User contributions for Rainwarrior
From NESdev Wiki
Jump to navigationJump to search
5 August 2016
- 18:0918:09, 5 August 2016 diff hist +15 PPU pinout renaming CPU address A2-A0 to R2-R0 to avoid confusion between this and the PPU address which is also mostly using A to label pins?
11 July 2016
- 21:1521:15, 11 July 2016 diff hist +75 m Talk:Random number generator →Explaining edit for simplification and "advanced" page: clarify goal of simple to modify
- 21:1221:12, 11 July 2016 diff hist +1,730 N Talk:Random number generator Explaining edit for simplfication and "advanced" page
- 20:5620:56, 11 July 2016 diff hist +19 m Random number generator →Linear feedback shift register: comment explaining iteration
- 20:0620:06, 11 July 2016 diff hist +421 Random number generator/Linear feedback shift register (advanced) →24 and 32 bit LFSR: My 32-bit search completed: $AF is the lowest for 32 bits but it's crowded, sticking with $C5 and making a note.
- 19:4419:44, 11 July 2016 diff hist +172 m Random number generator/Linear feedback shift register (advanced) →24 and 32 bit LFSR: note about practicality of longer sequences
- 19:2919:29, 11 July 2016 diff hist +13 m Random number generator/Linear feedback shift register (advanced) →24 and 32 bit LFSR: ROL ZP x 8 = 40 cycles
- 19:2719:27, 11 July 2016 diff hist +648 Random number generator/Linear feedback shift register (advanced) →24 and 32 bit LFSR: lowest 24-bit polynomial is $1B, still searching for lowest 32-bit but $C5 works until then.
- 17:1917:19, 11 July 2016 diff hist −473 Random number generator →Linear feedback shift register: Can we please not slowly iterate this example into obtuse complexity? Removing the commentary on X entirely and creating an "advanced" page to attract code golfing instead.
- 17:1917:19, 11 July 2016 diff hist +1,372 N Random number generator/Linear feedback shift register (advanced) Created page as a place for more advanced commentary on the LFSR example.
8 July 2016
- 18:2618:26, 8 July 2016 diff hist +31 m CPU Test Mode thread seems to have two coexisting titles
- 18:1218:12, 8 July 2016 diff hist +18 m 2A03 →2A03 register map: another link to CPU Test Mode
- 18:1018:10, 8 July 2016 diff hist +329 CPU Test Mode more references, stub material
- 18:0518:05, 8 July 2016 diff hist +25 2A03 →2A03 register map: replacing "discarded" with alternate description and link to CPU Test Mode
- 18:0318:03, 8 July 2016 diff hist +13 CPU memory map linking CPU Test Mode, changing wording (discarded doesn't seem right, they do exist, don't they?)
- 18:0118:01, 8 July 2016 diff hist +4 m CPU Test Mode formatting
- 18:0018:00, 8 July 2016 diff hist +279 N CPU Test Mode creating stub
- 17:5517:55, 8 July 2016 diff hist +18 CPU pinout creating redlink for CPU Test Mode, stub incoming...
7 July 2016
- 19:1019:10, 7 July 2016 diff hist +424 Random number generator linking past forum discussions, in case they're useful
2 July 2016
- 18:1018:10, 2 July 2016 diff hist +77 m User:Rainwarrior →Wiki Tasks: linking Special:RecentChangesCleanup for myself
- 18:0318:03, 2 July 2016 diff hist −1 m User:Rainwarrior →Wiki Tasks: test edit
13 June 2016
- 16:1916:19, 13 June 2016 diff hist −23 m User:Rainwarrior →Wiki Tasks: 96 no longer redundant
- 16:1816:18, 13 June 2016 diff hist −1,488 INES Mapper 096 trimming redundant part of disch notes
4 June 2016
- 19:2719:27, 4 June 2016 diff hist −241 m User:Rainwarrior →Wiki Tasks: ines mapper 001 merge done
- 19:2619:26, 4 June 2016 diff hist −1,471 INES Mapper 001 merged into MMC1 current
- 19:2419:24, 4 June 2016 diff hist +1,531 MMC1 merge material from INES Mapper 001
- 19:1419:14, 4 June 2016 diff hist +232 User:Rainwarrior →Wiki Tasks: taking stock of the disch notes problem
- 16:5416:54, 4 June 2016 diff hist +36 PPU frame timing →See Also: linking PPU rendering, though these two articles might need a merge
- 16:5316:53, 4 June 2016 diff hist +23 PPU rendering →See also: linking PPU frame timing, though these two articles might need a merge
- 16:4116:41, 4 June 2016 diff hist +32 List of games with expansion audio →Nintendo MMC5: adding Uchuu Keibitai
3 June 2016
- 02:3002:30, 3 June 2016 diff hist +113 Zapper →External Links: one more relevant thread
2 June 2016
- 23:1423:14, 2 June 2016 diff hist −1 m Zapper →External Links: capitalization, period
- 23:1423:14, 2 June 2016 diff hist +187 Zapper →External Links: more relevant reference threads
- 23:0923:09, 2 June 2016 diff hist +176 Zapper linking my test ROMs in case they help
- 04:0504:05, 2 June 2016 diff hist +366 Controller reading code OAM DMA technique: propagating emulator caveat reference
31 May 2016
- 18:0918:09, 31 May 2016 diff hist +231 m Standard controller →Synchronized OAM Solution: reference the forum thread re: emulation state (easier to follow if/when emulators get updated)
- 18:0518:05, 31 May 2016 diff hist +297 Standard controller →APU DMC conflict glitch: should point out the current state of emulation
- 03:3303:33, 31 May 2016 diff hist +87 m Standard controller →APU DMC conflict glitch: trying to keep alternative solution approaches from running together, separating them into subheadings
- 02:4202:42, 31 May 2016 diff hist +32 m Standard controller missing References section
- 02:4102:41, 31 May 2016 diff hist +15 m Standard controller →APU DMC conflict glitch: revising reference so it's clearer what the link contains
- 02:3802:38, 31 May 2016 diff hist +5 m Programming Libraries →Input: Gamepade code --> Controller Reading
- 02:3402:34, 31 May 2016 diff hist +110 Controller reading code →External Examples: Drag's bitwise version
- 02:3202:32, 31 May 2016 diff hist +92 Standard controller putting forum links into references, directing code example seekers to Controller Reading
- 02:2302:23, 31 May 2016 diff hist +244 Controller reading code external code examples
- 02:1802:18, 31 May 2016 diff hist −4,530 Gamepad code #REDIRECT Controller Reading
- 02:1802:18, 31 May 2016 diff hist +4,736 Controller reading code flat merge from Gamepad code
30 May 2016
- 21:1721:17, 30 May 2016 diff hist +11 m MMC1 →NES 2.0 combined implementation: clarify that SXROM means 32k
- 21:1621:16, 30 May 2016 diff hist +435 MMC1 noting that PRG RAM address lines are reversed for SXROM
- 20:0320:03, 30 May 2016 diff hist +760 MMC1 →Variants: NES 2.0 combined implementation
- 06:2606:26, 30 May 2016 diff hist +695 Talk:CPU unofficial opcodes →Puzznic on a Z80?: followup on the bad opcode