User contributions for Persune

From NESdev Wiki
Jump to navigationJump to search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

8 June 2023

6 June 2023

20 May 2023

  • 10:3710:37, 20 May 2023 diff hist +1,053 N File:Quadrature demodulation.svgThis diagram illustrates quadrature demodulation, used in decoding composite signals to color YUV. More details can be found on the NTSC video page. The three graphs on the left shows how the Y, U, and V component signals are decoded using the composite signal and a reference carrier wave. The polar graph on the right shows the resulting color phase and saturation of the decoded color. The Y component (shown in orange) is decoded by low passing or comb filtering the input signal. (show... current

19 May 2023

25 April 2023

23 April 2023

14 April 2023

12 April 2023

11 April 2023

9 March 2023

8 March 2023

27 February 2023

26 February 2023

  • 19:4519:45, 26 February 2023 diff hist +9 NTSC videoAnimate "ragged" NTSC demodulation illustration
  • 19:0719:07, 26 February 2023 diff hist +571 N File:NTSC video ragged box animated.gifAnimated version of https://www.nesdev.org/wiki/File:NTSC_video_ragged_box.png. The second frame is made by offsetting the frame by 1 "scanline". The filter is replicated as two Convolution Matrix passes in linear light space using GIMP 2.10.32. The kernels used are [1 1 0 1 1] and [1 3 4 3 1] respectively. After filtering the resulting kernels, an approximate 2.4 gamma curve is applied using the Levels tool, setting the middle slider to 1/2.4 (approx. 0.42). This derivative work is also... current

11 February 2023

26 November 2022

20 September 2022

18 September 2022

20 January 2022

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)