelatedly, my having suggested D5 might not be the best because of this future-proofing you said; using D4 or D1 might be cleaner. But regardless, it looks like there aren't any PALs or CPLDs both cheaper and fewer pins than the XC9536XL infiniteneslives had specified in the forum, so I think my initial "hey, maybe..." is irrelevant. —Lidnariq 01:19, 14 October 2012 (MDT)
512-KiB Mode - Is it Possible?
I don't think you can fit a 512-KiB game for use in that mapper right now, I think you can replace a mode, or use a new mode if it fits? I possibly doubt it though due to constraints...
Even then, I like the idea of a multicart like this! --Hamtaro126 01:56, 14 October 2012 (MDT)